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* Use new Lock objects * Fix CA1513: Use ObjectDisposedException.ThrowIf * Fix CA1860: Avoid using 'Enumerable.Any()' extension method * Fix IDE0028: Use collection initializers or expressions * Fix CA2263: Prefer generic overload when type is known * Fix CA1862: Use the 'StringComparison' method overloads to perform case-insensitive string comparisons * Fix IDE0270: Null check can be simplified * Fix IDE0280: Use 'nameof' * Fix IDE0009: Add '.this' * Fix IDE0007: Use 'var' instead of explicit type * Fix IDE0062: Make local function static * Fix CA1859: Use concrete types when possible for improved performance * Fix IDE0066: Use switch expression Only applied to where it doesn't look horrendous. * Use is over switch * Fix CA1847: Use String.Contains(char) instead of String.Contains(string) with single characters * Fix SYSLIB1045: Use 'GeneratedRegexAttribute' to generate the regular expression implementation at compile-time. * Fix CA1866: Use 'string.EndsWith(char)' instead of 'string.EndsWith(string)' when you have a string with a single char * Fix IDE0057: Substring can be simplified * Fix IDE0059: Remove unnecessary value assignment * Fix CA1510: Use ArgumentNullException throw helper * Fix IDE0300: Use collection expression for array * Fix IDE0250: Struct can be made 'readonly' * Fix IDE0018: Inline variable declaration * Fix CA1850: Prefer static HashData method over ComputeHash * Fi CA1872: Prefer 'Convert.ToHexString' and 'Convert.ToHexStringLower' over call chains based on 'BitConverter.ToString' * Update ModuleLog instantiations * Organize usings
111 lines
3.3 KiB
C#
111 lines
3.3 KiB
C#
using Dalamud.Bindings.ImGui;
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using Dalamud.Game.ClientState.Buddy;
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using Dalamud.Utility;
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namespace Dalamud.Interface.Internal.Windows.Data.Widgets;
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/// <summary>
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/// Widget for displaying data about the Buddy List.
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/// </summary>
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internal class BuddyListWidget : IDataWindowWidget
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{
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private bool resolveGameData;
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/// <inheritdoc/>
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public bool Ready { get; set; }
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/// <inheritdoc/>
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public string[]? CommandShortcuts { get; init; } = ["buddy", "buddylist"];
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/// <inheritdoc/>
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public string DisplayName { get; init; } = "Buddy List";
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/// <inheritdoc/>
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public void Load()
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{
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this.Ready = true;
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}
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/// <inheritdoc/>
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public void Draw()
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{
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var buddyList = Service<BuddyList>.Get();
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ImGui.Checkbox("Resolve GameData"u8, ref this.resolveGameData);
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{
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var member = buddyList.CompanionBuddy;
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if (member == null)
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{
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ImGui.Text("[Companion] null"u8);
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}
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else
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{
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ImGui.Text($"[Companion] {member.Address.ToInt64():X} - {member.EntityId} - {member.DataID}");
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if (this.resolveGameData)
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{
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var gameObject = member.GameObject;
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if (gameObject == null)
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{
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ImGui.Text("GameObject was null"u8);
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}
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else
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{
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Util.PrintGameObject(gameObject, "-", this.resolveGameData);
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}
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}
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}
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}
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{
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var member = buddyList.PetBuddy;
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if (member == null)
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{
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ImGui.Text("[Pet] null"u8);
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}
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else
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{
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ImGui.Text($"[Pet] {member.Address.ToInt64():X} - {member.EntityId} - {member.DataID}");
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if (this.resolveGameData)
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{
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var gameObject = member.GameObject;
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if (gameObject == null)
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{
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ImGui.Text("GameObject was null"u8);
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}
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else
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{
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Util.PrintGameObject(gameObject, "-", this.resolveGameData);
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}
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}
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}
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}
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{
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var count = buddyList.Length;
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if (count == 0)
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{
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ImGui.Text("[BattleBuddy] None present"u8);
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}
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else
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{
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for (var i = 0; i < count; i++)
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{
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var member = buddyList[i];
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ImGui.Text($"[BattleBuddy] [{i}] {member?.Address.ToInt64():X} - {member?.EntityId} - {member?.DataID}");
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if (this.resolveGameData)
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{
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var gameObject = member?.GameObject;
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if (gameObject == null)
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{
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ImGui.Text("GameObject was null"u8);
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}
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else
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{
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Util.PrintGameObject(gameObject, "-", this.resolveGameData);
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}
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}
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}
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}
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}
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}
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}
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