Dalamud/docs/api/FFXIVClientStructs.FFXIV.Client.UI.UIModule.html
2022-04-03 04:09:45 +02:00

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<article class="content wrap" id="_content" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule">
<h1 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule" class="text-break">Struct UIModule
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">System.ValueType.Equals(System.Object)</span>
</div>
<div>
<span class="xref">System.ValueType.GetHashCode()</span>
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<div>
<span class="xref">System.ValueType.ToString()</span>
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<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
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<div>
<span class="xref">System.Object.GetType()</span>
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<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="FFXIVClientStructs.FFXIV.Client.UI.html">FFXIVClientStructs.FFXIV.Client.UI</a></h6>
<h6><strong>Assembly</strong>: FFXIVClientStructs.dll</h6>
<h5 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public struct UIModule</code></pre>
</div>
<h3 id="fields">Fields
</h3>
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<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_RaptureAtkModule" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.RaptureAtkModule">RaptureAtkModule</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[Obsolete(&quot;Use GetRaptureAtkModule&quot;, true)]
public RaptureAtkModule RaptureAtkModule</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.UI.RaptureAtkModule.html">RaptureAtkModule</a></td>
<td></td>
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<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_SystemConfig" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.SystemConfig">SystemConfig</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void *SystemConfig</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
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<th>Type</th>
<th>Description</th>
</tr>
</thead>
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<td><span class="xref">System.Void</span>*</td>
<td></td>
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<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_unk" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.unk">unk</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public void *unk</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
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<th>Type</th>
<th>Description</th>
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<td><span class="xref">System.Void</span>*</td>
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<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_UnkObj1" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.UnkObj1">UnkObj1</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public UIModule.Unk1 UnkObj1</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.UI.UIModule.Unk1.html">UIModule.Unk1</a></td>
<td></td>
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<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_UnkObj2" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.UnkObj2">UnkObj2</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public UIModule.Unk2 UnkObj2</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.UI.UIModule.Unk2.html">UIModule.Unk2</a></td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_UnkObj3" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.UnkObj3">UnkObj3</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public UIModule.Unk3 UnkObj3</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.UI.UIModule.Unk3.html">UIModule.Unk3</a></td>
<td></td>
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<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_vfunc" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.vfunc">vfunc</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void **vfunc</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Void</span>**</td>
<td></td>
</tr>
</tbody>
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<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_vtbl" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.vtbl">vtbl</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void *vtbl</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Void</span>*</td>
<td></td>
</tr>
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</table>
<h3 id="methods">Methods
</h3>
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<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ExecuteMainCommand_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ExecuteMainCommand*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ExecuteMainCommand_System_UInt32_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ExecuteMainCommand(System.UInt32)">ExecuteMainCommand(UInt32)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(175)]
public void ExecuteMainCommand(uint command)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">command</span></td>
<td></td>
</tr>
</tbody>
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<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetAcquaintanceModule_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetAcquaintanceModule*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetAcquaintanceModule" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetAcquaintanceModule">GetAcquaintanceModule()</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(15)]
public void *GetAcquaintanceModule()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Void</span>*</td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetAddonConfig_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetAddonConfig*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetAddonConfig" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetAddonConfig">GetAddonConfig()</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(19)]
public void *GetAddonConfig()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Void</span>*</td>
<td></td>
</tr>
</tbody>
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<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetAgentModule_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetAgentModule*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetAgentModule" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetAgentModule">GetAgentModule()</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(34)]
public AgentModule*GetAgentModule()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.UI.Agent.AgentModule.html">AgentModule</a>*</td>
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</tr>
</tbody>
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<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetConfigModule_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetConfigModule*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetConfigModule" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetConfigModule">GetConfigModule()</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(18)]
public ConfigModule*GetConfigModule()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.UI.Misc.ConfigModule.html">ConfigModule</a>*</td>
<td></td>
</tr>
</tbody>
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<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetExcelModule_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetExcelModule*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetExcelModule" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetExcelModule">GetExcelModule()</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(5)]
public ExcelModuleInterface*GetExcelModule()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Component.Excel.ExcelModuleInterface.html">ExcelModuleInterface</a>*</td>
<td></td>
</tr>
</tbody>
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<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetFlagStatusModule_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetFlagStatusModule*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetFlagStatusModule" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetFlagStatusModule">GetFlagStatusModule()</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(23)]
public void *GetFlagStatusModule()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Void</span>*</td>
<td></td>
</tr>
</tbody>
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<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetItemFinderModule_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetItemFinderModule*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetItemFinderModule" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetItemFinderModule">GetItemFinderModule()</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(17)]
public void *GetItemFinderModule()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Void</span>*</td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetItemOrderModule_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetItemOrderModule*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetItemOrderModule" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetItemOrderModule">GetItemOrderModule()</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(16)]
public void *GetItemOrderModule()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Void</span>*</td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetLetterDataModule_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetLetterDataModule*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetLetterDataModule" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetLetterDataModule">GetLetterDataModule()</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(21)]
public void *GetLetterDataModule()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Void</span>*</td>
<td></td>
</tr>
</tbody>
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<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetLogFilterConfig_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetLogFilterConfig*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetLogFilterConfig" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetLogFilterConfig">GetLogFilterConfig()</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(56)]
public void *GetLogFilterConfig()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Void</span>*</td>
<td></td>
</tr>
</tbody>
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<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetPronounModule_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetPronounModule*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetPronounModule" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetPronounModule">GetPronounModule()</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(10)]
public PronounModule*GetPronounModule()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.UI.Misc.PronounModule.html">PronounModule</a>*</td>
<td></td>
</tr>
</tbody>
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<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetRaptureAtkModule_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetRaptureAtkModule*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetRaptureAtkModule" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetRaptureAtkModule">GetRaptureAtkModule()</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(7)]
public RaptureAtkModule*GetRaptureAtkModule()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.UI.RaptureAtkModule.html">RaptureAtkModule</a>*</td>
<td></td>
</tr>
</tbody>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/blob/db6e7c4a7b2638bedc2888c546009c7292c5de45/FFXIVClientStructs/FFXIV/Client/UI/UIModule.cs/#L61">View Source</a>
</span>
<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetRaptureGearsetModule_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetRaptureGearsetModule*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetRaptureGearsetModule" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetRaptureGearsetModule">GetRaptureGearsetModule()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(14)]
public RaptureGearsetModule*GetRaptureGearsetModule()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.UI.Misc.RaptureGearsetModule.html">RaptureGearsetModule</a>*</td>
<td></td>
</tr>
</tbody>
</table>
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</span>
<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetRaptureHotbarModule_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetRaptureHotbarModule*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetRaptureHotbarModule" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetRaptureHotbarModule">GetRaptureHotbarModule()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(13)]
public RaptureHotbarModule*GetRaptureHotbarModule()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.UI.Misc.RaptureHotbarModule.html">RaptureHotbarModule</a>*</td>
<td></td>
</tr>
</tbody>
</table>
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</span>
<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetRaptureLogModule_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetRaptureLogModule*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetRaptureLogModule" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetRaptureLogModule">GetRaptureLogModule()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(11)]
public RaptureLogModule*GetRaptureLogModule()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.UI.Misc.RaptureLogModule.html">RaptureLogModule</a>*</td>
<td></td>
</tr>
</tbody>
</table>
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</span>
<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetRaptureMacroModule_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetRaptureMacroModule*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetRaptureMacroModule" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetRaptureMacroModule">GetRaptureMacroModule()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(12)]
public RaptureMacroModule*GetRaptureMacroModule()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.UI.Misc.RaptureMacroModule.html">RaptureMacroModule</a>*</td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/db6e7c4a7b2638bedc2888c546009c7292c5de45/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetRaptureShellModule.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetRaptureShellModule%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetRaptureShellModule_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetRaptureShellModule*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetRaptureShellModule" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetRaptureShellModule">GetRaptureShellModule()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(9)]
public RaptureShellModule*GetRaptureShellModule()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.UI.Shell.RaptureShellModule.html">RaptureShellModule</a>*</td>
<td></td>
</tr>
</tbody>
</table>
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</span>
<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetRaptureTeleportHistory_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetRaptureTeleportHistory*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetRaptureTeleportHistory" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetRaptureTeleportHistory">GetRaptureTeleportHistory()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(29)]
public void *GetRaptureTeleportHistory()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Void</span>*</td>
<td></td>
</tr>
</tbody>
</table>
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</span>
<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetRaptureTextModule_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetRaptureTextModule*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetRaptureTextModule" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetRaptureTextModule">GetRaptureTextModule()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(6)]
public RaptureTextModule*GetRaptureTextModule()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.UI.Misc.RaptureTextModule.html">RaptureTextModule</a>*</td>
<td></td>
</tr>
</tbody>
</table>
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</span>
<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetRetainerTaskDataModule_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetRetainerTaskDataModule*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetRetainerTaskDataModule" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetRetainerTaskDataModule">GetRetainerTaskDataModule()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(22)]
public void *GetRetainerTaskDataModule()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Void</span>*</td>
<td></td>
</tr>
</tbody>
</table>
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</span>
<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetUI3DModule_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetUI3DModule*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetUI3DModule" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetUI3DModule">GetUI3DModule()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(36)]
public UI3DModule*GetUI3DModule()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.UI.UI3DModule.html">UI3DModule</a>*</td>
<td></td>
</tr>
</tbody>
</table>
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</span>
<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetUIInputData_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetUIInputData*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetUIInputData" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetUIInputData">GetUIInputData()</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(53)]
public void *GetUIInputData()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Void</span>*</td>
<td></td>
</tr>
</tbody>
</table>
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</span>
<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetUIInputModule_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetUIInputModule*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetUIInputModule" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetUIInputModule">GetUIInputModule()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(54)]
public void *GetUIInputModule()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Void</span>*</td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/blob/db6e7c4a7b2638bedc2888c546009c7292c5de45/FFXIVClientStructs/FFXIV/Client/UI/UIModule.cs/#L79">View Source</a>
</span>
<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetUiSavePackModule_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetUiSavePackModule*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_GetUiSavePackModule" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.GetUiSavePackModule">GetUiSavePackModule()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(20)]
public void *GetUiSavePackModule()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Void</span>*</td>
<td></td>
</tr>
</tbody>
</table>
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</span>
<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_HideGoldSaucerReward_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.HideGoldSaucerReward*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_HideGoldSaucerReward" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.HideGoldSaucerReward">HideGoldSaucerReward()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(143)]
public void HideGoldSaucerReward()</code></pre>
</div>
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</span>
<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowAddonKillStreakForManeuvers_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowAddonKillStreakForManeuvers*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowAddonKillStreakForManeuvers_System_Int32_System_Int32_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowAddonKillStreakForManeuvers(System.Int32,System.Int32)">ShowAddonKillStreakForManeuvers(Int32, Int32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(165)]
public void ShowAddonKillStreakForManeuvers(int streak, int streakType)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">streak</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">streakType</span></td>
<td></td>
</tr>
</tbody>
</table>
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</span>
<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowBalloonMessage_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowBalloonMessage*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowBalloonMessage_System_Single__System_Byte_System_UInt32_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowBalloonMessage(System.Single*,System.Byte,System.UInt32)">ShowBalloonMessage(Single*, Byte, UInt32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(166)]
public void ShowBalloonMessage(float *worldPosition, byte pz, uint textImage)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span>*</td>
<td><span class="parametername">worldPosition</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Byte</span></td>
<td><span class="parametername">pz</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">textImage</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/db6e7c4a7b2638bedc2888c546009c7292c5de45/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowBattleTalk_System_String_System_String_System_Single_System_Byte_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowBattleTalk(System.String%2CSystem.String%2CSystem.Single%2CSystem.Byte)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowBattleTalk_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowBattleTalk*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowBattleTalk_System_String_System_String_System_Single_System_Byte_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowBattleTalk(System.String,System.String,System.Single,System.Byte)">ShowBattleTalk(String, String, Single, Byte)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(167)]
public void ShowBattleTalk(string name, string text, float duration, byte style)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">name</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">text</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">duration</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Byte</span></td>
<td><span class="parametername">style</span></td>
<td></td>
</tr>
</tbody>
</table>
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</span>
<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowBattleTalkImage_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowBattleTalkImage*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowBattleTalkImage_System_String_System_String_System_Single_System_UInt32_System_Byte_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowBattleTalkImage(System.String,System.String,System.Single,System.UInt32,System.Byte)">ShowBattleTalkImage(String, String, Single, UInt32, Byte)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(168)]
public void ShowBattleTalkImage(string name, string text, float duration, uint image, byte style)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">name</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">text</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">duration</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">image</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Byte</span></td>
<td><span class="parametername">style</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowBattleTalkSound_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowBattleTalkSound*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowBattleTalkSound_System_String_System_String_System_Single_System_Int32_System_Byte_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowBattleTalkSound(System.String,System.String,System.Single,System.Int32,System.Byte)">ShowBattleTalkSound(String, String, Single, Int32, Byte)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(170)]
public void ShowBattleTalkSound(string name, string text, float duration, int sound, byte style)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">name</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">text</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Single</span></td>
<td><span class="parametername">duration</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">sound</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Byte</span></td>
<td><span class="parametername">style</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowErrorText_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowErrorText*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowErrorText_System_String_System_Boolean_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowErrorText(System.String,System.Boolean)">ShowErrorText(String, Boolean)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(154)]
public void ShowErrorText(string text, bool forceVisible = true)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">text</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><span class="parametername">forceVisible</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowGetAction_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowGetAction*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowGetAction_FFXIVClientStructs_FFXIV_Client_Game_ActionType_System_UInt32_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowGetAction(FFXIVClientStructs.FFXIV.Client.Game.ActionType,System.UInt32)">ShowGetAction(ActionType, UInt32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(156)]
public void ShowGetAction(ActionType actionType, uint actionId)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.ActionType.html">ActionType</a></td>
<td><span class="parametername">actionType</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">actionId</span></td>
<td></td>
</tr>
</tbody>
</table>
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</span>
<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowGoldSaucerReward_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowGoldSaucerReward*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowGoldSaucerReward_System_Byte_System_UInt32_System_UInt32_System_UInt32_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowGoldSaucerReward(System.Byte,System.UInt32,System.UInt32,System.UInt32)">ShowGoldSaucerReward(Byte, UInt32, UInt32, UInt32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(142)]
public void ShowGoldSaucerReward(byte type, uint mgp, uint rewardItemId, uint rewardItemCount)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td><span class="parametername">type</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">mgp</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">rewardItemId</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">rewardItemCount</span></td>
<td></td>
</tr>
</tbody>
</table>
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</span>
<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowGrandCompany1_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowGrandCompany1*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowGrandCompany1_System_UInt32_System_UInt32_System_Boolean_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowGrandCompany1(System.UInt32,System.UInt32,System.Boolean)">ShowGrandCompany1(UInt32, UInt32, Boolean)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(161)]
public void ShowGrandCompany1(uint gc, uint gcRank, bool playSound = true)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">gc</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">gcRank</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><span class="parametername">playSound</span></td>
<td></td>
</tr>
</tbody>
</table>
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</span>
<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowImage_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowImage*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowImage_System_UInt32_System_Boolean_System_Int32_System_Boolean_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowImage(System.UInt32,System.Boolean,System.Int32,System.Boolean)">ShowImage(UInt32, Boolean, Int32, Boolean)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(149)]
public void ShowImage(uint imageId, bool useLocalePath = false, int displayType = 0, bool playSound = false)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">imageId</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><span class="parametername">useLocalePath</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">displayType</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><span class="parametername">playSound</span></td>
<td></td>
</tr>
</tbody>
</table>
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</span>
<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowLocationTitle_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowLocationTitle*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowLocationTitle_System_Int32_System_Boolean_System_Boolean_System_Int32__" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowLocationTitle(System.Int32,System.Boolean,System.Boolean,System.Int32*)">ShowLocationTitle(Int32, Boolean, Boolean, Int32*)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(157)]
public void ShowLocationTitle(int territoryId, bool zoomAnim, bool restartAnim, int *language)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">territoryId</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><span class="parametername">zoomAnim</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><span class="parametername">restartAnim</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span>*</td>
<td><span class="parametername">language</span></td>
<td></td>
</tr>
</tbody>
</table>
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</span>
<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowPoisonText_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowPoisonText*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowPoisonText_System_String_System_Int32_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowPoisonText(System.String,System.Int32)">ShowPoisonText(String, Int32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(153)]
public void ShowPoisonText(string text, int layer = 0)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">text</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">layer</span></td>
<td></td>
</tr>
</tbody>
</table>
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</span>
<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowStreak_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowStreak*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowStreak_System_Int32_System_Int32_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowStreak(System.Int32,System.Int32)">ShowStreak(Int32, Int32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(164)]
public void ShowStreak(int streak, int streakType)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">streak</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">streakType</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowText_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowText*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowText_System_Int32_System_String_System_UInt32_System_Boolean_System_UInt32_System_Boolean_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowText(System.Int32,System.String,System.UInt32,System.Boolean,System.UInt32,System.Boolean)">ShowText(Int32, String, UInt32, Boolean, UInt32, Boolean)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(150)]
public void ShowText(int position, string text, uint iconOrCheck1 = 0U, bool playSound = true, uint iconOrCheck2 = 0U, bool alsoPlaySound = true)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">position</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">text</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">iconOrCheck1</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><span class="parametername">playSound</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">iconOrCheck2</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><span class="parametername">alsoPlaySound</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowTextChain_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowTextChain*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowTextChain_System_Int32_System_Int32_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowTextChain(System.Int32,System.Int32)">ShowTextChain(Int32, Int32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(151)]
public void ShowTextChain(int chain, int hqChain = 0)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">chain</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">hqChain</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowTextClassChange_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowTextClassChange*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowTextClassChange_System_UInt32_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowTextClassChange(System.UInt32)">ShowTextClassChange(UInt32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(155)]
public void ShowTextClassChange(uint classJobId)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">classJobId</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowTextRelicAtma_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowTextRelicAtma*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowTextRelicAtma_System_UInt32_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowTextRelicAtma(System.UInt32)">ShowTextRelicAtma(UInt32)</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(138)]
public void ShowTextRelicAtma(uint itemId)</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">itemId</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowWideText_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowWideText*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_UI_UIModule_ShowWideText_System_String_System_Int32_System_Boolean_System_Boolean_System_UInt32_" data-uid="FFXIVClientStructs.FFXIV.Client.UI.UIModule.ShowWideText(System.String,System.Int32,System.Boolean,System.Boolean,System.UInt32)">ShowWideText(String, Int32, Boolean, Boolean, UInt32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[VirtualFunction(152)]
public void ShowWideText(string text, int layer = 0, bool isTop = true, bool isFast = false, uint logMessageId = 0U)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">text</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">layer</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><span class="parametername">isTop</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><span class="parametername">isFast</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">logMessageId</span></td>
<td></td>
</tr>
</tbody>
</table>
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