mirror of
https://github.com/goatcorp/Dalamud.git
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* wip * hacky fix for overlapping event text in profiler * move IsResumeGameAfterPluginLoad logic to PluginManager * fix some warnings * handle exceptions properly * remove ability to cancel, rename button to "hide" instead * undo Dalamud.Service refactor for now * warnings * add explainer, show which plugins are still loading * add some text if loading takes more than 3 minutes * undo wrong CS merge
53 lines
976 B
C#
53 lines
976 B
C#
namespace Dalamud.Game.ClientState.Objects.Enums;
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/// <summary>
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/// Enum describing possible status flags.
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/// </summary>
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[Flags]
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public enum StatusFlags : byte
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{
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/// <summary>
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/// No status flags set.
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/// </summary>
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None = 0,
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/// <summary>
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/// Hostile character.
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/// </summary>
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Hostile = 1,
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/// <summary>
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/// Character in combat.
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/// </summary>
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InCombat = 2,
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/// <summary>
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/// Character weapon is out.
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/// </summary>
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WeaponOut = 4,
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/// <summary>
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/// Character offhand is out.
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/// </summary>
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OffhandOut = 8,
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/// <summary>
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/// Character is a party member.
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/// </summary>
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PartyMember = 16,
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/// <summary>
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/// Character is a alliance member.
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/// </summary>
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AllianceMember = 32,
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/// <summary>
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/// Character is in friend list.
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/// </summary>
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Friend = 64,
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/// <summary>
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/// Character is casting.
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/// </summary>
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IsCasting = 128,
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}
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