Dalamud/Dalamud/Plugin/Services/ICondition.cs
2024-06-15 19:29:23 +02:00

78 lines
2.8 KiB
C#

using System.Collections.Generic;
using Dalamud.Game.ClientState.Conditions;
namespace Dalamud.Plugin.Services;
/// <summary>
/// Provides access to conditions (generally player state). You can check whether a player is in combat, mounted, etc.
/// </summary>
public interface ICondition
{
/// <summary>
/// A delegate type used with the <see cref="ConditionChange"/> event.
/// </summary>
/// <param name="flag">The changed condition.</param>
/// <param name="value">The value the condition is set to.</param>
public delegate void ConditionChangeDelegate(ConditionFlag flag, bool value);
/// <summary>
/// Event that gets fired when a condition is set.
/// Should only get fired for actual changes, so the previous value will always be !value.
/// </summary>
public event ConditionChangeDelegate? ConditionChange;
/// <summary>
/// Gets the current max number of conditions.
/// </summary>
public int MaxEntries { get; }
/// <summary>
/// Gets the condition array base pointer.
/// </summary>
public nint Address { get; }
/// <summary>
/// Check the value of a specific condition/state flag.
/// </summary>
/// <param name="flag">The condition flag to check.</param>
public bool this[int flag] { get; }
/// <inheritdoc cref="this[int]"/>
public bool this[ConditionFlag flag] => this[(int)flag];
/// <summary>
/// Check if any condition flags are set.
/// </summary>
/// <returns>Whether any single flag is set.</returns>
public bool Any();
/// <summary>
/// Check if any provided condition flags are set.
/// </summary>
/// <returns>Whether any single provided flag is set.</returns>
/// <param name="flags">The condition flags to check.</param>
public bool Any(params ConditionFlag[] flags);
/// <summary>
/// Check that *only* any of the condition flags specified are set. Useful to test if the client is in one of any
/// of a few specific condiiton states.
/// </summary>
/// <param name="other">The array of flags to check.</param>
/// <returns>Returns a bool.</returns>
public bool OnlyAny(params ConditionFlag[] other);
/// <summary>
/// Check that *only* the specified flags are set. Unlike <see cref="OnlyAny"/>, this method requires that all the
/// specified flags are set and no others are present.
/// </summary>
/// <param name="other">The array of flags to check.</param>
/// <returns>Returns a bool.</returns>
public bool OnlyAll(params ConditionFlag[] other);
/// <summary>
/// Convert the conditions array to a set of all set condition flags.
/// </summary>
/// <returns>Returns a set.</returns>
public IReadOnlySet<ConditionFlag> AsReadOnlySet();
}