Dalamud/Dalamud/Game/ClientState/Buddy/BuddyList.cs
Blair 7947b896ea
Add interfaces to non public/sealed classes referenced in public interfaces (#1808)
* Add interfaces to non public/sealed classes referenced in public interfaces

* Fixed inheritdocs + made most classes internal

* Add missing properties to IFate and Fate, fix documentation

---------

Co-authored-by: goat <16760685+goaaats@users.noreply.github.com>
2024-06-28 23:05:34 +02:00

154 lines
4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Dalamud.Plugin.Services;
using Serilog;
namespace Dalamud.Game.ClientState.Buddy;
/// <summary>
/// This collection represents the buddies present in your squadron or trust party.
/// It does not include the local player.
/// </summary>
[PluginInterface]
[ServiceManager.EarlyLoadedService]
#pragma warning disable SA1015
[ResolveVia<IBuddyList>]
#pragma warning restore SA1015
internal sealed partial class BuddyList : IServiceType, IBuddyList
{
private const uint InvalidObjectID = 0xE0000000;
[ServiceManager.ServiceDependency]
private readonly ClientState clientState = Service<ClientState>.Get();
private readonly ClientStateAddressResolver address;
[ServiceManager.ServiceConstructor]
private BuddyList()
{
this.address = this.clientState.AddressResolver;
Log.Verbose($"Buddy list address 0x{this.address.BuddyList.ToInt64():X}");
}
/// <inheritdoc/>
public int Length
{
get
{
var i = 0;
for (; i < 3; i++)
{
var addr = this.GetBattleBuddyMemberAddress(i);
var member = this.CreateBuddyMemberReference(addr);
if (member == null)
break;
}
return i;
}
}
/// <inheritdoc/>
public IBuddyMember? CompanionBuddy
{
get
{
var addr = this.GetCompanionBuddyMemberAddress();
return this.CreateBuddyMemberReference(addr);
}
}
/// <inheritdoc/>
public IBuddyMember? PetBuddy
{
get
{
var addr = this.GetPetBuddyMemberAddress();
return this.CreateBuddyMemberReference(addr);
}
}
/// <summary>
/// Gets the address of the buddy list.
/// </summary>
internal IntPtr BuddyListAddress => this.address.BuddyList;
private static int BuddyMemberSize { get; } = Marshal.SizeOf<FFXIVClientStructs.FFXIV.Client.Game.UI.Buddy.BuddyMember>();
private unsafe FFXIVClientStructs.FFXIV.Client.Game.UI.Buddy* BuddyListStruct => (FFXIVClientStructs.FFXIV.Client.Game.UI.Buddy*)this.BuddyListAddress;
/// <inheritdoc/>
public IBuddyMember? this[int index]
{
get
{
var address = this.GetBattleBuddyMemberAddress(index);
return this.CreateBuddyMemberReference(address);
}
}
/// <inheritdoc/>
public unsafe IntPtr GetCompanionBuddyMemberAddress()
{
return (IntPtr)this.BuddyListStruct->CompanionInfo.Companion;
}
/// <inheritdoc/>
public unsafe IntPtr GetPetBuddyMemberAddress()
{
return (IntPtr)this.BuddyListStruct->PetInfo.Pet;
}
/// <inheritdoc/>
public unsafe IntPtr GetBattleBuddyMemberAddress(int index)
{
if (index < 0 || index >= 3)
return IntPtr.Zero;
return (IntPtr)Unsafe.AsPointer(ref this.BuddyListStruct->BattleBuddies[index]);
}
/// <inheritdoc/>
public IBuddyMember? CreateBuddyMemberReference(IntPtr address)
{
if (this.clientState.LocalContentId == 0)
return null;
if (address == IntPtr.Zero)
return null;
var buddy = new BuddyMember(address);
if (buddy.ObjectId == InvalidObjectID)
return null;
return buddy;
}
}
/// <summary>
/// This collection represents the buddies present in your squadron or trust party.
/// </summary>
internal sealed partial class BuddyList
{
/// <inheritdoc/>
int IReadOnlyCollection<IBuddyMember>.Count => this.Length;
/// <inheritdoc/>
public IEnumerator<IBuddyMember> GetEnumerator()
{
for (var i = 0; i < this.Length; i++)
{
yield return this[i];
}
}
/// <inheritdoc/>
IEnumerator IEnumerable.GetEnumerator() => this.GetEnumerator();
}