mirror of
https://github.com/goatcorp/Dalamud.git
synced 2026-02-17 13:27:43 +01:00
* Use new Lock objects * Fix CA1513: Use ObjectDisposedException.ThrowIf * Fix CA1860: Avoid using 'Enumerable.Any()' extension method * Fix IDE0028: Use collection initializers or expressions * Fix CA2263: Prefer generic overload when type is known * Fix CA1862: Use the 'StringComparison' method overloads to perform case-insensitive string comparisons * Fix IDE0270: Null check can be simplified * Fix IDE0280: Use 'nameof' * Fix IDE0009: Add '.this' * Fix IDE0007: Use 'var' instead of explicit type * Fix IDE0062: Make local function static * Fix CA1859: Use concrete types when possible for improved performance * Fix IDE0066: Use switch expression Only applied to where it doesn't look horrendous. * Use is over switch * Fix CA1847: Use String.Contains(char) instead of String.Contains(string) with single characters * Fix SYSLIB1045: Use 'GeneratedRegexAttribute' to generate the regular expression implementation at compile-time. * Fix CA1866: Use 'string.EndsWith(char)' instead of 'string.EndsWith(string)' when you have a string with a single char * Fix IDE0057: Substring can be simplified * Fix IDE0059: Remove unnecessary value assignment * Fix CA1510: Use ArgumentNullException throw helper * Fix IDE0300: Use collection expression for array * Fix IDE0250: Struct can be made 'readonly' * Fix IDE0018: Inline variable declaration * Fix CA1850: Prefer static HashData method over ComputeHash * Fi CA1872: Prefer 'Convert.ToHexString' and 'Convert.ToHexStringLower' over call chains based on 'BitConverter.ToString' * Update ModuleLog instantiations * Organize usings
56 lines
1.3 KiB
C#
56 lines
1.3 KiB
C#
using Dalamud.Bindings.ImGui;
|
|
using Dalamud.Game.ClientState.Conditions;
|
|
using Dalamud.Utility;
|
|
|
|
namespace Dalamud.Interface.Internal.Windows.Data.Widgets;
|
|
|
|
/// <summary>
|
|
/// Widget for displaying current character condition flags.
|
|
/// </summary>
|
|
internal class ConditionWidget : IDataWindowWidget
|
|
{
|
|
/// <inheritdoc/>
|
|
public bool Ready { get; set; }
|
|
|
|
/// <inheritdoc/>
|
|
public string[]? CommandShortcuts { get; init; } = ["condition"];
|
|
|
|
/// <inheritdoc/>
|
|
public string DisplayName { get; init; } = "Condition";
|
|
|
|
/// <inheritdoc/>
|
|
public void Load()
|
|
{
|
|
this.Ready = true;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public void Draw()
|
|
{
|
|
var condition = Service<Condition>.Get();
|
|
|
|
#if DEBUG
|
|
ImGui.Text($"ptr: {Util.DescribeAddress(condition.Address)}");
|
|
#endif
|
|
|
|
ImGui.Text("Current Conditions:"u8);
|
|
ImGui.Separator();
|
|
|
|
var didAny = false;
|
|
|
|
for (var i = 0; i < Condition.MaxConditionEntries; i++)
|
|
{
|
|
var typedCondition = (ConditionFlag)i;
|
|
var cond = condition[typedCondition];
|
|
|
|
if (!cond) continue;
|
|
|
|
didAny = true;
|
|
|
|
ImGui.Text($"ID: {i} Enum: {typedCondition}");
|
|
}
|
|
|
|
if (!didAny)
|
|
ImGui.Text("None. Talk to a shop NPC or visit a market board to find out more!"u8);
|
|
}
|
|
}
|