Dalamud/Dalamud/Interface/Internal/Windows/TitleScreenMenuWindow.cs
2022-03-31 16:00:01 +02:00

359 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Numerics;
using Dalamud.Configuration.Internal;
using Dalamud.Game;
using Dalamud.Game.ClientState;
using Dalamud.Game.Gui;
using Dalamud.Interface.Animation.EasingFunctions;
using Dalamud.Interface.GameFonts;
using Dalamud.Interface.Windowing;
using ImGuiNET;
using ImGuiScene;
namespace Dalamud.Interface.Internal.Windows
{
/// <summary>
/// Class responsible for drawing the main plugin window.
/// </summary>
internal class TitleScreenMenuWindow : Window, IDisposable
{
private const float TargetFontSize = 16.2f;
private readonly TextureWrap shadeTexture;
private readonly Dictionary<Guid, InOutCubic> shadeEasings = new();
private readonly Dictionary<Guid, InOutQuint> moveEasings = new();
private readonly Dictionary<Guid, InOutCubic> logoEasings = new();
private InOutCubic? fadeOutEasing;
private GameFontHandle? axisFontHandle;
private State state = State.Hide;
/// <summary>
/// Initializes a new instance of the <see cref="TitleScreenMenuWindow"/> class.
/// </summary>
public TitleScreenMenuWindow()
: base(
"TitleScreenMenuOverlay",
ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.AlwaysAutoResize | ImGuiWindowFlags.NoScrollbar |
ImGuiWindowFlags.NoBackground | ImGuiWindowFlags.NoFocusOnAppearing | ImGuiWindowFlags.NoNavFocus)
{
this.IsOpen = true;
this.ForceMainWindow = true;
this.Position = new Vector2(0, 200);
this.PositionCondition = ImGuiCond.Always;
this.RespectCloseHotkey = false;
var dalamud = Service<Dalamud>.Get();
var interfaceManager = Service<InterfaceManager>.Get();
var shadeTex =
interfaceManager.LoadImage(Path.Combine(dalamud.AssetDirectory.FullName, "UIRes", "tsmShade.png"));
this.shadeTexture = shadeTex ?? throw new Exception("Could not load TSM background texture.");
var framework = Service<Framework>.Get();
framework.Update += this.FrameworkOnUpdate;
}
private enum State
{
Hide,
Show,
FadeOut,
}
/// <inheritdoc/>
public override void PreDraw()
{
this.SetAxisFonts();
ImGui.PushStyleVar(ImGuiStyleVar.ItemSpacing, new Vector2(0, 0));
ImGui.PushStyleVar(ImGuiStyleVar.WindowPadding, new Vector2(0, 0));
if (this.axisFontHandle?.Available ?? false)
ImGui.PushFont(this.axisFontHandle.ImFont);
base.PreDraw();
}
/// <inheritdoc/>
public override void PostDraw()
{
if (this.axisFontHandle?.Available ?? false)
ImGui.PopFont();
ImGui.PopStyleVar(2);
base.PostDraw();
}
/// <inheritdoc/>
public void Dispose()
{
this.shadeTexture.Dispose();
var framework = Service<Framework>.Get();
framework.Update -= this.FrameworkOnUpdate;
}
/// <inheritdoc/>
public override void Draw()
{
ImGui.SetWindowFontScale(TargetFontSize / ImGui.GetFont().FontSize * 4 / 3);
var tsm = Service<TitleScreenMenu>.Get();
switch (this.state)
{
case State.Show:
{
for (var i = 0; i < tsm.Entries.Count; i++)
{
var entry = tsm.Entries[i];
if (!this.moveEasings.TryGetValue(entry.Id, out var moveEasing))
{
moveEasing = new InOutQuint(TimeSpan.FromMilliseconds(400));
this.moveEasings.Add(entry.Id, moveEasing);
}
if (!moveEasing.IsRunning && !moveEasing.IsDone)
{
moveEasing.Restart();
}
if (moveEasing.IsDone)
{
moveEasing.Stop();
}
moveEasing.Update();
var finalPos = (i + 1) * this.shadeTexture.Height;
var pos = moveEasing.Value * finalPos;
// FIXME(goat): Sometimes, easings can overshoot and bring things out of alignment.
if (moveEasing.IsDone)
{
pos = finalPos;
}
this.DrawEntry(entry, moveEasing.IsRunning && i != 0, true, i == 0, true);
var cursor = ImGui.GetCursorPos();
cursor.Y = (float)pos;
ImGui.SetCursorPos(cursor);
}
if (!ImGui.IsWindowHovered(ImGuiHoveredFlags.RootAndChildWindows |
ImGuiHoveredFlags.AllowWhenOverlapped |
ImGuiHoveredFlags.AllowWhenBlockedByActiveItem))
{
this.state = State.FadeOut;
}
break;
}
case State.FadeOut:
{
this.fadeOutEasing ??= new InOutCubic(TimeSpan.FromMilliseconds(400))
{
IsInverse = true,
};
if (!this.fadeOutEasing.IsRunning && !this.fadeOutEasing.IsDone)
{
this.fadeOutEasing.Restart();
}
if (this.fadeOutEasing.IsDone)
{
this.fadeOutEasing.Stop();
}
this.fadeOutEasing.Update();
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, (float)this.fadeOutEasing.Value);
for (var i = 0; i < tsm.Entries.Count; i++)
{
var entry = tsm.Entries[i];
var finalPos = (i + 1) * this.shadeTexture.Height;
this.DrawEntry(entry, i != 0, true, i == 0, false);
var cursor = ImGui.GetCursorPos();
cursor.Y = finalPos;
ImGui.SetCursorPos(cursor);
}
ImGui.PopStyleVar();
var isHover = ImGui.IsWindowHovered(ImGuiHoveredFlags.RootAndChildWindows |
ImGuiHoveredFlags.AllowWhenOverlapped |
ImGuiHoveredFlags.AllowWhenBlockedByActiveItem);
if (!isHover && this.fadeOutEasing!.IsDone)
{
this.state = State.Hide;
this.fadeOutEasing = null;
}
else if (isHover)
{
this.state = State.Show;
this.fadeOutEasing = null;
}
break;
}
case State.Hide:
{
if (this.DrawEntry(tsm.Entries[0], true, false, true, true))
{
this.state = State.Show;
}
this.moveEasings.Clear();
this.logoEasings.Clear();
this.shadeEasings.Clear();
break;
}
}
}
private void SetAxisFonts()
{
var configuration = Service<DalamudConfiguration>.Get();
if (configuration.UseAxisFontsFromGame)
{
if (this.axisFontHandle == null)
this.axisFontHandle = Service<GameFontManager>.Get().NewFontRef(new(GameFontFamily.Axis, TargetFontSize));
}
else
{
this.axisFontHandle?.Dispose();
this.axisFontHandle = null;
}
}
private bool DrawEntry(
TitleScreenMenu.TitleScreenMenuEntry entry, bool inhibitFadeout, bool showText, bool isFirst, bool overrideAlpha)
{
if (!this.shadeEasings.TryGetValue(entry.Id, out var shadeEasing))
{
shadeEasing = new InOutCubic(TimeSpan.FromMilliseconds(350));
this.shadeEasings.Add(entry.Id, shadeEasing);
}
var initialCursor = ImGui.GetCursorPos();
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, (float)shadeEasing.Value);
ImGui.Image(this.shadeTexture.ImGuiHandle, new Vector2(this.shadeTexture.Width, this.shadeTexture.Height));
ImGui.PopStyleVar();
var isHover = ImGui.IsItemHovered();
if (isHover && (!shadeEasing.IsRunning || (shadeEasing.IsDone && shadeEasing.IsInverse)) && !inhibitFadeout)
{
shadeEasing.IsInverse = false;
shadeEasing.Restart();
}
else if (!isHover && !shadeEasing.IsInverse && shadeEasing.IsRunning && !inhibitFadeout)
{
shadeEasing.IsInverse = true;
shadeEasing.Restart();
}
var isClick = ImGui.IsItemClicked();
if (isClick)
{
entry.Trigger();
}
shadeEasing.Update();
if (!this.logoEasings.TryGetValue(entry.Id, out var logoEasing))
{
logoEasing = new InOutCubic(TimeSpan.FromMilliseconds(350));
this.logoEasings.Add(entry.Id, logoEasing);
}
if (!logoEasing.IsRunning && !logoEasing.IsDone)
{
logoEasing.Restart();
}
if (logoEasing.IsDone)
{
logoEasing.Stop();
}
logoEasing.Update();
ImGui.SetCursorPos(initialCursor);
ImGuiHelpers.ScaledDummy(5);
ImGui.SameLine();
if (overrideAlpha)
{
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, isFirst ? 1f : (float)logoEasing.Value);
}
else if (isFirst)
{
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 1f);
}
ImGui.Image(entry.Texture.ImGuiHandle, new Vector2(TitleScreenMenu.TextureSize));
if (overrideAlpha || isFirst)
{
ImGui.PopStyleVar();
}
ImGui.SameLine();
ImGuiHelpers.ScaledDummy(10);
ImGui.SameLine();
var textHeight = ImGui.GetTextLineHeightWithSpacing();
var cursor = ImGui.GetCursorPos();
cursor.Y += (entry.Texture.Height / 2) - (textHeight / 2);
ImGui.SetCursorPos(cursor);
if (overrideAlpha)
{
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, showText ? (float)logoEasing.Value : 0f);
}
ImGui.Text(entry.Name);
if (overrideAlpha)
{
ImGui.PopStyleVar();
}
initialCursor.Y += entry.Texture.Height;
ImGui.SetCursorPos(initialCursor);
return isHover;
}
private void FrameworkOnUpdate(Framework framework)
{
var clientState = Service<ClientState>.Get();
this.IsOpen = !clientState.IsLoggedIn;
var configuration = Service<DalamudConfiguration>.Get();
if (!configuration.ShowTsm)
this.IsOpen = false;
var gameGui = Service<GameGui>.Get();
var charaSelect = gameGui.GetAddonByName("CharaSelect", 1);
var charaMake = gameGui.GetAddonByName("CharaMake", 1);
var titleDcWorldMap = gameGui.GetAddonByName("TitleDCWorldMap", 1);
if (charaMake != IntPtr.Zero || charaSelect != IntPtr.Zero || titleDcWorldMap != IntPtr.Zero)
this.IsOpen = false;
}
}
}