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* Refactor and upgrade to new excel design * Obsolete ExcelResolver<T> and use only RowRef<T> * Better benchmarking for Lumina * Add custom game-supported RSV provider * Refactor and move Lazy<T> and nullable/cached row objects to RowRefs * Convert IRSVProvider to delegate, resolve strings by default * Split IExcelRow into IExcelSubrow * Extra lumina documentation * Minor RSV CS fixes * Fix UIGlowPayload warning * Fix rebase * Update to Lumina 5
76 lines
2 KiB
C#
76 lines
2 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using Dalamud.Data;
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using Lumina.Excel;
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using Lumina.Excel.Sheets;
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using Newtonsoft.Json;
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namespace Dalamud.Game.Text.SeStringHandling.Payloads;
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/// <summary>
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/// An SeString Payload representing an interactable status link.
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/// </summary>
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public class StatusPayload : Payload
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{
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[JsonProperty]
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private uint statusId;
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/// <summary>
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/// Initializes a new instance of the <see cref="StatusPayload"/> class.
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/// Creates a new StatusPayload for the given status id.
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/// </summary>
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/// <param name="statusId">The id of the Status for this link.</param>
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public StatusPayload(uint statusId)
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{
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this.statusId = statusId;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="StatusPayload"/> class.
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/// Creates a new StatusPayload for the given status id.
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/// </summary>
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internal StatusPayload()
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{
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}
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/// <inheritdoc/>
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public override PayloadType Type => PayloadType.Status;
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/// <summary>
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/// Gets the Lumina Status object represented by this payload.
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/// </summary>
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[JsonIgnore]
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public RowRef<Status> Status => LuminaUtils.CreateRef<Status>(this.statusId);
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/// <inheritdoc/>
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public override string ToString()
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{
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return $"{this.Type} - StatusId: {this.statusId}, Name: {this.Status.ValueNullable?.Name}";
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}
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/// <inheritdoc/>
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protected override byte[] EncodeImpl()
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{
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var idBytes = MakeInteger(this.statusId);
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var chunkLen = idBytes.Length + 7;
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var bytes = new List<byte>()
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{
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START_BYTE, (byte)SeStringChunkType.Interactable, (byte)chunkLen, (byte)EmbeddedInfoType.Status,
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};
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bytes.AddRange(idBytes);
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// unk
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bytes.AddRange(new byte[] { 0x01, 0x01, 0xFF, 0x02, 0x20, END_BYTE });
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return bytes.ToArray();
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}
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/// <inheritdoc/>
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protected override void DecodeImpl(BinaryReader reader, long endOfStream)
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{
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this.statusId = GetInteger(reader);
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}
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}
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