Dalamud/Dalamud/Game/ClientState/Structs/StatusEffect.cs

35 lines
735 B
C#

using System.Runtime.InteropServices;
namespace Dalamud.Game.ClientState.Structs;
/// <summary>
/// Native memory representation of a FFXIV status effect.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct StatusEffect
{
/// <summary>
/// The effect ID.
/// </summary>
public short EffectId;
/// <summary>
/// How many stacks are present.
/// </summary>
public byte StackCount;
/// <summary>
/// Additional parameters.
/// </summary>
public byte Param;
/// <summary>
/// The duration remaining.
/// </summary>
public float Duration;
/// <summary>
/// The ID of the actor that caused this effect.
/// </summary>
public int OwnerId;
}