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* GameGui uses CS methods now Co-authored-by: Infi <infiziert@protonmail.ch> * Shove even more things over to CS * Clean up NetworkHandlers too * bump cs so things build at least --------- Co-authored-by: Infi <infiziert@protonmail.ch>
170 lines
5.8 KiB
C#
170 lines
5.8 KiB
C#
using System.Runtime.InteropServices;
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using Dalamud.Configuration.Internal;
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using Dalamud.Hooking;
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using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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using Dalamud.Plugin.Services;
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using Dalamud.Utility;
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using FFXIVClientStructs.FFXIV.Client.Network;
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using Serilog;
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namespace Dalamud.Game.Network;
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/// <summary>
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/// This class handles interacting with game network events.
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/// </summary>
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[ServiceManager.EarlyLoadedService]
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internal sealed unsafe class GameNetwork : IInternalDisposableService, IGameNetwork
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{
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private readonly GameNetworkAddressResolver address;
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private readonly Hook<PacketDispatcher.Delegates.OnReceivePacket> processZonePacketDownHook;
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private readonly Hook<ProcessZonePacketUpDelegate> processZonePacketUpHook;
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private readonly HitchDetector hitchDetectorUp;
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private readonly HitchDetector hitchDetectorDown;
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[ServiceManager.ServiceDependency]
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private readonly DalamudConfiguration configuration = Service<DalamudConfiguration>.Get();
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[ServiceManager.ServiceConstructor]
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private unsafe GameNetwork(TargetSigScanner sigScanner)
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{
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this.hitchDetectorUp = new HitchDetector("GameNetworkUp", this.configuration.GameNetworkUpHitch);
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this.hitchDetectorDown = new HitchDetector("GameNetworkDown", this.configuration.GameNetworkDownHitch);
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this.address = new GameNetworkAddressResolver();
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this.address.Setup(sigScanner);
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var onReceivePacketAddress = (nint)PacketDispatcher.StaticVirtualTablePointer->OnReceivePacket;
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Log.Verbose("===== G A M E N E T W O R K =====");
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Log.Verbose($"OnReceivePacket address {Util.DescribeAddress(onReceivePacketAddress)}");
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Log.Verbose($"ProcessZonePacketUp address {Util.DescribeAddress(this.address.ProcessZonePacketUp)}");
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this.processZonePacketDownHook = Hook<PacketDispatcher.Delegates.OnReceivePacket>.FromAddress(onReceivePacketAddress, this.ProcessZonePacketDownDetour);
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this.processZonePacketUpHook = Hook<ProcessZonePacketUpDelegate>.FromAddress(this.address.ProcessZonePacketUp, this.ProcessZonePacketUpDetour);
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this.processZonePacketDownHook.Enable();
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this.processZonePacketUpHook.Enable();
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}
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate byte ProcessZonePacketUpDelegate(IntPtr a1, IntPtr dataPtr, IntPtr a3, byte a4);
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/// <inheritdoc/>
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public event IGameNetwork.OnNetworkMessageDelegate? NetworkMessage;
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/// <inheritdoc/>
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void IInternalDisposableService.DisposeService()
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{
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this.processZonePacketDownHook.Dispose();
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this.processZonePacketUpHook.Dispose();
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}
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private void ProcessZonePacketDownDetour(PacketDispatcher* dispatcher, uint targetId, IntPtr dataPtr)
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{
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this.hitchDetectorDown.Start();
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// Go back 0x10 to get back to the start of the packet header
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dataPtr -= 0x10;
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try
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{
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// Call events
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this.NetworkMessage?.Invoke(dataPtr + 0x20, (ushort)Marshal.ReadInt16(dataPtr, 0x12), 0, targetId, NetworkMessageDirection.ZoneDown);
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this.processZonePacketDownHook.Original(dispatcher, targetId, dataPtr + 0x10);
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}
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catch (Exception ex)
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{
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string header;
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try
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{
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var data = new byte[32];
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Marshal.Copy(dataPtr, data, 0, 32);
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header = BitConverter.ToString(data);
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}
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catch (Exception)
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{
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header = "failed";
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}
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Log.Error(ex, "Exception on ProcessZonePacketDown hook. Header: " + header);
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this.processZonePacketDownHook.Original(dispatcher, targetId, dataPtr + 0x10);
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}
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this.hitchDetectorDown.Stop();
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}
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private byte ProcessZonePacketUpDetour(IntPtr a1, IntPtr dataPtr, IntPtr a3, byte a4)
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{
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this.hitchDetectorUp.Start();
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try
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{
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// Call events
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// TODO: Implement actor IDs
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this.NetworkMessage?.Invoke(dataPtr + 0x20, (ushort)Marshal.ReadInt16(dataPtr), 0x0, 0x0, NetworkMessageDirection.ZoneUp);
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}
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catch (Exception ex)
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{
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string header;
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try
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{
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var data = new byte[32];
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Marshal.Copy(dataPtr, data, 0, 32);
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header = BitConverter.ToString(data);
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}
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catch (Exception)
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{
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header = "failed";
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}
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Log.Error(ex, "Exception on ProcessZonePacketUp hook. Header: " + header);
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}
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this.hitchDetectorUp.Stop();
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return this.processZonePacketUpHook.Original(a1, dataPtr, a3, a4);
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}
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}
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/// <summary>
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/// Plugin-scoped version of a AddonLifecycle service.
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/// </summary>
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[PluginInterface]
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[ServiceManager.ScopedService]
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#pragma warning disable SA1015
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[ResolveVia<IGameNetwork>]
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#pragma warning restore SA1015
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internal class GameNetworkPluginScoped : IInternalDisposableService, IGameNetwork
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{
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[ServiceManager.ServiceDependency]
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private readonly GameNetwork gameNetworkService = Service<GameNetwork>.Get();
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/// <summary>
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/// Initializes a new instance of the <see cref="GameNetworkPluginScoped"/> class.
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/// </summary>
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internal GameNetworkPluginScoped()
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{
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this.gameNetworkService.NetworkMessage += this.NetworkMessageForward;
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}
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/// <inheritdoc/>
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public event IGameNetwork.OnNetworkMessageDelegate? NetworkMessage;
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/// <inheritdoc/>
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void IInternalDisposableService.DisposeService()
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{
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this.gameNetworkService.NetworkMessage -= this.NetworkMessageForward;
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this.NetworkMessage = null;
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}
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private void NetworkMessageForward(nint dataPtr, ushort opCode, uint sourceActorId, uint targetActorId, NetworkMessageDirection direction)
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=> this.NetworkMessage?.Invoke(dataPtr, opCode, sourceActorId, targetActorId, direction);
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}
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