Dalamud/Dalamud/ServiceManager.cs

445 lines
15 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using Dalamud.Configuration.Internal;
using Dalamud.Game;
using Dalamud.IoC.Internal;
using Dalamud.Logging.Internal;
using Dalamud.Utility.Timing;
using JetBrains.Annotations;
namespace Dalamud;
/// <summary>
/// Class to initialize Service&lt;T&gt;s.
/// </summary>
internal static class ServiceManager
{
/**
* TODO:
* - Unify dependency walking code(load/unload
* - Visualize/output .dot or imgui thing
*/
/// <summary>
/// Static log facility for Service{T}, to avoid duplicate instances for different types.
/// </summary>
public static readonly ModuleLog Log = new("SVC");
private static readonly TaskCompletionSource BlockingServicesLoadedTaskCompletionSource = new();
private static readonly List<Type> LoadedServices = new();
private static ManualResetEvent unloadResetEvent = new(false);
/// <summary>
/// Kinds of services.
/// </summary>
[Flags]
public enum ServiceKind
{
/// <summary>
/// Not a service.
/// </summary>
None = 0,
/// <summary>
/// Regular service.
/// </summary>
ManualService = 1 << 0,
/// <summary>
/// Service that is loaded asynchronously while the game starts.
/// </summary>
EarlyLoadedService = 1 << 1,
/// <summary>
/// Service that is loaded before the game starts.
/// </summary>
BlockingEarlyLoadedService = 1 << 2,
/// <summary>
/// Service that is loaded automatically when the game starts, synchronously or asynchronously.
/// </summary>
AutoLoadService = EarlyLoadedService | BlockingEarlyLoadedService,
}
/// <summary>
/// Gets task that gets completed when all blocking early loading services are done loading.
/// </summary>
public static Task BlockingResolved { get; } = BlockingServicesLoadedTaskCompletionSource.Task;
/// <summary>
/// Initializes Provided Services and FFXIVClientStructs.
/// </summary>
/// <param name="dalamud">Instance of <see cref="Dalamud"/>.</param>
/// <param name="startInfo">Instance of <see cref="DalamudStartInfo"/>.</param>
/// <param name="configuration">Instance of <see cref="DalamudConfiguration"/>.</param>
public static void InitializeProvidedServicesAndClientStructs(Dalamud dalamud, DalamudStartInfo startInfo, DalamudConfiguration configuration)
{
// Initialize the process information.
var cacheDir = new DirectoryInfo(Path.Combine(startInfo.WorkingDirectory!, "cachedSigs"));
if (!cacheDir.Exists)
cacheDir.Create();
lock (LoadedServices)
{
Service<Dalamud>.Provide(dalamud);
LoadedServices.Add(typeof(Dalamud));
Service<DalamudStartInfo>.Provide(startInfo);
LoadedServices.Add(typeof(DalamudStartInfo));
Service<DalamudConfiguration>.Provide(configuration);
LoadedServices.Add(typeof(DalamudConfiguration));
Service<ServiceContainer>.Provide(new ServiceContainer());
LoadedServices.Add(typeof(ServiceContainer));
Service<SigScanner>.Provide(
new SigScanner(
true, new FileInfo(Path.Combine(cacheDir.FullName, $"{startInfo.GameVersion}.json"))));
LoadedServices.Add(typeof(SigScanner));
}
using (Timings.Start("CS Resolver Init"))
{
FFXIVClientStructs.Interop.Resolver.GetInstance.SetupSearchSpace(Service<SigScanner>.Get().SearchBase, new FileInfo(Path.Combine(cacheDir.FullName, $"{startInfo.GameVersion}_cs.json")));
FFXIVClientStructs.Interop.Resolver.GetInstance.Resolve();
}
}
/// <summary>
/// Kicks off construction of services that can handle early loading.
/// </summary>
/// <returns>Task for initializing all services.</returns>
public static async Task InitializeEarlyLoadableServices()
{
using var serviceInitializeTimings = Timings.Start("Services Init");
var earlyLoadingServices = new HashSet<Type>();
var blockingEarlyLoadingServices = new HashSet<Type>();
var dependencyServicesMap = new Dictionary<Type, List<Type>>();
var getAsyncTaskMap = new Dictionary<Type, Task>();
foreach (var serviceType in Assembly.GetExecutingAssembly().GetTypes())
{
var serviceKind = serviceType.GetServiceKind();
if (serviceKind == ServiceKind.None)
continue;
Debug.Assert(!serviceKind.HasFlag(ServiceKind.ManualService), "Regular services should never end up here");
var getTask = (Task)typeof(Service<>)
.MakeGenericType(serviceType)
.InvokeMember(
"GetAsync",
BindingFlags.InvokeMethod | BindingFlags.Static | BindingFlags.Public,
null,
null,
null);
if (serviceKind.HasFlag(ServiceKind.BlockingEarlyLoadedService))
{
getAsyncTaskMap[typeof(Service<>).MakeGenericType(serviceType)] = getTask;
blockingEarlyLoadingServices.Add(serviceType);
}
else
{
earlyLoadingServices.Add(serviceType);
}
dependencyServicesMap[serviceType] =
(List<Type>)typeof(Service<>)
.MakeGenericType(serviceType)
.InvokeMember(
"GetDependencyServices",
BindingFlags.InvokeMethod | BindingFlags.Static | BindingFlags.Public,
null,
null,
null);
}
_ = Task.Run(async () =>
{
try
{
await Task.WhenAll(blockingEarlyLoadingServices.Select(x => getAsyncTaskMap[x]));
BlockingServicesLoadedTaskCompletionSource.SetResult();
Timings.Event("BlockingServices Initialized");
}
catch (Exception e)
{
BlockingServicesLoadedTaskCompletionSource.SetException(e);
}
}).ConfigureAwait(false);
var tasks = new List<Task>();
try
{
var servicesToLoad = new HashSet<Type>();
servicesToLoad.UnionWith(earlyLoadingServices);
servicesToLoad.UnionWith(blockingEarlyLoadingServices);
while (servicesToLoad.Any())
{
foreach (var serviceType in servicesToLoad)
{
var hasDeps = true;
foreach (var dependency in dependencyServicesMap[serviceType])
{
var depServiceKind = dependency.GetServiceKind();
var depResolveTask = getAsyncTaskMap.GetValueOrDefault(dependency);
if (depResolveTask == null && (depServiceKind.HasFlag(ServiceKind.EarlyLoadedService) || depServiceKind.HasFlag(ServiceKind.BlockingEarlyLoadedService)))
{
Log.Error("{Type}: {Dependency} has no resolver task, is it early loaded or blocking early loaded?", serviceType.FullName!, dependency.FullName!);
Debug.Assert(false, $"No resolver for dependent service {dependency.FullName}");
}
else if (depResolveTask is { IsCompleted: false })
{
hasDeps = false;
}
}
if (!hasDeps)
continue;
tasks.Add((Task)typeof(Service<>)
.MakeGenericType(serviceType)
.InvokeMember(
"StartLoader",
BindingFlags.InvokeMethod | BindingFlags.Static | BindingFlags.NonPublic,
null,
null,
null));
servicesToLoad.Remove(serviceType);
tasks.Add(tasks.Last().ContinueWith(task =>
{
if (task.IsFaulted)
return;
lock (LoadedServices)
{
LoadedServices.Add(serviceType);
}
}));
}
if (!tasks.Any())
throw new InvalidOperationException("Unresolvable dependency cycle detected");
if (servicesToLoad.Any())
{
await Task.WhenAny(tasks);
var faultedTasks = tasks.Where(x => x.IsFaulted).Select(x => (Exception)x.Exception!).ToArray();
if (faultedTasks.Any())
throw new AggregateException(faultedTasks);
}
else
{
await Task.WhenAll(tasks);
}
tasks.RemoveAll(x => x.IsCompleted);
}
}
catch (Exception e)
{
Log.Error(e, "Failed resolving services");
try
{
BlockingServicesLoadedTaskCompletionSource.SetException(e);
}
catch (Exception)
{
// don't care, as this means task result/exception has already been set
}
while (tasks.Any())
{
await Task.WhenAny(tasks);
tasks.RemoveAll(x => x.IsCompleted);
}
UnloadAllServices();
throw;
}
}
/// <summary>
/// Unloads all services, in the reverse order of load.
/// </summary>
public static void UnloadAllServices()
{
var framework = Service<Framework>.GetNullable(Service<Framework>.ExceptionPropagationMode.None);
if (framework is { IsInFrameworkUpdateThread: false, IsFrameworkUnloading: false })
{
framework.RunOnFrameworkThread(UnloadAllServices).Wait();
return;
}
unloadResetEvent.Reset();
var dependencyServicesMap = new Dictionary<Type, List<Type>>();
var allToUnload = new HashSet<Type>();
var unloadOrder = new List<Type>();
Log.Information("==== COLLECTING SERVICES TO UNLOAD ====");
foreach (var serviceType in Assembly.GetExecutingAssembly().GetTypes())
{
if (!serviceType.IsAssignableTo(typeof(IServiceType)))
continue;
dependencyServicesMap[serviceType] =
((List<Type>)typeof(Service<>)
.MakeGenericType(serviceType)
.InvokeMember(
"GetDependencyServices",
BindingFlags.InvokeMethod | BindingFlags.Static | BindingFlags.Public,
null,
null,
null))!
.Select(x => x.GetGenericArguments()[0]).ToList();
allToUnload.Add(serviceType);
}
void UnloadService(Type serviceType)
{
if (unloadOrder.Contains(serviceType))
return;
var deps = dependencyServicesMap[serviceType];
foreach (var dep in deps)
{
UnloadService(dep);
}
unloadOrder.Add(serviceType);
Log.Information("Queue for unload {Type}", serviceType.FullName!);
}
foreach (var serviceType in allToUnload)
{
UnloadService(serviceType);
}
Log.Information("==== UNLOADING ALL SERVICES ====");
unloadOrder.Reverse();
foreach (var type in unloadOrder)
{
Log.Verbose("Unload {Type}", type.FullName!);
typeof(Service<>)
.MakeGenericType(type)
.InvokeMember(
"Unset",
BindingFlags.InvokeMethod | BindingFlags.Static | BindingFlags.NonPublic,
null,
null,
null);
}
lock (LoadedServices)
{
LoadedServices.Clear();
}
unloadResetEvent.Set();
}
/// <summary>
/// Wait until all services have been unloaded.
/// </summary>
public static void WaitForServiceUnload()
{
unloadResetEvent.WaitOne();
}
/// <summary>
/// Get the service type of this type.
/// </summary>
/// <param name="type">The type to check.</param>
/// <returns>The type of service this type is.</returns>
public static ServiceKind GetServiceKind(this Type type)
{
var attr = type.GetCustomAttribute<Service>(true)?.GetType();
if (attr == null)
return ServiceKind.None;
Debug.Assert(
type.IsAssignableTo(typeof(IServiceType)),
"Service did not inherit from IServiceType");
if (attr.IsAssignableTo(typeof(BlockingEarlyLoadedService)))
return ServiceKind.BlockingEarlyLoadedService;
if (attr.IsAssignableTo(typeof(EarlyLoadedService)))
return ServiceKind.EarlyLoadedService;
return ServiceKind.ManualService;
}
/// <summary>
/// Indicates that this constructor will be called for early initialization.
/// </summary>
[AttributeUsage(AttributeTargets.Constructor)]
[MeansImplicitUse(ImplicitUseKindFlags.InstantiatedNoFixedConstructorSignature)]
public class ServiceConstructor : Attribute
{
}
/// <summary>
/// Indicates that the field is a service that should be loaded before constructing the class.
/// </summary>
[AttributeUsage(AttributeTargets.Field)]
public class ServiceDependency : Attribute
{
}
/// <summary>
/// Indicates that the class is a service.
/// </summary>
[AttributeUsage(AttributeTargets.Class)]
public class Service : Attribute
{
}
/// <summary>
/// Indicates that the class is a service, and will be instantiated automatically on startup.
/// </summary>
[AttributeUsage(AttributeTargets.Class)]
public class EarlyLoadedService : Service
{
}
/// <summary>
/// Indicates that the class is a service, and will be instantiated automatically on startup,
/// blocking game main thread until it completes.
/// </summary>
[AttributeUsage(AttributeTargets.Class)]
public class BlockingEarlyLoadedService : EarlyLoadedService
{
}
/// <summary>
/// Indicates that the method should be called when the services given in the constructor are ready.
/// </summary>
[AttributeUsage(AttributeTargets.Method)]
[MeansImplicitUse]
public class CallWhenServicesReady : Attribute
{
}
}