Dalamud/Dalamud/Interface/Internal/Windows/Data/Widgets/ConditionWidget.cs
srkizer 1109e64552
Describe address for debugging, change PresentDetour viewport handling (#1943)
* Describe memory address when printed in log/debug utilities

* PresentDetour: Compare against game's internal copy of IDXGISwapChain

* Handle ReShade on_present function signature properly
2024-07-18 21:28:25 +02:00

57 lines
1.3 KiB
C#

using Dalamud.Game.ClientState.Conditions;
using Dalamud.Utility;
using ImGuiNET;
namespace Dalamud.Interface.Internal.Windows.Data.Widgets;
/// <summary>
/// Widget for displaying current character condition flags.
/// </summary>
internal class ConditionWidget : IDataWindowWidget
{
/// <inheritdoc/>
public bool Ready { get; set; }
/// <inheritdoc/>
public string[]? CommandShortcuts { get; init; } = { "condition" };
/// <inheritdoc/>
public string DisplayName { get; init; } = "Condition";
/// <inheritdoc/>
public void Load()
{
this.Ready = true;
}
/// <inheritdoc/>
public void Draw()
{
var condition = Service<Condition>.Get();
#if DEBUG
ImGui.Text($"ptr: {Util.DescribeAddress(condition.Address)}");
#endif
ImGui.Text("Current Conditions:");
ImGui.Separator();
var didAny = false;
for (var i = 0; i < Condition.MaxConditionEntries; i++)
{
var typedCondition = (ConditionFlag)i;
var cond = condition[typedCondition];
if (!cond) continue;
didAny = true;
ImGui.Text($"ID: {i} Enum: {typedCondition}");
}
if (!didAny)
ImGui.Text("None. Talk to a shop NPC or visit a market board to find out more!");
}
}