Dalamud/Dalamud/Game/ClientState/Objects/Enums/StatusFlags.cs
goat 448b0d16ea
Add "loading dialog" for service init, unify blocking logic (#1779)
* wip

* hacky fix for overlapping event text in profiler

* move IsResumeGameAfterPluginLoad logic to PluginManager

* fix some warnings

* handle exceptions properly

* remove ability to cancel, rename button to "hide" instead

* undo Dalamud.Service refactor for now

* warnings

* add explainer, show which plugins are still loading

* add some text if loading takes more than 3 minutes

* undo wrong CS merge
2024-04-21 17:28:37 +02:00

53 lines
976 B
C#

namespace Dalamud.Game.ClientState.Objects.Enums;
/// <summary>
/// Enum describing possible status flags.
/// </summary>
[Flags]
public enum StatusFlags : byte
{
/// <summary>
/// No status flags set.
/// </summary>
None = 0,
/// <summary>
/// Hostile character.
/// </summary>
Hostile = 1,
/// <summary>
/// Character in combat.
/// </summary>
InCombat = 2,
/// <summary>
/// Character weapon is out.
/// </summary>
WeaponOut = 4,
/// <summary>
/// Character offhand is out.
/// </summary>
OffhandOut = 8,
/// <summary>
/// Character is a party member.
/// </summary>
PartyMember = 16,
/// <summary>
/// Character is a alliance member.
/// </summary>
AllianceMember = 32,
/// <summary>
/// Character is in friend list.
/// </summary>
Friend = 64,
/// <summary>
/// Character is casting.
/// </summary>
IsCasting = 128,
}