Dalamud/docs/api/Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.html
2022-04-03 04:09:45 +02:00

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<h1 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge" class="text-break">Class SMNGauge
</h1>
<div class="markdown level0 summary"><p>In-memory SMN job gauge.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><a class="xref" href="Dalamud.Game.ClientState.JobGauge.Types.JobGaugeBase.html">JobGaugeBase</a></div>
<div class="level2"><a class="xref" href="Dalamud.Game.ClientState.JobGauge.Types.JobGaugeBase-1.html">JobGaugeBase</a>&lt;<a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Gauge.SummonerGauge.html">SummonerGauge</a>&gt;</div>
<div class="level3"><span class="xref">SMNGauge</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<a class="xref" href="Dalamud.Game.ClientState.JobGauge.Types.JobGaugeBase.html#Dalamud_Game_ClientState_JobGauge_Types_JobGaugeBase_Address">JobGaugeBase.Address</a>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object)</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.GetHashCode()</span>
</div>
<div>
<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.MemberwiseClone()</span>
</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.ToString()</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.JobGauge.Types.html">Dalamud.Game.ClientState.JobGauge.Types</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class SMNGauge : JobGaugeBase&lt;SummonerGauge&gt;</code></pre>
</div>
<h3 id="properties">Properties
</h3>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_AetherFlags.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.AetherFlags%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_AetherFlags_" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.AetherFlags*"></a>
<h4 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_AetherFlags" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.AetherFlags">AetherFlags</h4>
<div class="markdown level1 summary"><p>Gets the current aether flags.
Use the summon accessors instead.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public AetherFlags AetherFlags { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Gauge.AetherFlags.html">AetherFlags</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_AetherflowStacks.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.AetherflowStacks%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_AetherflowStacks_" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.AetherflowStacks*"></a>
<h4 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_AetherflowStacks" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.AetherflowStacks">AetherflowStacks</h4>
<div class="markdown level1 summary"><p>Gets the amount of Aetherflow available.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte AetherflowStacks { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_Attunement.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.Attunement%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_Attunement_" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.Attunement*"></a>
<h4 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_Attunement" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.Attunement">Attunement</h4>
<div class="markdown level1 summary"><p>Gets the amount of aspected Attunment remaining.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte Attunement { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_AttunmentTimerRemaining" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.AttunmentTimerRemaining">AttunmentTimerRemaining</h4>
<div class="markdown level1 summary"><p>Gets the time remaining for the current attunement.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ushort AttunmentTimerRemaining { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt16</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_HasAetherflowStacks.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.HasAetherflowStacks%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_HasAetherflowStacks_" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.HasAetherflowStacks*"></a>
<h4 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_HasAetherflowStacks" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.HasAetherflowStacks">HasAetherflowStacks</h4>
<div class="markdown level1 summary"><p>Gets a value indicating whether there are any Aetherflow stacks available.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool HasAetherflowStacks { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><p><code>true</code> or <code>false</code>.</p>
</td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsBahamutReady" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsBahamutReady">IsBahamutReady</h4>
<div class="markdown level1 summary"><p>Gets a value indicating whether Bahamut is ready to be summoned.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsBahamutReady { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><p><code>true</code> or <code>false</code>.</p>
</td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsGarudaAttuned" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsGarudaAttuned">IsGarudaAttuned</h4>
<div class="markdown level1 summary"><p>Gets a value indicating whether if Garuda is currently attuned.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsGarudaAttuned { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><p><code>true</code> or <code>false</code>.</p>
</td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsGarudaReady" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsGarudaReady">IsGarudaReady</h4>
<div class="markdown level1 summary"><p>Gets a value indicating whether if Garuda is ready to be summoned.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsGarudaReady { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><p><code>true</code> or <code>false</code>.</p>
</td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsIfritAttuned" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsIfritAttuned">IsIfritAttuned</h4>
<div class="markdown level1 summary"><p>Gets a value indicating whether if Ifrit is currently attuned.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsIfritAttuned { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><p><code>true</code> or <code>false</code>.</p>
</td>
</tr>
</tbody>
</table>
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<a id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsIfritReady_" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsIfritReady*"></a>
<h4 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsIfritReady" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsIfritReady">IsIfritReady</h4>
<div class="markdown level1 summary"><p>Gets a value indicating whether if Ifrit is ready to be summoned.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsIfritReady { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><p><code>true</code> or <code>false</code>.</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsPhoenixReady.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsPhoenixReady%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsPhoenixReady_" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsPhoenixReady*"></a>
<h4 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsPhoenixReady" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsPhoenixReady">IsPhoenixReady</h4>
<div class="markdown level1 summary"><p>Gets a value indicating whether if Phoenix is ready to be summoned.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsPhoenixReady { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><p><code>true</code> or <code>false</code>.</p>
</td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsTitanAttuned.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsTitanAttuned%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsTitanAttuned_" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsTitanAttuned*"></a>
<h4 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsTitanAttuned" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsTitanAttuned">IsTitanAttuned</h4>
<div class="markdown level1 summary"><p>Gets a value indicating whether if Titan is currently attuned.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsTitanAttuned { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><p><code>true</code> or <code>false</code>.</p>
</td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsTitanReady.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsTitanReady%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsTitanReady_" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsTitanReady*"></a>
<h4 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_IsTitanReady" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.IsTitanReady">IsTitanReady</h4>
<div class="markdown level1 summary"><p>Gets a value indicating whether if Titan is ready to be summoned.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsTitanReady { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><p><code>true</code> or <code>false</code>.</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_ReturnSummon.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.ReturnSummon%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_ReturnSummon_" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.ReturnSummon*"></a>
<h4 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_ReturnSummon" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.ReturnSummon">ReturnSummon</h4>
<div class="markdown level1 summary"><p>Gets the summon that will return after the current summon expires.
This maps to the <see cref="!:Lumina.Excel.GeneratedSheets.Pet"></see> sheet.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SummonPet ReturnSummon { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.JobGauge.Enums.SummonPet.html">SummonPet</a></td>
<td></td>
</tr>
</tbody>
</table>
<span class="small pull-right mobile-hide">
<span class="divider">|</span>
<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_ReturnSummonGlam.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.ReturnSummonGlam%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_ReturnSummonGlam_" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.ReturnSummonGlam*"></a>
<h4 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_ReturnSummonGlam" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.ReturnSummonGlam">ReturnSummonGlam</h4>
<div class="markdown level1 summary"><p>Gets the summon glam for the <a class="xref" href="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.html#Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_ReturnSummon">ReturnSummon</a>.
This maps to the <see cref="!:Lumina.Excel.GeneratedSheets.PetMirage"></see> sheet.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public PetGlam ReturnSummonGlam { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.JobGauge.Enums.PetGlam.html">PetGlam</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_SummonTimerRemaining.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.SummonTimerRemaining%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_SummonTimerRemaining_" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.SummonTimerRemaining*"></a>
<h4 id="Dalamud_Game_ClientState_JobGauge_Types_SMNGauge_SummonTimerRemaining" data-uid="Dalamud.Game.ClientState.JobGauge.Types.SMNGauge.SummonTimerRemaining">SummonTimerRemaining</h4>
<div class="markdown level1 summary"><p>Gets the time remaining for the current summon.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ushort SummonTimerRemaining { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt16</span></td>
<td></td>
</tr>
</tbody>
</table>
</article>
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