Dalamud/Dalamud/Game/Gui/GameGuiAddressResolver.cs
goat 448b0d16ea
Add "loading dialog" for service init, unify blocking logic (#1779)
* wip

* hacky fix for overlapping event text in profiler

* move IsResumeGameAfterPluginLoad logic to PluginManager

* fix some warnings

* handle exceptions properly

* remove ability to cancel, rename button to "hide" instead

* undo Dalamud.Service refactor for now

* warnings

* add explainer, show which plugins are still loading

* add some text if loading takes more than 3 minutes

* undo wrong CS merge
2024-04-21 17:28:37 +02:00

71 lines
2.8 KiB
C#

namespace Dalamud.Game.Gui;
/// <summary>
/// The address resolver for the <see cref="GameGui"/> class.
/// </summary>
internal sealed class GameGuiAddressResolver : BaseAddressResolver
{
/// <summary>
/// Gets the base address of the native GuiManager class.
/// </summary>
public IntPtr BaseAddress { get; private set; }
/// <summary>
/// Gets the address of the native SetGlobalBgm method.
/// </summary>
public IntPtr SetGlobalBgm { get; private set; }
/// <summary>
/// Gets the address of the native HandleItemHover method.
/// </summary>
public IntPtr HandleItemHover { get; private set; }
/// <summary>
/// Gets the address of the native HandleItemOut method.
/// </summary>
public IntPtr HandleItemOut { get; private set; }
/// <summary>
/// Gets the address of the native HandleActionHover method.
/// </summary>
public IntPtr HandleActionHover { get; private set; }
/// <summary>
/// Gets the address of the native HandleActionOut method.
/// </summary>
public IntPtr HandleActionOut { get; private set; }
/// <summary>
/// Gets the address of the native HandleImm method.
/// </summary>
public IntPtr HandleImm { get; private set; }
/// <summary>
/// Gets the address of the native GetMatrixSingleton method.
/// </summary>
public IntPtr GetMatrixSingleton { get; private set; }
/// <summary>
/// Gets the address of the native ToggleUiHide method.
/// </summary>
public IntPtr ToggleUiHide { get; private set; }
/// <summary>
/// Gets the address of the native Utf8StringFromSequence method.
/// </summary>
public IntPtr Utf8StringFromSequence { get; private set; }
/// <inheritdoc/>
protected override void Setup64Bit(ISigScanner sig)
{
this.SetGlobalBgm = sig.ScanText("4C 8B 15 ?? ?? ?? ?? 4D 85 D2 74 58");
this.HandleItemHover = sig.ScanText("E8 ?? ?? ?? ?? 48 8B 5C 24 ?? 48 89 AE ?? ?? ?? ?? 48 89 AE ?? ?? ?? ??");
this.HandleItemOut = sig.ScanText("48 89 5C 24 ?? 57 48 83 EC 20 48 8B FA 48 8B D9 4D");
this.HandleActionHover = sig.ScanText("E8 ?? ?? ?? ?? E9 ?? ?? ?? ?? 83 F8 0F");
this.HandleActionOut = sig.ScanText("48 89 5C 24 ?? 57 48 83 EC 20 48 8B DA 48 8B F9 4D 85 C0 74 1F");
this.HandleImm = sig.ScanText("E8 ?? ?? ?? ?? 84 C0 75 10 48 83 FF 09");
this.GetMatrixSingleton = sig.ScanText("E8 ?? ?? ?? ?? 48 8D 4C 24 ?? 48 89 4c 24 ?? 4C 8D 4D ?? 4C 8D 44 24 ??");
this.ToggleUiHide = sig.ScanText("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 0F B6 B9 ?? ?? ?? ??");
this.Utf8StringFromSequence = sig.ScanText("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8D 41 22 66 C7 41 ?? ?? ?? 48 89 01 49 8B D8");
}
}