Dalamud/imgui/Dalamud.Bindings.ImGui/Generated/Structs/ImGuiTableColumn.cs
2025-07-20 01:24:17 +02:00

500 lines
15 KiB
C#
Generated

// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using HexaGen.Runtime;
using System.Numerics;
namespace Dalamud.Bindings.ImGui
{
/// <summary>
/// To be documented.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public partial struct ImGuiTableColumn
{
/// <summary>
/// To be documented.
/// </summary>
public ImGuiTableColumnFlags Flags;
/// <summary>
/// To be documented.
/// </summary>
public float WidthGiven;
/// <summary>
/// To be documented.
/// </summary>
public float MinX;
/// <summary>
/// To be documented.
/// </summary>
public float MaxX;
/// <summary>
/// To be documented.
/// </summary>
public float WidthRequest;
/// <summary>
/// To be documented.
/// </summary>
public float WidthAuto;
/// <summary>
/// To be documented.
/// </summary>
public float StretchWeight;
/// <summary>
/// To be documented.
/// </summary>
public float InitStretchWeightOrWidth;
/// <summary>
/// To be documented.
/// </summary>
public ImRect ClipRect;
/// <summary>
/// To be documented.
/// </summary>
public uint UserID;
/// <summary>
/// To be documented.
/// </summary>
public float WorkMinX;
/// <summary>
/// To be documented.
/// </summary>
public float WorkMaxX;
/// <summary>
/// To be documented.
/// </summary>
public float ItemWidth;
/// <summary>
/// To be documented.
/// </summary>
public float ContentMaxXFrozen;
/// <summary>
/// To be documented.
/// </summary>
public float ContentMaxXUnfrozen;
/// <summary>
/// To be documented.
/// </summary>
public float ContentMaxXHeadersUsed;
/// <summary>
/// To be documented.
/// </summary>
public float ContentMaxXHeadersIdeal;
/// <summary>
/// To be documented.
/// </summary>
public short NameOffset;
/// <summary>
/// To be documented.
/// </summary>
public sbyte DisplayOrder;
/// <summary>
/// To be documented.
/// </summary>
public sbyte IndexWithinEnabledSet;
/// <summary>
/// To be documented.
/// </summary>
public sbyte PrevEnabledColumn;
/// <summary>
/// To be documented.
/// </summary>
public sbyte NextEnabledColumn;
/// <summary>
/// To be documented.
/// </summary>
public sbyte SortOrder;
/// <summary>
/// To be documented.
/// </summary>
public byte DrawChannelCurrent;
/// <summary>
/// To be documented.
/// </summary>
public byte DrawChannelFrozen;
/// <summary>
/// To be documented.
/// </summary>
public byte DrawChannelUnfrozen;
/// <summary>
/// To be documented.
/// </summary>
public byte IsEnabled;
/// <summary>
/// To be documented.
/// </summary>
public byte IsUserEnabled;
/// <summary>
/// To be documented.
/// </summary>
public byte IsUserEnabledNextFrame;
/// <summary>
/// To be documented.
/// </summary>
public byte IsVisibleX;
/// <summary>
/// To be documented.
/// </summary>
public byte IsVisibleY;
/// <summary>
/// To be documented.
/// </summary>
public byte IsRequestOutput;
/// <summary>
/// To be documented.
/// </summary>
public byte IsSkipItems;
/// <summary>
/// To be documented.
/// </summary>
public byte IsPreserveWidthAuto;
/// <summary>
/// To be documented.
/// </summary>
public sbyte NavLayerCurrent;
/// <summary>
/// To be documented.
/// </summary>
public byte AutoFitQueue;
/// <summary>
/// To be documented.
/// </summary>
public byte CannotSkipItemsQueue;
public byte RawBits0;
/// <summary>
/// To be documented.
/// </summary>
public byte SortDirectionsAvailList;
/// <summary>
/// To be documented.
/// </summary>
public unsafe ImGuiTableColumn(ImGuiTableColumnFlags flags = default, float widthGiven = default, float minX = default, float maxX = default, float widthRequest = default, float widthAuto = default, float stretchWeight = default, float initStretchWeightOrWidth = default, ImRect clipRect = default, uint userId = default, float workMinX = default, float workMaxX = default, float itemWidth = default, float contentMaxXFrozen = default, float contentMaxXUnfrozen = default, float contentMaxXHeadersUsed = default, float contentMaxXHeadersIdeal = default, short nameOffset = default, sbyte displayOrder = default, sbyte indexWithinEnabledSet = default, sbyte prevEnabledColumn = default, sbyte nextEnabledColumn = default, sbyte sortOrder = default, byte drawChannelCurrent = default, byte drawChannelFrozen = default, byte drawChannelUnfrozen = default, bool isEnabled = default, bool isUserEnabled = default, bool isUserEnabledNextFrame = default, bool isVisibleX = default, bool isVisibleY = default, bool isRequestOutput = default, bool isSkipItems = default, bool isPreserveWidthAuto = default, sbyte navLayerCurrent = default, byte autoFitQueue = default, byte cannotSkipItemsQueue = default, byte sortDirection = default, byte sortDirectionsAvailCount = default, byte sortDirectionsAvailMask = default, byte sortDirectionsAvailList = default)
{
Flags = flags;
WidthGiven = widthGiven;
MinX = minX;
MaxX = maxX;
WidthRequest = widthRequest;
WidthAuto = widthAuto;
StretchWeight = stretchWeight;
InitStretchWeightOrWidth = initStretchWeightOrWidth;
ClipRect = clipRect;
UserID = userId;
WorkMinX = workMinX;
WorkMaxX = workMaxX;
ItemWidth = itemWidth;
ContentMaxXFrozen = contentMaxXFrozen;
ContentMaxXUnfrozen = contentMaxXUnfrozen;
ContentMaxXHeadersUsed = contentMaxXHeadersUsed;
ContentMaxXHeadersIdeal = contentMaxXHeadersIdeal;
NameOffset = nameOffset;
DisplayOrder = displayOrder;
IndexWithinEnabledSet = indexWithinEnabledSet;
PrevEnabledColumn = prevEnabledColumn;
NextEnabledColumn = nextEnabledColumn;
SortOrder = sortOrder;
DrawChannelCurrent = drawChannelCurrent;
DrawChannelFrozen = drawChannelFrozen;
DrawChannelUnfrozen = drawChannelUnfrozen;
IsEnabled = isEnabled ? (byte)1 : (byte)0;
IsUserEnabled = isUserEnabled ? (byte)1 : (byte)0;
IsUserEnabledNextFrame = isUserEnabledNextFrame ? (byte)1 : (byte)0;
IsVisibleX = isVisibleX ? (byte)1 : (byte)0;
IsVisibleY = isVisibleY ? (byte)1 : (byte)0;
IsRequestOutput = isRequestOutput ? (byte)1 : (byte)0;
IsSkipItems = isSkipItems ? (byte)1 : (byte)0;
IsPreserveWidthAuto = isPreserveWidthAuto ? (byte)1 : (byte)0;
NavLayerCurrent = navLayerCurrent;
AutoFitQueue = autoFitQueue;
CannotSkipItemsQueue = cannotSkipItemsQueue;
SortDirection = sortDirection;
SortDirectionsAvailCount = sortDirectionsAvailCount;
SortDirectionsAvailMask = sortDirectionsAvailMask;
SortDirectionsAvailList = sortDirectionsAvailList;
}
public byte SortDirection { get => Bitfield.Get(RawBits0, 0, 2); set => Bitfield.Set(ref RawBits0, value, 0, 2); }
public byte SortDirectionsAvailCount { get => Bitfield.Get(RawBits0, 2, 2); set => Bitfield.Set(ref RawBits0, value, 2, 2); }
public byte SortDirectionsAvailMask { get => Bitfield.Get(RawBits0, 4, 4); set => Bitfield.Set(ref RawBits0, value, 4, 4); }
/// <summary>
/// To be documented.
/// </summary>
public unsafe void Destroy()
{
fixed (ImGuiTableColumn* @this = &this)
{
ImGui.DestroyNative(@this);
}
}
}
/// <summary>
/// To be documented.
/// </summary>
#if NET5_0_OR_GREATER
[DebuggerDisplay("{DebuggerDisplay,nq}")]
#endif
public unsafe struct ImGuiTableColumnPtr : IEquatable<ImGuiTableColumnPtr>
{
public ImGuiTableColumnPtr(ImGuiTableColumn* handle) { Handle = handle; }
public ImGuiTableColumn* Handle;
public bool IsNull => Handle == null;
public static ImGuiTableColumnPtr Null => new ImGuiTableColumnPtr(null);
public ImGuiTableColumn this[int index] { get => Handle[index]; set => Handle[index] = value; }
public static implicit operator ImGuiTableColumnPtr(ImGuiTableColumn* handle) => new ImGuiTableColumnPtr(handle);
public static implicit operator ImGuiTableColumn*(ImGuiTableColumnPtr handle) => handle.Handle;
public static bool operator ==(ImGuiTableColumnPtr left, ImGuiTableColumnPtr right) => left.Handle == right.Handle;
public static bool operator !=(ImGuiTableColumnPtr left, ImGuiTableColumnPtr right) => left.Handle != right.Handle;
public static bool operator ==(ImGuiTableColumnPtr left, ImGuiTableColumn* right) => left.Handle == right;
public static bool operator !=(ImGuiTableColumnPtr left, ImGuiTableColumn* right) => left.Handle != right;
public bool Equals(ImGuiTableColumnPtr other) => Handle == other.Handle;
/// <inheritdoc/>
public override bool Equals(object obj) => obj is ImGuiTableColumnPtr handle && Equals(handle);
/// <inheritdoc/>
public override int GetHashCode() => ((nuint)Handle).GetHashCode();
#if NET5_0_OR_GREATER
private string DebuggerDisplay => string.Format("ImGuiTableColumnPtr [0x{0}]", ((nuint)Handle).ToString("X"));
#endif
/// <summary>
/// To be documented.
/// </summary>
public ref ImGuiTableColumnFlags Flags => ref Unsafe.AsRef<ImGuiTableColumnFlags>(&Handle->Flags);
/// <summary>
/// To be documented.
/// </summary>
public ref float WidthGiven => ref Unsafe.AsRef<float>(&Handle->WidthGiven);
/// <summary>
/// To be documented.
/// </summary>
public ref float MinX => ref Unsafe.AsRef<float>(&Handle->MinX);
/// <summary>
/// To be documented.
/// </summary>
public ref float MaxX => ref Unsafe.AsRef<float>(&Handle->MaxX);
/// <summary>
/// To be documented.
/// </summary>
public ref float WidthRequest => ref Unsafe.AsRef<float>(&Handle->WidthRequest);
/// <summary>
/// To be documented.
/// </summary>
public ref float WidthAuto => ref Unsafe.AsRef<float>(&Handle->WidthAuto);
/// <summary>
/// To be documented.
/// </summary>
public ref float StretchWeight => ref Unsafe.AsRef<float>(&Handle->StretchWeight);
/// <summary>
/// To be documented.
/// </summary>
public ref float InitStretchWeightOrWidth => ref Unsafe.AsRef<float>(&Handle->InitStretchWeightOrWidth);
/// <summary>
/// To be documented.
/// </summary>
public ref ImRect ClipRect => ref Unsafe.AsRef<ImRect>(&Handle->ClipRect);
/// <summary>
/// To be documented.
/// </summary>
public ref uint UserID => ref Unsafe.AsRef<uint>(&Handle->UserID);
/// <summary>
/// To be documented.
/// </summary>
public ref float WorkMinX => ref Unsafe.AsRef<float>(&Handle->WorkMinX);
/// <summary>
/// To be documented.
/// </summary>
public ref float WorkMaxX => ref Unsafe.AsRef<float>(&Handle->WorkMaxX);
/// <summary>
/// To be documented.
/// </summary>
public ref float ItemWidth => ref Unsafe.AsRef<float>(&Handle->ItemWidth);
/// <summary>
/// To be documented.
/// </summary>
public ref float ContentMaxXFrozen => ref Unsafe.AsRef<float>(&Handle->ContentMaxXFrozen);
/// <summary>
/// To be documented.
/// </summary>
public ref float ContentMaxXUnfrozen => ref Unsafe.AsRef<float>(&Handle->ContentMaxXUnfrozen);
/// <summary>
/// To be documented.
/// </summary>
public ref float ContentMaxXHeadersUsed => ref Unsafe.AsRef<float>(&Handle->ContentMaxXHeadersUsed);
/// <summary>
/// To be documented.
/// </summary>
public ref float ContentMaxXHeadersIdeal => ref Unsafe.AsRef<float>(&Handle->ContentMaxXHeadersIdeal);
/// <summary>
/// To be documented.
/// </summary>
public ref short NameOffset => ref Unsafe.AsRef<short>(&Handle->NameOffset);
/// <summary>
/// To be documented.
/// </summary>
public ref sbyte DisplayOrder => ref Unsafe.AsRef<sbyte>(&Handle->DisplayOrder);
/// <summary>
/// To be documented.
/// </summary>
public ref sbyte IndexWithinEnabledSet => ref Unsafe.AsRef<sbyte>(&Handle->IndexWithinEnabledSet);
/// <summary>
/// To be documented.
/// </summary>
public ref sbyte PrevEnabledColumn => ref Unsafe.AsRef<sbyte>(&Handle->PrevEnabledColumn);
/// <summary>
/// To be documented.
/// </summary>
public ref sbyte NextEnabledColumn => ref Unsafe.AsRef<sbyte>(&Handle->NextEnabledColumn);
/// <summary>
/// To be documented.
/// </summary>
public ref sbyte SortOrder => ref Unsafe.AsRef<sbyte>(&Handle->SortOrder);
/// <summary>
/// To be documented.
/// </summary>
public ref byte DrawChannelCurrent => ref Unsafe.AsRef<byte>(&Handle->DrawChannelCurrent);
/// <summary>
/// To be documented.
/// </summary>
public ref byte DrawChannelFrozen => ref Unsafe.AsRef<byte>(&Handle->DrawChannelFrozen);
/// <summary>
/// To be documented.
/// </summary>
public ref byte DrawChannelUnfrozen => ref Unsafe.AsRef<byte>(&Handle->DrawChannelUnfrozen);
/// <summary>
/// To be documented.
/// </summary>
public ref bool IsEnabled => ref Unsafe.AsRef<bool>(&Handle->IsEnabled);
/// <summary>
/// To be documented.
/// </summary>
public ref bool IsUserEnabled => ref Unsafe.AsRef<bool>(&Handle->IsUserEnabled);
/// <summary>
/// To be documented.
/// </summary>
public ref bool IsUserEnabledNextFrame => ref Unsafe.AsRef<bool>(&Handle->IsUserEnabledNextFrame);
/// <summary>
/// To be documented.
/// </summary>
public ref bool IsVisibleX => ref Unsafe.AsRef<bool>(&Handle->IsVisibleX);
/// <summary>
/// To be documented.
/// </summary>
public ref bool IsVisibleY => ref Unsafe.AsRef<bool>(&Handle->IsVisibleY);
/// <summary>
/// To be documented.
/// </summary>
public ref bool IsRequestOutput => ref Unsafe.AsRef<bool>(&Handle->IsRequestOutput);
/// <summary>
/// To be documented.
/// </summary>
public ref bool IsSkipItems => ref Unsafe.AsRef<bool>(&Handle->IsSkipItems);
/// <summary>
/// To be documented.
/// </summary>
public ref bool IsPreserveWidthAuto => ref Unsafe.AsRef<bool>(&Handle->IsPreserveWidthAuto);
/// <summary>
/// To be documented.
/// </summary>
public ref sbyte NavLayerCurrent => ref Unsafe.AsRef<sbyte>(&Handle->NavLayerCurrent);
/// <summary>
/// To be documented.
/// </summary>
public ref byte AutoFitQueue => ref Unsafe.AsRef<byte>(&Handle->AutoFitQueue);
/// <summary>
/// To be documented.
/// </summary>
public ref byte CannotSkipItemsQueue => ref Unsafe.AsRef<byte>(&Handle->CannotSkipItemsQueue);
/// <summary>
/// To be documented.
/// </summary>
public byte SortDirection { get => Handle->SortDirection; set => Handle->SortDirection = value; }
/// <summary>
/// To be documented.
/// </summary>
public byte SortDirectionsAvailCount { get => Handle->SortDirectionsAvailCount; set => Handle->SortDirectionsAvailCount = value; }
/// <summary>
/// To be documented.
/// </summary>
public byte SortDirectionsAvailMask { get => Handle->SortDirectionsAvailMask; set => Handle->SortDirectionsAvailMask = value; }
/// <summary>
/// To be documented.
/// </summary>
public ref byte SortDirectionsAvailList => ref Unsafe.AsRef<byte>(&Handle->SortDirectionsAvailList);
/// <summary>
/// To be documented.
/// </summary>
public unsafe void Destroy()
{
ImGui.DestroyNative(Handle);
}
}
}