Dalamud/Dalamud/Interface/Internal/Windows/Data/Widgets/ConditionWidget.cs
Haselnussbomber c93f04f0e4
Code cleanup (#2439)
* Use new Lock objects

* Fix CA1513: Use ObjectDisposedException.ThrowIf

* Fix CA1860: Avoid using 'Enumerable.Any()' extension method

* Fix IDE0028: Use collection initializers or expressions

* Fix CA2263: Prefer generic overload when type is known

* Fix CA1862: Use the 'StringComparison' method overloads to perform case-insensitive string comparisons

* Fix IDE0270: Null check can be simplified

* Fix IDE0280: Use 'nameof'

* Fix IDE0009: Add '.this'

* Fix IDE0007: Use 'var' instead of explicit type

* Fix IDE0062: Make local function static

* Fix CA1859: Use concrete types when possible for improved performance

* Fix IDE0066: Use switch expression

Only applied to where it doesn't look horrendous.

* Use is over switch

* Fix CA1847: Use String.Contains(char) instead of String.Contains(string) with single characters

* Fix SYSLIB1045: Use 'GeneratedRegexAttribute' to generate the regular expression implementation at compile-time.

* Fix CA1866: Use 'string.EndsWith(char)' instead of 'string.EndsWith(string)' when you have a string with a single char

* Fix IDE0057: Substring can be simplified

* Fix IDE0059: Remove unnecessary value assignment

* Fix CA1510: Use ArgumentNullException throw helper

* Fix IDE0300: Use collection expression for array

* Fix IDE0250: Struct can be made 'readonly'

* Fix IDE0018: Inline variable declaration

* Fix CA1850: Prefer static HashData method over ComputeHash

* Fi CA1872: Prefer 'Convert.ToHexString' and 'Convert.ToHexStringLower' over call chains based on 'BitConverter.ToString'

* Update ModuleLog instantiations

* Organize usings
2026-01-06 08:36:55 -08:00

56 lines
1.3 KiB
C#

using Dalamud.Bindings.ImGui;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Utility;
namespace Dalamud.Interface.Internal.Windows.Data.Widgets;
/// <summary>
/// Widget for displaying current character condition flags.
/// </summary>
internal class ConditionWidget : IDataWindowWidget
{
/// <inheritdoc/>
public bool Ready { get; set; }
/// <inheritdoc/>
public string[]? CommandShortcuts { get; init; } = ["condition"];
/// <inheritdoc/>
public string DisplayName { get; init; } = "Condition";
/// <inheritdoc/>
public void Load()
{
this.Ready = true;
}
/// <inheritdoc/>
public void Draw()
{
var condition = Service<Condition>.Get();
#if DEBUG
ImGui.Text($"ptr: {Util.DescribeAddress(condition.Address)}");
#endif
ImGui.Text("Current Conditions:"u8);
ImGui.Separator();
var didAny = false;
for (var i = 0; i < Condition.MaxConditionEntries; i++)
{
var typedCondition = (ConditionFlag)i;
var cond = condition[typedCondition];
if (!cond) continue;
didAny = true;
ImGui.Text($"ID: {i} Enum: {typedCondition}");
}
if (!didAny)
ImGui.Text("None. Talk to a shop NPC or visit a market board to find out more!"u8);
}
}