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* Add SetFontScaleMode(ImFontPtr, FontScaleMode) `IgnoreGlobalScale` was advertised as "excludes the given font from global scaling", but the intent I had in mind was "excludes the given font from being scaled in any manner". As the latter functionality is needed, obsoleted `IgnoreGlobalScale` and added `SetFontScaleMode`. * Make it correct * Name consistency |
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|---|---|---|
| .. | ||
| DalamudAssetFontAndFamilyId.cs | ||
| DalamudDefaultFontAndFamilyId.cs | ||
| GameFontAndFamilyId.cs | ||
| IFontFamilyId.cs | ||
| IFontId.cs | ||
| IFontSpec.cs | ||
| IObjectWithLocalizableName.cs | ||
| SingleFontSpec.cs | ||
| SystemFontFamilyId.cs | ||
| SystemFontId.cs | ||