Dalamud/Dalamud/Game/ClientState/Objects/TargetManager.cs
goat 448b0d16ea
Add "loading dialog" for service init, unify blocking logic (#1779)
* wip

* hacky fix for overlapping event text in profiler

* move IsResumeGameAfterPluginLoad logic to PluginManager

* fix some warnings

* handle exceptions properly

* remove ability to cancel, rename button to "hide" instead

* undo Dalamud.Service refactor for now

* warnings

* add explainer, show which plugins are still loading

* add some text if loading takes more than 3 minutes

* undo wrong CS merge
2024-04-21 17:28:37 +02:00

87 lines
3 KiB
C#

using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
#pragma warning disable CS0618
namespace Dalamud.Game.ClientState.Objects;
/// <summary>
/// Get and set various kinds of targets for the player.
/// </summary>
[PluginInterface]
[InterfaceVersion("1.0")]
[ServiceManager.EarlyLoadedService]
#pragma warning disable SA1015
[ResolveVia<ITargetManager>]
#pragma warning restore SA1015
internal sealed unsafe class TargetManager : IServiceType, ITargetManager
{
[ServiceManager.ServiceDependency]
private readonly ClientState clientState = Service<ClientState>.Get();
[ServiceManager.ServiceDependency]
private readonly ObjectTable objectTable = Service<ObjectTable>.Get();
private readonly ClientStateAddressResolver address;
[ServiceManager.ServiceConstructor]
private TargetManager()
{
this.address = this.clientState.AddressResolver;
}
/// <inheritdoc/>
public IntPtr Address => this.address.TargetManager;
/// <inheritdoc/>
public GameObject? Target
{
get => this.objectTable.CreateObjectReference((IntPtr)Struct->Target);
set => Struct->Target = (FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)value?.Address;
}
/// <inheritdoc/>
public GameObject? MouseOverTarget
{
get => this.objectTable.CreateObjectReference((IntPtr)Struct->MouseOverTarget);
set => Struct->MouseOverTarget = (FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)value?.Address;
}
/// <inheritdoc/>
public GameObject? FocusTarget
{
get => this.objectTable.CreateObjectReference((IntPtr)Struct->FocusTarget);
set => Struct->FocusTarget = (FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)value?.Address;
}
/// <inheritdoc/>
public GameObject? PreviousTarget
{
get => this.objectTable.CreateObjectReference((IntPtr)Struct->PreviousTarget);
set => Struct->PreviousTarget = (FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)value?.Address;
}
/// <inheritdoc/>
public GameObject? SoftTarget
{
get => this.objectTable.CreateObjectReference((IntPtr)Struct->SoftTarget);
set => Struct->SoftTarget = (FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)value?.Address;
}
/// <inheritdoc/>
public GameObject? GPoseTarget
{
get => this.objectTable.CreateObjectReference((IntPtr)Struct->GPoseTarget);
set => Struct->GPoseTarget = (FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)value?.Address;
}
/// <inheritdoc/>
public GameObject? MouseOverNameplateTarget
{
get => this.objectTable.CreateObjectReference((IntPtr)Struct->MouseOverNameplateTarget);
set => Struct->MouseOverNameplateTarget = (FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)value?.Address;
}
private FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem* Struct => (FFXIVClientStructs.FFXIV.Client.Game.Control.TargetSystem*)this.Address;
}