Dalamud/Dalamud/Game/Network/GameNetwork.cs
KazWolfe 097f85eff6
Move more things to ClientStructs (#2080)
* GameGui uses CS methods now

Co-authored-by: Infi <infiziert@protonmail.ch>

* Shove even more things over to CS

* Clean up NetworkHandlers too

* bump cs so things build at least

---------

Co-authored-by: Infi <infiziert@protonmail.ch>
2024-11-14 08:29:28 -08:00

170 lines
5.8 KiB
C#

using System.Runtime.InteropServices;
using Dalamud.Configuration.Internal;
using Dalamud.Hooking;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Dalamud.Plugin.Services;
using Dalamud.Utility;
using FFXIVClientStructs.FFXIV.Client.Network;
using Serilog;
namespace Dalamud.Game.Network;
/// <summary>
/// This class handles interacting with game network events.
/// </summary>
[ServiceManager.EarlyLoadedService]
internal sealed unsafe class GameNetwork : IInternalDisposableService, IGameNetwork
{
private readonly GameNetworkAddressResolver address;
private readonly Hook<PacketDispatcher.Delegates.OnReceivePacket> processZonePacketDownHook;
private readonly Hook<ProcessZonePacketUpDelegate> processZonePacketUpHook;
private readonly HitchDetector hitchDetectorUp;
private readonly HitchDetector hitchDetectorDown;
[ServiceManager.ServiceDependency]
private readonly DalamudConfiguration configuration = Service<DalamudConfiguration>.Get();
[ServiceManager.ServiceConstructor]
private unsafe GameNetwork(TargetSigScanner sigScanner)
{
this.hitchDetectorUp = new HitchDetector("GameNetworkUp", this.configuration.GameNetworkUpHitch);
this.hitchDetectorDown = new HitchDetector("GameNetworkDown", this.configuration.GameNetworkDownHitch);
this.address = new GameNetworkAddressResolver();
this.address.Setup(sigScanner);
var onReceivePacketAddress = (nint)PacketDispatcher.StaticVirtualTablePointer->OnReceivePacket;
Log.Verbose("===== G A M E N E T W O R K =====");
Log.Verbose($"OnReceivePacket address {Util.DescribeAddress(onReceivePacketAddress)}");
Log.Verbose($"ProcessZonePacketUp address {Util.DescribeAddress(this.address.ProcessZonePacketUp)}");
this.processZonePacketDownHook = Hook<PacketDispatcher.Delegates.OnReceivePacket>.FromAddress(onReceivePacketAddress, this.ProcessZonePacketDownDetour);
this.processZonePacketUpHook = Hook<ProcessZonePacketUpDelegate>.FromAddress(this.address.ProcessZonePacketUp, this.ProcessZonePacketUpDetour);
this.processZonePacketDownHook.Enable();
this.processZonePacketUpHook.Enable();
}
[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
private delegate byte ProcessZonePacketUpDelegate(IntPtr a1, IntPtr dataPtr, IntPtr a3, byte a4);
/// <inheritdoc/>
public event IGameNetwork.OnNetworkMessageDelegate? NetworkMessage;
/// <inheritdoc/>
void IInternalDisposableService.DisposeService()
{
this.processZonePacketDownHook.Dispose();
this.processZonePacketUpHook.Dispose();
}
private void ProcessZonePacketDownDetour(PacketDispatcher* dispatcher, uint targetId, IntPtr dataPtr)
{
this.hitchDetectorDown.Start();
// Go back 0x10 to get back to the start of the packet header
dataPtr -= 0x10;
try
{
// Call events
this.NetworkMessage?.Invoke(dataPtr + 0x20, (ushort)Marshal.ReadInt16(dataPtr, 0x12), 0, targetId, NetworkMessageDirection.ZoneDown);
this.processZonePacketDownHook.Original(dispatcher, targetId, dataPtr + 0x10);
}
catch (Exception ex)
{
string header;
try
{
var data = new byte[32];
Marshal.Copy(dataPtr, data, 0, 32);
header = BitConverter.ToString(data);
}
catch (Exception)
{
header = "failed";
}
Log.Error(ex, "Exception on ProcessZonePacketDown hook. Header: " + header);
this.processZonePacketDownHook.Original(dispatcher, targetId, dataPtr + 0x10);
}
this.hitchDetectorDown.Stop();
}
private byte ProcessZonePacketUpDetour(IntPtr a1, IntPtr dataPtr, IntPtr a3, byte a4)
{
this.hitchDetectorUp.Start();
try
{
// Call events
// TODO: Implement actor IDs
this.NetworkMessage?.Invoke(dataPtr + 0x20, (ushort)Marshal.ReadInt16(dataPtr), 0x0, 0x0, NetworkMessageDirection.ZoneUp);
}
catch (Exception ex)
{
string header;
try
{
var data = new byte[32];
Marshal.Copy(dataPtr, data, 0, 32);
header = BitConverter.ToString(data);
}
catch (Exception)
{
header = "failed";
}
Log.Error(ex, "Exception on ProcessZonePacketUp hook. Header: " + header);
}
this.hitchDetectorUp.Stop();
return this.processZonePacketUpHook.Original(a1, dataPtr, a3, a4);
}
}
/// <summary>
/// Plugin-scoped version of a AddonLifecycle service.
/// </summary>
[PluginInterface]
[ServiceManager.ScopedService]
#pragma warning disable SA1015
[ResolveVia<IGameNetwork>]
#pragma warning restore SA1015
internal class GameNetworkPluginScoped : IInternalDisposableService, IGameNetwork
{
[ServiceManager.ServiceDependency]
private readonly GameNetwork gameNetworkService = Service<GameNetwork>.Get();
/// <summary>
/// Initializes a new instance of the <see cref="GameNetworkPluginScoped"/> class.
/// </summary>
internal GameNetworkPluginScoped()
{
this.gameNetworkService.NetworkMessage += this.NetworkMessageForward;
}
/// <inheritdoc/>
public event IGameNetwork.OnNetworkMessageDelegate? NetworkMessage;
/// <inheritdoc/>
void IInternalDisposableService.DisposeService()
{
this.gameNetworkService.NetworkMessage -= this.NetworkMessageForward;
this.NetworkMessage = null;
}
private void NetworkMessageForward(nint dataPtr, ushort opCode, uint sourceActorId, uint targetActorId, NetworkMessageDirection direction)
=> this.NetworkMessage?.Invoke(dataPtr, opCode, sourceActorId, targetActorId, direction);
}