mirror of
https://github.com/goatcorp/Dalamud.git
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348 lines
13 KiB
C#
Generated
348 lines
13 KiB
C#
Generated
// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using HexaGen.Runtime;
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using System.Numerics;
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namespace Dalamud.Bindings.ImGui
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{
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/// <summary>
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/// To be documented.
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public partial struct ImGuiPlatformIO
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{
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void* PlatformCreateWindow;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void* PlatformDestroyWindow;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void* PlatformShowWindow;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void* PlatformSetWindowPos;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void* PlatformGetWindowPos;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void* PlatformSetWindowSize;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void* PlatformGetWindowSize;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void* PlatformSetWindowFocus;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void* PlatformGetWindowFocus;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void* PlatformGetWindowMinimized;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void* PlatformSetWindowTitle;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void* PlatformSetWindowAlpha;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void* PlatformUpdateWindow;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void* PlatformRenderWindow;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void* PlatformSwapBuffers;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void* PlatformGetWindowDpiScale;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void* PlatformOnChangedViewport;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void* PlatformCreateVkSurface;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void* RendererCreateWindow;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void* RendererDestroyWindow;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void* RendererSetWindowSize;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void* RendererRenderWindow;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void* RendererSwapBuffers;
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/// <summary>
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/// To be documented.
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/// </summary>
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public ImVector<ImGuiPlatformMonitor> Monitors;
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/// <summary>
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/// To be documented.
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/// </summary>
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public ImVector<ImGuiViewportPtr> Viewports;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe ImGuiPlatformIO(delegate*<ImGuiViewport*, void> platformCreatewindow = default, delegate*<ImGuiViewport*, void> platformDestroywindow = default, delegate*<ImGuiViewport*, void> platformShowwindow = default, delegate*<ImGuiViewport*, Vector2, void> platformSetwindowpos = default, delegate*<ImGuiViewport*, Vector2> platformGetwindowpos = default, delegate*<ImGuiViewport*, Vector2, void> platformSetwindowsize = default, delegate*<ImGuiViewport*, Vector2> platformGetwindowsize = default, delegate*<ImGuiViewport*, void> platformSetwindowfocus = default, delegate*<ImGuiViewport*, bool> platformGetwindowfocus = default, delegate*<ImGuiViewport*, bool> platformGetwindowminimized = default, delegate*<ImGuiViewport*, byte*, void> platformSetwindowtitle = default, delegate*<ImGuiViewport*, float, void> platformSetwindowalpha = default, delegate*<ImGuiViewport*, void> platformUpdatewindow = default, delegate*<ImGuiViewport*, void*, void> platformRenderwindow = default, delegate*<ImGuiViewport*, void*, void> platformSwapbuffers = default, delegate*<ImGuiViewport*, float> platformGetwindowdpiscale = default, delegate*<ImGuiViewport*, void> platformOnchangedviewport = default, delegate*<ImGuiViewport*, ulong, void*, ulong*, int> platformCreatevksurface = default, delegate*<ImGuiViewport*, void> rendererCreatewindow = default, delegate*<ImGuiViewport*, void> rendererDestroywindow = default, delegate*<ImGuiViewport*, Vector2, void> rendererSetwindowsize = default, delegate*<ImGuiViewport*, void*, void> rendererRenderwindow = default, delegate*<ImGuiViewport*, void*, void> rendererSwapbuffers = default, ImVector<ImGuiPlatformMonitor> monitors = default, ImVector<ImGuiViewportPtr> viewports = default)
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{
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PlatformCreateWindow = (void*)platformCreatewindow;
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PlatformDestroyWindow = (void*)platformDestroywindow;
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PlatformShowWindow = (void*)platformShowwindow;
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PlatformSetWindowPos = (void*)platformSetwindowpos;
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PlatformGetWindowPos = (void*)platformGetwindowpos;
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PlatformSetWindowSize = (void*)platformSetwindowsize;
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PlatformGetWindowSize = (void*)platformGetwindowsize;
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PlatformSetWindowFocus = (void*)platformSetwindowfocus;
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PlatformGetWindowFocus = (void*)platformGetwindowfocus;
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PlatformGetWindowMinimized = (void*)platformGetwindowminimized;
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PlatformSetWindowTitle = (void*)platformSetwindowtitle;
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PlatformSetWindowAlpha = (void*)platformSetwindowalpha;
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PlatformUpdateWindow = (void*)platformUpdatewindow;
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PlatformRenderWindow = (void*)platformRenderwindow;
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PlatformSwapBuffers = (void*)platformSwapbuffers;
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PlatformGetWindowDpiScale = (void*)platformGetwindowdpiscale;
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PlatformOnChangedViewport = (void*)platformOnchangedviewport;
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PlatformCreateVkSurface = (void*)platformCreatevksurface;
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RendererCreateWindow = (void*)rendererCreatewindow;
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RendererDestroyWindow = (void*)rendererDestroywindow;
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RendererSetWindowSize = (void*)rendererSetwindowsize;
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RendererRenderWindow = (void*)rendererRenderwindow;
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RendererSwapBuffers = (void*)rendererSwapbuffers;
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Monitors = monitors;
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Viewports = viewports;
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}
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void Destroy()
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{
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fixed (ImGuiPlatformIO* @this = &this)
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{
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ImGui.DestroyNative(@this);
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}
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}
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}
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/// <summary>
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/// To be documented.
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/// </summary>
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#if NET5_0_OR_GREATER
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[DebuggerDisplay("{DebuggerDisplay,nq}")]
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#endif
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public unsafe struct ImGuiPlatformIOPtr : IEquatable<ImGuiPlatformIOPtr>
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{
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public ImGuiPlatformIOPtr(ImGuiPlatformIO* handle) { Handle = handle; }
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public ImGuiPlatformIO* Handle;
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public bool IsNull => Handle == null;
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public static ImGuiPlatformIOPtr Null => new ImGuiPlatformIOPtr(null);
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public ImGuiPlatformIO this[int index] { get => Handle[index]; set => Handle[index] = value; }
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public static implicit operator ImGuiPlatformIOPtr(ImGuiPlatformIO* handle) => new ImGuiPlatformIOPtr(handle);
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public static implicit operator ImGuiPlatformIO*(ImGuiPlatformIOPtr handle) => handle.Handle;
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public static bool operator ==(ImGuiPlatformIOPtr left, ImGuiPlatformIOPtr right) => left.Handle == right.Handle;
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public static bool operator !=(ImGuiPlatformIOPtr left, ImGuiPlatformIOPtr right) => left.Handle != right.Handle;
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public static bool operator ==(ImGuiPlatformIOPtr left, ImGuiPlatformIO* right) => left.Handle == right;
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public static bool operator !=(ImGuiPlatformIOPtr left, ImGuiPlatformIO* right) => left.Handle != right;
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public bool Equals(ImGuiPlatformIOPtr other) => Handle == other.Handle;
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/// <inheritdoc/>
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public override bool Equals(object obj) => obj is ImGuiPlatformIOPtr handle && Equals(handle);
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/// <inheritdoc/>
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public override int GetHashCode() => ((nuint)Handle).GetHashCode();
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#if NET5_0_OR_GREATER
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private string DebuggerDisplay => string.Format("ImGuiPlatformIOPtr [0x{0}]", ((nuint)Handle).ToString("X"));
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#endif
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/// <summary>
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/// To be documented.
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/// </summary>
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public void* PlatformCreateWindow { get => Handle->PlatformCreateWindow; set => Handle->PlatformCreateWindow = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public void* PlatformDestroyWindow { get => Handle->PlatformDestroyWindow; set => Handle->PlatformDestroyWindow = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public void* PlatformShowWindow { get => Handle->PlatformShowWindow; set => Handle->PlatformShowWindow = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public void* PlatformSetWindowPos { get => Handle->PlatformSetWindowPos; set => Handle->PlatformSetWindowPos = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public void* PlatformGetWindowPos { get => Handle->PlatformGetWindowPos; set => Handle->PlatformGetWindowPos = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public void* PlatformSetWindowSize { get => Handle->PlatformSetWindowSize; set => Handle->PlatformSetWindowSize = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public void* PlatformGetWindowSize { get => Handle->PlatformGetWindowSize; set => Handle->PlatformGetWindowSize = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public void* PlatformSetWindowFocus { get => Handle->PlatformSetWindowFocus; set => Handle->PlatformSetWindowFocus = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public void* PlatformGetWindowFocus { get => Handle->PlatformGetWindowFocus; set => Handle->PlatformGetWindowFocus = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public void* PlatformGetWindowMinimized { get => Handle->PlatformGetWindowMinimized; set => Handle->PlatformGetWindowMinimized = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public void* PlatformSetWindowTitle { get => Handle->PlatformSetWindowTitle; set => Handle->PlatformSetWindowTitle = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public void* PlatformSetWindowAlpha { get => Handle->PlatformSetWindowAlpha; set => Handle->PlatformSetWindowAlpha = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public void* PlatformUpdateWindow { get => Handle->PlatformUpdateWindow; set => Handle->PlatformUpdateWindow = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public void* PlatformRenderWindow { get => Handle->PlatformRenderWindow; set => Handle->PlatformRenderWindow = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public void* PlatformSwapBuffers { get => Handle->PlatformSwapBuffers; set => Handle->PlatformSwapBuffers = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public void* PlatformGetWindowDpiScale { get => Handle->PlatformGetWindowDpiScale; set => Handle->PlatformGetWindowDpiScale = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public void* PlatformOnChangedViewport { get => Handle->PlatformOnChangedViewport; set => Handle->PlatformOnChangedViewport = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public void* PlatformCreateVkSurface { get => Handle->PlatformCreateVkSurface; set => Handle->PlatformCreateVkSurface = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public void* RendererCreateWindow { get => Handle->RendererCreateWindow; set => Handle->RendererCreateWindow = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public void* RendererDestroyWindow { get => Handle->RendererDestroyWindow; set => Handle->RendererDestroyWindow = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public void* RendererSetWindowSize { get => Handle->RendererSetWindowSize; set => Handle->RendererSetWindowSize = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public void* RendererRenderWindow { get => Handle->RendererRenderWindow; set => Handle->RendererRenderWindow = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public void* RendererSwapBuffers { get => Handle->RendererSwapBuffers; set => Handle->RendererSwapBuffers = value; }
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref ImVector<ImGuiPlatformMonitor> Monitors => ref Unsafe.AsRef<ImVector<ImGuiPlatformMonitor>>(&Handle->Monitors);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref ImVector<ImGuiViewportPtr> Viewports => ref Unsafe.AsRef<ImVector<ImGuiViewportPtr>>(&Handle->Viewports);
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void Destroy()
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{
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ImGui.DestroyNative(Handle);
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}
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}
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}
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