mirror of
https://github.com/goatcorp/Dalamud.git
synced 2026-02-15 04:17:43 +01:00
* Use new Lock objects * Fix CA1513: Use ObjectDisposedException.ThrowIf * Fix CA1860: Avoid using 'Enumerable.Any()' extension method * Fix IDE0028: Use collection initializers or expressions * Fix CA2263: Prefer generic overload when type is known * Fix CA1862: Use the 'StringComparison' method overloads to perform case-insensitive string comparisons * Fix IDE0270: Null check can be simplified * Fix IDE0280: Use 'nameof' * Fix IDE0009: Add '.this' * Fix IDE0007: Use 'var' instead of explicit type * Fix IDE0062: Make local function static * Fix CA1859: Use concrete types when possible for improved performance * Fix IDE0066: Use switch expression Only applied to where it doesn't look horrendous. * Use is over switch * Fix CA1847: Use String.Contains(char) instead of String.Contains(string) with single characters * Fix SYSLIB1045: Use 'GeneratedRegexAttribute' to generate the regular expression implementation at compile-time. * Fix CA1866: Use 'string.EndsWith(char)' instead of 'string.EndsWith(string)' when you have a string with a single char * Fix IDE0057: Substring can be simplified * Fix IDE0059: Remove unnecessary value assignment * Fix CA1510: Use ArgumentNullException throw helper * Fix IDE0300: Use collection expression for array * Fix IDE0250: Struct can be made 'readonly' * Fix IDE0018: Inline variable declaration * Fix CA1850: Prefer static HashData method over ComputeHash * Fi CA1872: Prefer 'Convert.ToHexString' and 'Convert.ToHexStringLower' over call chains based on 'BitConverter.ToString' * Update ModuleLog instantiations * Organize usings
45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
using System.Collections.Generic;
|
|
using System.Reflection;
|
|
|
|
using Dalamud.Game.ClientState.JobGauge.Types;
|
|
using Dalamud.IoC;
|
|
using Dalamud.IoC.Internal;
|
|
using Dalamud.Plugin.Services;
|
|
|
|
using CSJobGaugeManager = FFXIVClientStructs.FFXIV.Client.Game.JobGaugeManager;
|
|
|
|
namespace Dalamud.Game.ClientState.JobGauge;
|
|
|
|
/// <summary>
|
|
/// This class converts in-memory Job gauge data to structs.
|
|
/// </summary>
|
|
[PluginInterface]
|
|
[ServiceManager.EarlyLoadedService]
|
|
#pragma warning disable SA1015
|
|
[ResolveVia<IJobGauges>]
|
|
#pragma warning restore SA1015
|
|
internal class JobGauges : IServiceType, IJobGauges
|
|
{
|
|
private Dictionary<Type, JobGaugeBase> cache = [];
|
|
|
|
[ServiceManager.ServiceConstructor]
|
|
private JobGauges()
|
|
{
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public unsafe IntPtr Address => (nint)(&CSJobGaugeManager.Instance()->EmptyGauge);
|
|
|
|
/// <inheritdoc/>
|
|
public T Get<T>() where T : JobGaugeBase
|
|
{
|
|
// This is cached to mitigate the effects of using activator for instantiation.
|
|
// Since the gauge itself reads from live memory, there isn't much downside to doing this.
|
|
if (!this.cache.TryGetValue(typeof(T), out var gauge))
|
|
{
|
|
gauge = this.cache[typeof(T)] = (T)Activator.CreateInstance(typeof(T), BindingFlags.NonPublic | BindingFlags.Instance, null, [this.Address], null);
|
|
}
|
|
|
|
return (T)gauge;
|
|
}
|
|
}
|