mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-12 10:17:22 +01:00
608 lines
24 KiB
C#
608 lines
24 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using CheapLoc;
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using Dalamud.Configuration.Internal;
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using Dalamud.Game;
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using Dalamud.Game.Gui;
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using Dalamud.Interface.Animation.EasingFunctions;
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using Dalamud.Interface.Colors;
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using Dalamud.Interface.Components;
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using Dalamud.Interface.GameFonts;
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using Dalamud.Interface.ManagedFontAtlas;
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using Dalamud.Interface.ManagedFontAtlas.Internals;
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using Dalamud.Interface.Textures.TextureWraps;
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using Dalamud.Interface.Utility;
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using Dalamud.Interface.Utility.Raii;
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using Dalamud.Interface.Windowing;
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using Dalamud.Plugin.Internal;
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using Dalamud.Plugin.Internal.AutoUpdate;
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using Dalamud.Plugin.Services;
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using Dalamud.Storage.Assets;
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using Dalamud.Utility;
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using FFXIVClientStructs.FFXIV.Client.UI;
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using Dalamud.Bindings.ImGui;
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namespace Dalamud.Interface.Internal.Windows;
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/// <summary>
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/// For major updates, an in-game Changelog window.
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/// </summary>
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internal sealed class ChangelogWindow : Window, IDisposable
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{
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private const string WarrantsChangelogForMajorMinor = "10.0.";
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private const string ChangeLog =
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@"• Updated Dalamud for compatibility with Patch 7.0
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• Made a lot of behind-the-scenes changes to make Dalamud and plugins more stable and reliable
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• Added new functionality developers can take advantage of
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• Refreshed the Dalamud/plugin installer UI
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";
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private static readonly TimeSpan TitleScreenWaitTime = TimeSpan.FromSeconds(0.5f);
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private readonly TitleScreenMenuWindow tsmWindow;
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private readonly GameGui gameGui;
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private readonly DisposeSafety.ScopedFinalizer scopedFinalizer = new();
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private readonly IFontAtlas privateAtlas;
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private readonly Lazy<IFontHandle> bannerFont;
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private readonly Lazy<IDalamudTextureWrap> apiBumpExplainerTexture;
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private readonly Lazy<IDalamudTextureWrap> logoTexture;
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private readonly InOutCubic windowFade = new(TimeSpan.FromSeconds(2.5f))
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{
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Point1 = Vector2.Zero,
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Point2 = new Vector2(2f),
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};
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private readonly InOutCubic bodyFade = new(TimeSpan.FromSeconds(0.8f))
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{
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Point1 = Vector2.Zero,
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Point2 = Vector2.One,
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};
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private readonly InOutCubic titleFade = new(TimeSpan.FromSeconds(0.5f))
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{
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Point1 = Vector2.Zero,
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Point2 = Vector2.One,
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};
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private readonly InOutCubic fadeOut = new(TimeSpan.FromSeconds(0.5f))
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{
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Point1 = Vector2.One,
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Point2 = Vector2.Zero,
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};
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private State state = State.WindowFadeIn;
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private bool needFadeRestart = false;
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private bool isFadingOutForStateChange = false;
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private State? stateAfterFadeOut;
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private AutoUpdateBehavior? chosenAutoUpdateBehavior;
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private Dictionary<string, int> currentFtueLevels = new();
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private DateTime? isEligibleSince;
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private bool openedThroughEligibility;
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/// <summary>
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/// Initializes a new instance of the <see cref="ChangelogWindow"/> class.
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/// </summary>
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/// <param name="tsmWindow">TSM window.</param>
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/// <param name="fontAtlasFactory">An instance of <see cref="FontAtlasFactory"/>.</param>
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/// <param name="assets">An instance of <see cref="DalamudAssetManager"/>.</param>
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/// <param name="gameGui">An instance of <see cref="GameGui"/>.</param>
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/// <param name="framework">An instance of <see cref="Framework"/>.</param>
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public ChangelogWindow(
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TitleScreenMenuWindow tsmWindow,
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FontAtlasFactory fontAtlasFactory,
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DalamudAssetManager assets,
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GameGui gameGui,
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Framework framework)
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: base("What's new in Dalamud?##ChangelogWindow", ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse, true)
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{
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this.gameGui = gameGui;
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this.tsmWindow = tsmWindow;
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this.Namespace = "DalamudChangelogWindow";
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this.privateAtlas = this.scopedFinalizer.Add(
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fontAtlasFactory.CreateFontAtlas(this.Namespace, FontAtlasAutoRebuildMode.Async));
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this.bannerFont = new(
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() => this.scopedFinalizer.Add(
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this.privateAtlas.NewGameFontHandle(new(GameFontFamilyAndSize.MiedingerMid18))));
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this.apiBumpExplainerTexture = new(() => assets.GetDalamudTextureWrap(DalamudAsset.ChangelogApiBumpIcon));
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this.logoTexture = new(() => assets.GetDalamudTextureWrap(DalamudAsset.Logo));
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// If we are going to show a changelog, make sure we have the font ready, otherwise it will hitch
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if (WarrantsChangelog())
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_ = this.bannerFont.Value;
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framework.Update += this.FrameworkOnUpdate;
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this.scopedFinalizer.Add(() => framework.Update -= this.FrameworkOnUpdate);
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}
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private enum State
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{
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WindowFadeIn,
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ExplainerIntro,
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ExplainerApiBump,
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AskAutoUpdate,
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Links,
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}
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/// <summary>
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/// Check if a changelog should be shown.
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/// </summary>
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/// <returns>True if a changelog should be shown.</returns>
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public static bool WarrantsChangelog()
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{
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var configuration = Service<DalamudConfiguration>.Get();
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var pm = Service<PluginManager>.GetNullable();
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var pmWantsChangelog = pm?.InstalledPlugins.Any() ?? true;
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return (string.IsNullOrEmpty(configuration.LastChangelogMajorMinor) ||
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(!WarrantsChangelogForMajorMinor.StartsWith(configuration.LastChangelogMajorMinor) &&
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Util.AssemblyVersion.StartsWith(WarrantsChangelogForMajorMinor))) && pmWantsChangelog;
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}
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/// <inheritdoc/>
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public override void OnOpen()
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{
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Service<DalamudInterface>.Get().SetCreditsDarkeningAnimation(true);
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this.tsmWindow.AllowDrawing = false;
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_ = this.bannerFont;
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this.isFadingOutForStateChange = false;
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this.stateAfterFadeOut = null;
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this.state = State.WindowFadeIn;
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this.windowFade.Reset();
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this.bodyFade.Reset();
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this.titleFade.Reset();
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this.fadeOut.Reset();
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this.needFadeRestart = true;
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this.chosenAutoUpdateBehavior = null;
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this.currentFtueLevels = Service<DalamudConfiguration>.Get().SeenFtueLevels;
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base.OnOpen();
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}
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/// <inheritdoc/>
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public override void OnClose()
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{
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base.OnClose();
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this.tsmWindow.AllowDrawing = true;
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Service<DalamudInterface>.Get().SetCreditsDarkeningAnimation(false);
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var configuration = Service<DalamudConfiguration>.Get();
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if (this.chosenAutoUpdateBehavior.HasValue)
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{
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configuration.AutoUpdateBehavior = this.chosenAutoUpdateBehavior.Value;
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}
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configuration.SeenFtueLevels = this.currentFtueLevels;
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configuration.QueueSave();
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}
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/// <inheritdoc/>
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public override void PreDraw()
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{
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ImGui.PushStyleVar(ImGuiStyleVar.WindowBorderSize, 0);
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ImGui.PushStyleVar(ImGuiStyleVar.WindowPadding, Vector2.Zero);
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ImGui.PushStyleVar(ImGuiStyleVar.WindowRounding, 10f);
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base.PreDraw();
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if (this.needFadeRestart)
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{
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this.windowFade.Restart();
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this.titleFade.Restart();
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this.needFadeRestart = false;
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}
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this.windowFade.Update();
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this.titleFade.Update();
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this.fadeOut.Update();
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ImGui.SetNextWindowBgAlpha(Math.Clamp(this.windowFade.EasedPoint.X, 0, 0.9f));
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this.Size = new Vector2(900, 400);
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this.SizeCondition = ImGuiCond.Always;
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// Center the window on the main viewport
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var viewportPos = ImGuiHelpers.MainViewport.Pos;
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var viewportSize = ImGuiHelpers.MainViewport.Size;
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var windowSize = this.Size!.Value * ImGuiHelpers.GlobalScale;
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ImGui.SetNextWindowPos(new Vector2(viewportPos.X + viewportSize.X / 2 - windowSize.X / 2, viewportPos.Y + viewportSize.Y / 2 - windowSize.Y / 2));
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// ImGui.SetNextWindowPos(new Vector2(viewportSize.X / 2 - windowSize.X / 2, viewportSize.Y / 2 - windowSize.Y / 2));
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}
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/// <inheritdoc/>
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public override void PostDraw()
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{
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ImGui.PopStyleVar(3);
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this.ResetMovieTimer();
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base.PostDraw();
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}
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/// <inheritdoc/>
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public override void Draw()
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{
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void Dismiss()
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{
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var configuration = Service<DalamudConfiguration>.Get();
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configuration.LastChangelogMajorMinor = WarrantsChangelogForMajorMinor;
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configuration.QueueSave();
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}
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var windowSize = ImGui.GetWindowSize();
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var dummySize = 10 * ImGuiHelpers.GlobalScale;
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ImGui.Dummy(new Vector2(dummySize));
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ImGui.SameLine();
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var logoContainerSize = new Vector2(windowSize.X * 0.2f - dummySize, windowSize.Y);
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using (var child = ImRaii.Child("###logoContainer", logoContainerSize, false))
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{
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if (!child)
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return;
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var logoSize = new Vector2(logoContainerSize.X);
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// Center the logo in the container
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ImGui.SetCursorPos(new Vector2(logoContainerSize.X / 2 - logoSize.X / 2, logoContainerSize.Y / 2 - logoSize.Y / 2));
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using (ImRaii.PushStyle(ImGuiStyleVar.Alpha, Math.Clamp(this.windowFade.EasedPoint.X - 0.5f, 0f, 1f)))
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ImGui.Image(this.logoTexture.Value.ImGuiHandle, logoSize);
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}
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ImGui.SameLine();
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ImGui.Dummy(new Vector2(dummySize));
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ImGui.SameLine();
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using (var child = ImRaii.Child("###textContainer", new Vector2((windowSize.X * 0.8f) - dummySize * 4, windowSize.Y), false))
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{
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if (!child)
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return;
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ImGuiHelpers.ScaledDummy(20);
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var titleFadeVal = this.isFadingOutForStateChange ? this.fadeOut.EasedPoint.X : this.titleFade.EasedPoint.X;
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using (ImRaii.PushStyle(ImGuiStyleVar.Alpha, Math.Clamp(titleFadeVal, 0f, 1f)))
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{
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using var font = this.bannerFont.Value.Push();
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switch (this.state)
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{
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case State.WindowFadeIn:
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case State.ExplainerIntro:
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ImGuiHelpers.CenteredText("New And Improved");
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break;
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case State.ExplainerApiBump:
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ImGuiHelpers.CenteredText("Plugin Updates");
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break;
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case State.AskAutoUpdate:
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ImGuiHelpers.CenteredText("Auto-Updates");
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break;
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case State.Links:
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ImGuiHelpers.CenteredText("Enjoy!");
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break;
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}
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}
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ImGuiHelpers.ScaledDummy(8);
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if (this.state == State.WindowFadeIn && this.windowFade.EasedPoint.X > 1.5f)
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{
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this.state = State.ExplainerIntro;
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this.bodyFade.Restart();
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}
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if (this.isFadingOutForStateChange && this.fadeOut.IsDone)
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{
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this.state = this.stateAfterFadeOut ?? throw new Exception("State after fade out is null");
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this.bodyFade.Restart();
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this.titleFade.Restart();
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this.isFadingOutForStateChange = false;
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this.stateAfterFadeOut = null;
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}
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this.bodyFade.Update();
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var bodyFadeVal = this.isFadingOutForStateChange ? this.fadeOut.EasedPoint.X : this.bodyFade.EasedPoint.X;
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using (ImRaii.PushStyle(ImGuiStyleVar.Alpha, Math.Clamp(bodyFadeVal, 0, 1f)))
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{
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void GoToNextState(State nextState)
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{
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this.isFadingOutForStateChange = true;
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this.stateAfterFadeOut = nextState;
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this.fadeOut.Restart();
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}
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bool DrawNextButton(State nextState)
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{
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// Draw big, centered next button at the bottom of the window
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var buttonHeight = 30 * ImGuiHelpers.GlobalScale;
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var buttonText = "Next";
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var buttonWidth = ImGui.CalcTextSize(buttonText).X + 40 * ImGuiHelpers.GlobalScale;
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ImGui.SetCursorPosY(windowSize.Y - buttonHeight - (20 * ImGuiHelpers.GlobalScale));
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ImGuiHelpers.CenterCursorFor((int)buttonWidth);
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if (ImGui.Button(buttonText, new Vector2(buttonWidth, buttonHeight)) && !this.isFadingOutForStateChange)
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{
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GoToNextState(nextState);
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return true;
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}
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return false;
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}
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switch (this.state)
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{
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case State.WindowFadeIn:
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case State.ExplainerIntro:
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ImGui.TextWrapped($"Welcome to Dalamud v{Util.GetScmVersion()}!");
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ImGuiHelpers.ScaledDummy(5);
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ImGui.TextWrapped(ChangeLog);
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ImGuiHelpers.ScaledDummy(5);
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ImGui.TextWrapped("This changelog is a quick overview of the most important changes in this version.");
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ImGui.TextWrapped("Please click next to see a quick guide to updating your plugins.");
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DrawNextButton(State.ExplainerApiBump);
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break;
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case State.ExplainerApiBump:
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ImGui.TextWrapped("Take care! Due to changes in this patch, all of your plugins need to be updated and were disabled automatically.");
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ImGui.TextWrapped("This is normal and required for major game updates.");
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ImGuiHelpers.ScaledDummy(5);
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ImGui.TextWrapped("To update your plugins, open the plugin installer and click 'update plugins'. Updated plugins should update and then re-enable themselves.");
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ImGuiHelpers.ScaledDummy(5);
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ImGui.TextWrapped("Please keep in mind that not all of your plugins may already be updated for the new version.");
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ImGui.TextWrapped("If some plugins are displayed with a red cross in the 'Installed Plugins' tab, they may not yet be available.");
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ImGuiHelpers.ScaledDummy(15);
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ImGuiHelpers.CenterCursorFor(this.apiBumpExplainerTexture.Value.Width);
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ImGui.Image(
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this.apiBumpExplainerTexture.Value.ImGuiHandle,
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this.apiBumpExplainerTexture.Value.Size);
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if (!this.currentFtueLevels.TryGetValue(FtueLevels.AutoUpdate.Name, out var autoUpdateLevel) || autoUpdateLevel < FtueLevels.AutoUpdate.AutoUpdateInitial)
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{
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if (DrawNextButton(State.AskAutoUpdate))
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{
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this.currentFtueLevels[FtueLevels.AutoUpdate.Name] = FtueLevels.AutoUpdate.AutoUpdateInitial;
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}
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}
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else
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{
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DrawNextButton(State.Links);
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}
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break;
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case State.AskAutoUpdate:
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ImGuiHelpers.SafeTextColoredWrapped(ImGuiColors.DalamudWhite, Loc.Localize("DalamudSettingsAutoUpdateHint",
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"Dalamud can update your plugins automatically, making sure that you always " +
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"have the newest features and bug fixes. You can choose when and how auto-updates are run here."));
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ImGuiHelpers.ScaledDummy(2);
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ImGuiHelpers.SafeTextColoredWrapped(ImGuiColors.DalamudGrey, Loc.Localize("DalamudSettingsAutoUpdateDisclaimer1",
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"You can always update your plugins manually by clicking the update button in the plugin list. " +
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"You can also opt into updates for specific plugins by right-clicking them and selecting \"Always auto-update\"."));
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ImGuiHelpers.SafeTextColoredWrapped(ImGuiColors.DalamudGrey, Loc.Localize("DalamudSettingsAutoUpdateDisclaimer2",
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"Dalamud will only notify you about updates while you are idle."));
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ImGuiHelpers.ScaledDummy(15);
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bool DrawCenteredButton(string text, float height)
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{
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var buttonHeight = height * ImGuiHelpers.GlobalScale;
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var buttonWidth = ImGui.CalcTextSize(text).X + 50 * ImGuiHelpers.GlobalScale;
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ImGuiHelpers.CenterCursorFor((int)buttonWidth);
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return ImGui.Button(text, new Vector2(buttonWidth, buttonHeight)) &&
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!this.isFadingOutForStateChange;
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}
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using (ImRaii.PushColor(ImGuiCol.Button, ImGuiColors.DPSRed))
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{
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if (DrawCenteredButton("Enable auto-updates", 30))
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{
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this.chosenAutoUpdateBehavior = AutoUpdateBehavior.UpdateMainRepo;
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GoToNextState(State.Links);
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}
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}
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ImGuiHelpers.ScaledDummy(2);
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using (ImRaii.PushStyle(ImGuiStyleVar.FrameBorderSize, 1))
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using (var buttonColor = ImRaii.PushColor(ImGuiCol.Button, Vector4.Zero))
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{
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buttonColor.Push(ImGuiCol.Border, ImGuiColors.DalamudGrey3);
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if (DrawCenteredButton("Disable auto-updates", 25))
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{
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this.chosenAutoUpdateBehavior = AutoUpdateBehavior.OnlyNotify;
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GoToNextState(State.Links);
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}
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}
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break;
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case State.Links:
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ImGui.TextWrapped("If you note any issues or need help, please check the FAQ, and reach out on our Discord if you need help.");
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ImGui.TextWrapped("Enjoy your time with the game and Dalamud!");
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ImGuiHelpers.ScaledDummy(45);
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bool CenteredIconButton(FontAwesomeIcon icon, string text)
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{
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var buttonWidth = ImGuiComponents.GetIconButtonWithTextWidth(icon, text);
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ImGuiHelpers.CenterCursorFor((int)buttonWidth);
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return ImGuiComponents.IconButtonWithText(icon, text);
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}
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if (CenteredIconButton(FontAwesomeIcon.Download, "Open Plugin Installer"))
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{
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Service<DalamudInterface>.Get().OpenPluginInstaller();
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this.IsOpen = false;
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Dismiss();
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}
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ImGuiHelpers.ScaledDummy(5);
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ImGuiHelpers.CenterCursorFor(
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(int)(ImGuiComponents.GetIconButtonWithTextWidth(FontAwesomeIcon.Globe, "See the FAQ") +
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ImGuiComponents.GetIconButtonWithTextWidth(FontAwesomeIcon.LaughBeam, "Join our Discord server") +
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(5 * ImGuiHelpers.GlobalScale) +
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(ImGui.GetStyle().ItemSpacing.X * 4)));
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if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Globe, "See the FAQ"))
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{
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Util.OpenLink("https://goatcorp.github.io/faq/");
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}
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ImGui.SameLine();
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ImGuiHelpers.ScaledDummy(5);
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ImGui.SameLine();
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|
|
|
if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.LaughBeam, "Join our Discord server"))
|
|
{
|
|
Util.OpenLink("https://discord.gg/3NMcUV5");
|
|
}
|
|
|
|
ImGuiHelpers.ScaledDummy(5);
|
|
|
|
if (CenteredIconButton(FontAwesomeIcon.Heart, "Support what we care about"))
|
|
{
|
|
Util.OpenLink("https://goatcorp.github.io/faq/support");
|
|
}
|
|
|
|
var buttonHeight = 30 * ImGuiHelpers.GlobalScale;
|
|
var buttonText = "Close";
|
|
var buttonWidth = ImGui.CalcTextSize(buttonText).X + 40 * ImGuiHelpers.GlobalScale;
|
|
ImGui.SetCursorPosY(windowSize.Y - buttonHeight - (20 * ImGuiHelpers.GlobalScale));
|
|
ImGuiHelpers.CenterCursorFor((int)buttonWidth);
|
|
|
|
if (ImGui.Button(buttonText, new Vector2(buttonWidth, buttonHeight)))
|
|
{
|
|
this.IsOpen = false;
|
|
Dismiss();
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Draw close button in the top right corner
|
|
ImGui.PushStyleVar(ImGuiStyleVar.FrameRounding, 100f);
|
|
var btnAlpha = Math.Clamp(this.windowFade.EasedPoint.X - 0.5f, 0f, 1f);
|
|
ImGui.PushStyleColor(ImGuiCol.Button, ImGuiColors.DPSRed.WithAlpha(btnAlpha).Desaturate(0.3f));
|
|
ImGui.PushStyleColor(ImGuiCol.Text, ImGuiColors.DalamudWhite.WithAlpha(btnAlpha));
|
|
|
|
var childSize = ImGui.GetWindowSize();
|
|
var closeButtonSize = 15 * ImGuiHelpers.GlobalScale;
|
|
ImGui.SetCursorPos(new Vector2(childSize.X - closeButtonSize - (10 * ImGuiHelpers.GlobalScale), 10 * ImGuiHelpers.GlobalScale));
|
|
if (ImGuiComponents.IconButton(FontAwesomeIcon.Times))
|
|
{
|
|
Dismiss();
|
|
this.IsOpen = false;
|
|
}
|
|
|
|
ImGui.PopStyleColor(2);
|
|
ImGui.PopStyleVar();
|
|
|
|
if (ImGui.IsItemHovered())
|
|
{
|
|
ImGui.SetTooltip("I don't care about this");
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Dispose this window.
|
|
/// </summary>
|
|
public void Dispose()
|
|
{
|
|
this.scopedFinalizer.Dispose();
|
|
}
|
|
|
|
private void FrameworkOnUpdate(IFramework unused)
|
|
{
|
|
if (!WarrantsChangelog())
|
|
return;
|
|
|
|
if (this.IsOpen)
|
|
return;
|
|
|
|
if (this.openedThroughEligibility)
|
|
return;
|
|
|
|
var isEligible = this.gameGui.GetAddonByName("_TitleMenu", 1) != IntPtr.Zero;
|
|
|
|
var charaSelect = this.gameGui.GetAddonByName("CharaSelect", 1);
|
|
var charaMake = this.gameGui.GetAddonByName("CharaMake", 1);
|
|
var titleDcWorldMap = this.gameGui.GetAddonByName("TitleDCWorldMap", 1);
|
|
if (charaMake != IntPtr.Zero || charaSelect != IntPtr.Zero || titleDcWorldMap != IntPtr.Zero)
|
|
isEligible = false;
|
|
|
|
if (this.isEligibleSince == null && isEligible)
|
|
{
|
|
this.isEligibleSince = DateTime.Now;
|
|
}
|
|
else if (this.isEligibleSince != null && !isEligible)
|
|
{
|
|
this.isEligibleSince = null;
|
|
}
|
|
|
|
if (this.isEligibleSince != null && DateTime.Now - this.isEligibleSince > TitleScreenWaitTime)
|
|
{
|
|
this.IsOpen = true;
|
|
this.openedThroughEligibility = true;
|
|
}
|
|
}
|
|
|
|
private unsafe void ResetMovieTimer()
|
|
{
|
|
var uiModule = UIModule.Instance();
|
|
if (uiModule == null)
|
|
return;
|
|
|
|
var agentModule = uiModule->GetAgentModule();
|
|
if (agentModule == null)
|
|
return;
|
|
|
|
var agentLobby = agentModule->GetAgentLobby();
|
|
if (agentLobby == null)
|
|
return;
|
|
|
|
agentLobby->IdleTime = 0;
|
|
}
|
|
|
|
private static class FtueLevels
|
|
{
|
|
public static class AutoUpdate
|
|
{
|
|
public const string Name = "AutoUpdate";
|
|
public const int AutoUpdateInitial = 1;
|
|
}
|
|
}
|
|
}
|