Dalamud/docs/api/Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.html
2020-04-11 16:04:43 +02:00

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<h1 id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload" class="text-break">Class StatusPayload
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html">Payload</a></div>
<div class="level2"><span class="xref">StatusPayload</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_Process_System_IO_BinaryReader_">Payload.Process(BinaryReader)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_START_BYTE">Payload.START_BYTE</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_END_BYTE">Payload.END_BYTE</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_GetInteger_System_IO_BinaryReader_">Payload.GetInteger(BinaryReader)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_MakeInteger_System_UInt32_System_Boolean_System_Boolean_">Payload.MakeInteger(UInt32, Boolean, Boolean)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_GetMarkerForIntegerBytes_System_Byte___">Payload.GetMarkerForIntegerBytes(Byte[])</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_GetMarkerForPackedIntegerBytes_System_Byte___">Payload.GetMarkerForPackedIntegerBytes(Byte[])</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_GetPackedIntegers_System_IO_BinaryReader_">Payload.GetPackedIntegers(BinaryReader)</a>
</div>
<div>
<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_MakePackedInteger_System_UInt32_System_UInt32_System_Boolean_">Payload.MakePackedInteger(UInt32, UInt32, Boolean)</a>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object)</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
</div>
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<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
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<span class="xref">System.Object.GetHashCode()</span>
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<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.MemberwiseClone()</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payloads.html">Dalamud.Game.Chat.SeStringHandling.Payloads</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class StatusPayload : Payload</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload__ctor.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.%23ctor%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/Payloads/StatusPayload.cs/#L18">View Source</a>
</span>
<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload__ctor_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.#ctor*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload__ctor" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.#ctor">StatusPayload()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public StatusPayload()</code></pre>
</div>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload__ctor_System_UInt32_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.%23ctor(System.UInt32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload__ctor_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.#ctor*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload__ctor_System_UInt32_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.#ctor(System.UInt32)">StatusPayload(UInt32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public StatusPayload(uint statusId)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">statusId</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="properties">Properties
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_StatusId.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.StatusId%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_StatusId_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.StatusId*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_StatusId" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.StatusId">StatusId</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public uint StatusId { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_StatusName.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.StatusName%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_StatusName_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.StatusName*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_StatusName" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.StatusName">StatusName</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string StatusName { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_Type.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.Type%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_Type_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.Type*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_Type" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.Type">Type</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override PayloadType Type { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.PayloadType.html">PayloadType</a></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_Type">Payload.Type</a></div>
<h3 id="methods">Methods
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_Encode.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.Encode%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_Encode_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.Encode*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_Encode" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.Encode">Encode()</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override byte[] Encode()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span>[]</td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_Encode">Payload.Encode()</a></div>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_ProcessChunkImpl_System_IO_BinaryReader_System_Int64_.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.ProcessChunkImpl(System.IO.BinaryReader%2CSystem.Int64)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_ProcessChunkImpl_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.ProcessChunkImpl*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_ProcessChunkImpl_System_IO_BinaryReader_System_Int64_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.ProcessChunkImpl(System.IO.BinaryReader,System.Int64)">ProcessChunkImpl(BinaryReader, Int64)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected override void ProcessChunkImpl(BinaryReader reader, long endOfStream)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IO.BinaryReader</span></td>
<td><span class="parametername">reader</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int64</span></td>
<td><span class="parametername">endOfStream</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_ProcessChunkImpl_System_IO_BinaryReader_System_Int64_">Payload.ProcessChunkImpl(BinaryReader, Int64)</a></div>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_Resolve_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.Resolve*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_Resolve" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.Resolve">Resolve()</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override void Resolve()</code></pre>
</div>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html#Dalamud_Game_Chat_SeStringHandling_Payload_Resolve">Payload.Resolve()</a></div>
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<a id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_ToString_" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.ToString*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_Payloads_StatusPayload_ToString" data-uid="Dalamud.Game.Chat.SeStringHandling.Payloads.StatusPayload.ToString">ToString()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override string ToString()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><span class="xref">System.Object.ToString()</span></div>
</article>
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