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602 lines
28 KiB
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<title>Class SeStringManager
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<article class="content wrap" id="_content" data-uid="Dalamud.Game.Chat.SeStringHandling.SeStringManager">
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<h1 id="Dalamud_Game_Chat_SeStringHandling_SeStringManager" data-uid="Dalamud.Game.Chat.SeStringHandling.SeStringManager" class="text-break">Class SeStringManager
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</h1>
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<div class="markdown level0 summary"></div>
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<div class="markdown level0 conceptual"></div>
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<div class="inheritance">
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<h5>Inheritance</h5>
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<div class="level0"><span class="xref">System.Object</span></div>
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<div class="level1"><span class="xref">SeStringManager</span></div>
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<h5>Inherited Members</h5>
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<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.Chat.SeStringHandling.html">Dalamud.Game.Chat.SeStringHandling</a></h6>
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<h6><strong>Assembly</strong>: Dalamud.dll</h6>
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<h5 id="Dalamud_Game_Chat_SeStringHandling_SeStringManager_syntax">Syntax</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public class SeStringManager</code></pre>
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</div>
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<h3 id="constructors">Constructors
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</h3>
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<span class="small pull-right mobile-hide">
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<span class="divider">|</span>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_SeStringManager__ctor_Dalamud_Data_DataManager_.md&value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.SeStringManager.%23ctor(Dalamud.Data.DataManager)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<span class="small pull-right mobile-hide">
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<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/SeStringManager.cs/#L18">View Source</a>
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</span>
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<a id="Dalamud_Game_Chat_SeStringHandling_SeStringManager__ctor_" data-uid="Dalamud.Game.Chat.SeStringHandling.SeStringManager.#ctor*"></a>
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<h4 id="Dalamud_Game_Chat_SeStringHandling_SeStringManager__ctor_Dalamud_Data_DataManager_" data-uid="Dalamud.Game.Chat.SeStringHandling.SeStringManager.#ctor(Dalamud.Data.DataManager)">SeStringManager(DataManager)</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public SeStringManager(DataManager Data)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Name</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><a class="xref" href="Dalamud.Data.DataManager.html">DataManager</a></td>
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<td><span class="parametername">Data</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h3 id="methods">Methods
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</h3>
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<span class="small pull-right mobile-hide">
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<span class="divider">|</span>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_SeStringManager_CreateItemLink_Lumina_Excel_GeneratedSheets_Item_System_Boolean_System_String_.md&value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.SeStringManager.CreateItemLink(Lumina.Excel.GeneratedSheets.Item%2CSystem.Boolean%2CSystem.String)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<span class="small pull-right mobile-hide">
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<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/SeStringManager.cs/#L84">View Source</a>
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</span>
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<a id="Dalamud_Game_Chat_SeStringHandling_SeStringManager_CreateItemLink_" data-uid="Dalamud.Game.Chat.SeStringHandling.SeStringManager.CreateItemLink*"></a>
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<h4 id="Dalamud_Game_Chat_SeStringHandling_SeStringManager_CreateItemLink_Lumina_Excel_GeneratedSheets_Item_System_Boolean_System_String_" data-uid="Dalamud.Game.Chat.SeStringHandling.SeStringManager.CreateItemLink(Lumina.Excel.GeneratedSheets.Item,System.Boolean,System.String)">CreateItemLink(Item, Boolean, String)</h4>
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<div class="markdown level1 summary"><p>Creates an SeString representing an entire Payload chain that can be used to link an item in the chat log.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public SeString CreateItemLink(Item item, bool isHQ, string displayNameOverride = null)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Name</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">Lumina.Excel.GeneratedSheets.Item</span></td>
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<td><span class="parametername">item</span></td>
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<td><p>The Lumina Item to link.</p>
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</td>
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</tr>
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<tr>
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<td><span class="xref">System.Boolean</span></td>
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<td><span class="parametername">isHQ</span></td>
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<td><p>Whether to link the high-quality variant of the item.</p>
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</td>
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</tr>
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<tr>
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<td><span class="xref">System.String</span></td>
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<td><span class="parametername">displayNameOverride</span></td>
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<td><p>An optional name override to display, instead of the actual item name.</p>
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</td>
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</tr>
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</tbody>
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</table>
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<h5 class="returns">Returns</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.SeString.html">SeString</a></td>
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<td><p>An SeString containing all the payloads necessary to display an item link in the chat log.</p>
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</td>
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</tr>
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</tbody>
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</table>
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<span class="small pull-right mobile-hide">
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<span class="divider">|</span>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_SeStringManager_CreateItemLink_System_UInt32_System_Boolean_System_String_.md&value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.SeStringManager.CreateItemLink(System.UInt32%2CSystem.Boolean%2CSystem.String)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
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<span class="small pull-right mobile-hide">
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<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/SeStringManager.cs/#L52">View Source</a>
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</span>
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<a id="Dalamud_Game_Chat_SeStringHandling_SeStringManager_CreateItemLink_" data-uid="Dalamud.Game.Chat.SeStringHandling.SeStringManager.CreateItemLink*"></a>
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<h4 id="Dalamud_Game_Chat_SeStringHandling_SeStringManager_CreateItemLink_System_UInt32_System_Boolean_System_String_" data-uid="Dalamud.Game.Chat.SeStringHandling.SeStringManager.CreateItemLink(System.UInt32,System.Boolean,System.String)">CreateItemLink(UInt32, Boolean, String)</h4>
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<div class="markdown level1 summary"><p>Creates an SeString representing an entire Payload chain that can be used to link an item in the chat log.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public SeString CreateItemLink(uint itemId, bool isHQ, string displayNameOverride = null)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Name</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">System.UInt32</span></td>
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<td><span class="parametername">itemId</span></td>
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<td><p>The id of the item to link.</p>
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</td>
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</tr>
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<tr>
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<td><span class="xref">System.Boolean</span></td>
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<td><span class="parametername">isHQ</span></td>
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<td><p>Whether to link the high-quality variant of the item.</p>
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</td>
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</tr>
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<tr>
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<td><span class="xref">System.String</span></td>
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<td><span class="parametername">displayNameOverride</span></td>
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<td><p>An optional name override to display, instead of the actual item name.</p>
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</td>
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</tr>
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</tbody>
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</table>
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<h5 class="returns">Returns</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.SeString.html">SeString</a></td>
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<td><p>An SeString containing all the payloads necessary to display an item link in the chat log.</p>
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</td>
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</tr>
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</tbody>
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</table>
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<span class="small pull-right mobile-hide">
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<span class="divider">|</span>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_SeStringManager_CreateMapLink_System_String_System_Single_System_Single_System_Single_.md&value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.SeStringManager.CreateMapLink(System.String%2CSystem.Single%2CSystem.Single%2CSystem.Single)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
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<span class="small pull-right mobile-hide">
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<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/SeStringManager.cs/#L140">View Source</a>
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</span>
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<a id="Dalamud_Game_Chat_SeStringHandling_SeStringManager_CreateMapLink_" data-uid="Dalamud.Game.Chat.SeStringHandling.SeStringManager.CreateMapLink*"></a>
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<h4 id="Dalamud_Game_Chat_SeStringHandling_SeStringManager_CreateMapLink_System_String_System_Single_System_Single_System_Single_" data-uid="Dalamud.Game.Chat.SeStringHandling.SeStringManager.CreateMapLink(System.String,System.Single,System.Single,System.Single)">CreateMapLink(String, Single, Single, Single)</h4>
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<div class="markdown level1 summary"><p>Creates an SeString representing an entire Payload chain that can be used to link a map position in the chat log, matching a specified zone name.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public SeString CreateMapLink(string placeName, float xCoord, float yCoord, float fudgeFactor = 0.05F)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Name</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">System.String</span></td>
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<td><span class="parametername">placeName</span></td>
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<td><p>The name of the location for this link. This should be exactly the name as seen in a displayed map link in-game for the same zone.</p>
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</td>
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</tr>
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<tr>
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<td><span class="xref">System.Single</span></td>
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<td><span class="parametername">xCoord</span></td>
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<td><p>The human-readable x-coordinate for this link.</p>
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</td>
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</tr>
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<tr>
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<td><span class="xref">System.Single</span></td>
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<td><span class="parametername">yCoord</span></td>
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<td><p>The human-readable y-coordinate for this link.</p>
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</td>
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</tr>
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<tr>
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<td><span class="xref">System.Single</span></td>
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<td><span class="parametername">fudgeFactor</span></td>
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<td><p>An optional offset to account for rounding and truncation errors; it is best to leave this untouched in most cases.</p>
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</td>
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</tr>
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</tbody>
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</table>
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<h5 class="returns">Returns</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.SeString.html">SeString</a></td>
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<td><p>An SeString containing all of the payloads necessary to display a map link in the chat log.</p>
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</td>
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</tr>
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</tbody>
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</table>
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<span class="small pull-right mobile-hide">
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<span class="divider">|</span>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_SeStringManager_CreateMapLink_System_UInt32_System_UInt32_System_Int32_System_Int32_.md&value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.SeStringManager.CreateMapLink(System.UInt32%2CSystem.UInt32%2CSystem.Int32%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
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<span class="small pull-right mobile-hide">
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<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/SeStringManager.cs/#L89">View Source</a>
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</span>
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<a id="Dalamud_Game_Chat_SeStringHandling_SeStringManager_CreateMapLink_" data-uid="Dalamud.Game.Chat.SeStringHandling.SeStringManager.CreateMapLink*"></a>
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<h4 id="Dalamud_Game_Chat_SeStringHandling_SeStringManager_CreateMapLink_System_UInt32_System_UInt32_System_Int32_System_Int32_" data-uid="Dalamud.Game.Chat.SeStringHandling.SeStringManager.CreateMapLink(System.UInt32,System.UInt32,System.Int32,System.Int32)">CreateMapLink(UInt32, UInt32, Int32, Int32)</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public SeString CreateMapLink(uint territoryId, uint mapId, int rawX, int rawY)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Name</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">System.UInt32</span></td>
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<td><span class="parametername">territoryId</span></td>
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<td></td>
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</tr>
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<tr>
|
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<td><span class="xref">System.UInt32</span></td>
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<td><span class="parametername">mapId</span></td>
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<td></td>
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</tr>
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<tr>
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<td><span class="xref">System.Int32</span></td>
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<td><span class="parametername">rawX</span></td>
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<td></td>
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</tr>
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<tr>
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<td><span class="xref">System.Int32</span></td>
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<td><span class="parametername">rawY</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h5 class="returns">Returns</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
|
|
<th>Description</th>
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|
</tr>
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</thead>
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<tbody>
|
|
<tr>
|
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<td><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.SeString.html">SeString</a></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<span class="small pull-right mobile-hide">
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<span class="divider">|</span>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_SeStringManager_CreateMapLink_System_UInt32_System_UInt32_System_Single_System_Single_System_Single_.md&value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.SeStringManager.CreateMapLink(System.UInt32%2CSystem.UInt32%2CSystem.Single%2CSystem.Single%2CSystem.Single)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
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<span class="small pull-right mobile-hide">
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<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/SeStringManager.cs/#L115">View Source</a>
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</span>
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<a id="Dalamud_Game_Chat_SeStringHandling_SeStringManager_CreateMapLink_" data-uid="Dalamud.Game.Chat.SeStringHandling.SeStringManager.CreateMapLink*"></a>
|
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<h4 id="Dalamud_Game_Chat_SeStringHandling_SeStringManager_CreateMapLink_System_UInt32_System_UInt32_System_Single_System_Single_System_Single_" data-uid="Dalamud.Game.Chat.SeStringHandling.SeStringManager.CreateMapLink(System.UInt32,System.UInt32,System.Single,System.Single,System.Single)">CreateMapLink(UInt32, UInt32, Single, Single, Single)</h4>
|
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<div class="markdown level1 summary"><p>Creates an SeString representing an entire Payload chain that can be used to link a map position in the chat log.</p>
|
|
</div>
|
|
<div class="markdown level1 conceptual"></div>
|
|
<h5 class="decalaration">Declaration</h5>
|
|
<div class="codewrapper">
|
|
<pre><code class="lang-csharp hljs">public SeString CreateMapLink(uint territoryId, uint mapId, float xCoord, float yCoord, float fudgeFactor = 0.05F)</code></pre>
|
|
</div>
|
|
<h5 class="parameters">Parameters</h5>
|
|
<table class="table table-bordered table-striped table-condensed">
|
|
<thead>
|
|
<tr>
|
|
<th>Type</th>
|
|
<th>Name</th>
|
|
<th>Description</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><span class="xref">System.UInt32</span></td>
|
|
<td><span class="parametername">territoryId</span></td>
|
|
<td><p>The id of the TerritoryType for this map link.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span class="xref">System.UInt32</span></td>
|
|
<td><span class="parametername">mapId</span></td>
|
|
<td><p>The id of the Map for this map link.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span class="xref">System.Single</span></td>
|
|
<td><span class="parametername">xCoord</span></td>
|
|
<td><p>The human-readable x-coordinate for this link.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span class="xref">System.Single</span></td>
|
|
<td><span class="parametername">yCoord</span></td>
|
|
<td><p>The human-readable y-coordinate for this link.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><span class="xref">System.Single</span></td>
|
|
<td><span class="parametername">fudgeFactor</span></td>
|
|
<td><p>An optional offset to account for rounding and truncation errors; it is best to leave this untouched in most cases.</p>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<h5 class="returns">Returns</h5>
|
|
<table class="table table-bordered table-striped table-condensed">
|
|
<thead>
|
|
<tr>
|
|
<th>Type</th>
|
|
<th>Description</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.SeString.html">SeString</a></td>
|
|
<td><p>An SeString containing all of the payloads necessary to display a map link in the chat log.</p>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<span class="small pull-right mobile-hide">
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|
<span class="divider">|</span>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_SeStringManager_Parse_System_Byte___.md&value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.SeStringManager.Parse(System.Byte%5B%5D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
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<span class="small pull-right mobile-hide">
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<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/SeStringManager.cs/#L27">View Source</a>
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|
</span>
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|
<a id="Dalamud_Game_Chat_SeStringHandling_SeStringManager_Parse_" data-uid="Dalamud.Game.Chat.SeStringHandling.SeStringManager.Parse*"></a>
|
|
<h4 id="Dalamud_Game_Chat_SeStringHandling_SeStringManager_Parse_System_Byte___" data-uid="Dalamud.Game.Chat.SeStringHandling.SeStringManager.Parse(System.Byte[])">Parse(Byte[])</h4>
|
|
<div class="markdown level1 summary"><p>Parse a binary game message into an SeString.</p>
|
|
</div>
|
|
<div class="markdown level1 conceptual"></div>
|
|
<h5 class="decalaration">Declaration</h5>
|
|
<div class="codewrapper">
|
|
<pre><code class="lang-csharp hljs">public SeString Parse(byte[] bytes)</code></pre>
|
|
</div>
|
|
<h5 class="parameters">Parameters</h5>
|
|
<table class="table table-bordered table-striped table-condensed">
|
|
<thead>
|
|
<tr>
|
|
<th>Type</th>
|
|
<th>Name</th>
|
|
<th>Description</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><span class="xref">System.Byte</span>[]</td>
|
|
<td><span class="parametername">bytes</span></td>
|
|
<td><p>Binary message payload data in SE's internal format.</p>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<h5 class="returns">Returns</h5>
|
|
<table class="table table-bordered table-striped table-condensed">
|
|
<thead>
|
|
<tr>
|
|
<th>Type</th>
|
|
<th>Description</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.SeString.html">SeString</a></td>
|
|
<td><p>An SeString containing parsed Payload objects for each payload in the data.</p>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
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<span class="small pull-right mobile-hide">
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<span class="divider">|</span>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_SeStringManager_TextArrowPayloads.md&value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.SeStringManager.TextArrowPayloads%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<span class="small pull-right mobile-hide">
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<a href="https://github.com/goatcorp/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/SeStringManager.cs/#L166">View Source</a>
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</span>
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<a id="Dalamud_Game_Chat_SeStringHandling_SeStringManager_TextArrowPayloads_" data-uid="Dalamud.Game.Chat.SeStringHandling.SeStringManager.TextArrowPayloads*"></a>
|
|
<h4 id="Dalamud_Game_Chat_SeStringHandling_SeStringManager_TextArrowPayloads" data-uid="Dalamud.Game.Chat.SeStringHandling.SeStringManager.TextArrowPayloads">TextArrowPayloads()</h4>
|
|
<div class="markdown level1 summary"><p>Creates a list of Payloads necessary to display the arrow link marker icon in chat
|
|
with the appropriate glow and coloring.</p>
|
|
</div>
|
|
<div class="markdown level1 conceptual"></div>
|
|
<h5 class="decalaration">Declaration</h5>
|
|
<div class="codewrapper">
|
|
<pre><code class="lang-csharp hljs">public List<Payload> TextArrowPayloads()</code></pre>
|
|
</div>
|
|
<h5 class="returns">Returns</h5>
|
|
<table class="table table-bordered table-striped table-condensed">
|
|
<thead>
|
|
<tr>
|
|
<th>Type</th>
|
|
<th>Description</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><span class="xref">System.Collections.Generic.List</span><<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html">Payload</a>></td>
|
|
<td><p>A list of all the payloads required to insert the link marker.</p>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
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</article>
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</div>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_SeStringManager.md&value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.SeStringManager%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A" class="contribution-link">Improve this Doc</a>
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