Dalamud/Dalamud/Interface/ImGuiNotification/Internal/NotificationManager.cs
Haselnussbomber c93f04f0e4
Code cleanup (#2439)
* Use new Lock objects

* Fix CA1513: Use ObjectDisposedException.ThrowIf

* Fix CA1860: Avoid using 'Enumerable.Any()' extension method

* Fix IDE0028: Use collection initializers or expressions

* Fix CA2263: Prefer generic overload when type is known

* Fix CA1862: Use the 'StringComparison' method overloads to perform case-insensitive string comparisons

* Fix IDE0270: Null check can be simplified

* Fix IDE0280: Use 'nameof'

* Fix IDE0009: Add '.this'

* Fix IDE0007: Use 'var' instead of explicit type

* Fix IDE0062: Make local function static

* Fix CA1859: Use concrete types when possible for improved performance

* Fix IDE0066: Use switch expression

Only applied to where it doesn't look horrendous.

* Use is over switch

* Fix CA1847: Use String.Contains(char) instead of String.Contains(string) with single characters

* Fix SYSLIB1045: Use 'GeneratedRegexAttribute' to generate the regular expression implementation at compile-time.

* Fix CA1866: Use 'string.EndsWith(char)' instead of 'string.EndsWith(string)' when you have a string with a single char

* Fix IDE0057: Substring can be simplified

* Fix IDE0059: Remove unnecessary value assignment

* Fix CA1510: Use ArgumentNullException throw helper

* Fix IDE0300: Use collection expression for array

* Fix IDE0250: Struct can be made 'readonly'

* Fix IDE0018: Inline variable declaration

* Fix CA1850: Prefer static HashData method over ComputeHash

* Fi CA1872: Prefer 'Convert.ToHexString' and 'Convert.ToHexStringLower' over call chains based on 'BitConverter.ToString'

* Update ModuleLog instantiations

* Organize usings
2026-01-06 08:36:55 -08:00

223 lines
8.4 KiB
C#

using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Numerics;
using Dalamud.Bindings.ImGui;
using Dalamud.Configuration.Internal;
using Dalamud.Game.Gui;
using Dalamud.Interface.GameFonts;
using Dalamud.Interface.ManagedFontAtlas;
using Dalamud.Interface.ManagedFontAtlas.Internals;
using Dalamud.Interface.Utility;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Dalamud.Plugin.Internal.Types;
using Dalamud.Plugin.Services;
namespace Dalamud.Interface.ImGuiNotification.Internal;
/// <summary>Class handling notifications/toasts in ImGui.</summary>
[ServiceManager.EarlyLoadedService]
internal class NotificationManager : INotificationManager, IInternalDisposableService
{
[ServiceManager.ServiceDependency]
private readonly GameGui gameGui = Service<GameGui>.Get();
[ServiceManager.ServiceDependency]
private readonly DalamudConfiguration configuration = Service<DalamudConfiguration>.Get();
private readonly List<ActiveNotification> notifications = [];
private readonly ConcurrentBag<ActiveNotification> pendingNotifications = [];
private NotificationPositionChooser? positionChooser;
[ServiceManager.ServiceConstructor]
private NotificationManager(FontAtlasFactory fontAtlasFactory)
{
this.PrivateAtlas = fontAtlasFactory.CreateFontAtlas(
nameof(NotificationManager),
FontAtlasAutoRebuildMode.Async);
this.IconAxisFontHandle =
this.PrivateAtlas.NewGameFontHandle(new(GameFontFamily.Axis, NotificationConstants.IconSize));
this.IconFontAwesomeFontHandle =
this.PrivateAtlas.NewDelegateFontHandle(
e => e.OnPreBuild(
tk => tk.AddFontAwesomeIconFont(new() { SizePx = NotificationConstants.IconSize })));
}
/// <summary>Gets the handle to AXIS fonts, sized for use as an icon.</summary>
public IFontHandle IconAxisFontHandle { get; }
/// <summary>Gets the handle to FontAwesome fonts, sized for use as an icon.</summary>
public IFontHandle IconFontAwesomeFontHandle { get; }
/// <summary>Gets the private atlas for use with notification windows.</summary>
private IFontAtlas PrivateAtlas { get; }
/// <summary>
/// Calculate the width to be used to draw notifications.
/// </summary>
/// <returns>The width.</returns>
public static float CalculateNotificationWidth()
{
var viewportSize = ImGuiHelpers.MainViewport.WorkSize;
var width = ImGui.CalcTextSize(NotificationConstants.NotificationWidthMeasurementString).X;
width += NotificationConstants.ScaledWindowPadding * 3;
width += NotificationConstants.ScaledIconSize;
return Math.Min(width, viewportSize.X * NotificationConstants.MaxNotificationWindowWidthWrtMainViewportWidth);
}
/// <summary>
/// Check if notifications should scroll downwards on the screen, based on the anchor position.
/// </summary>
/// <param name="anchorPosition">Where notifications are anchored to.</param>
/// <returns>A value indicating wether notifications should scroll downwards.</returns>
public static bool ShouldScrollDownwards(Vector2 anchorPosition)
{
return anchorPosition.Y < 0.5f;
}
/// <summary>
/// Choose the snap position for a notification based on the anchor position.
/// </summary>
/// <param name="anchorPosition">Where notifications are anchored to.</param>
/// <returns>The snap position.</returns>
public static NotificationSnapDirection ChooseSnapDirection(Vector2 anchorPosition)
{
if (anchorPosition.Y <= NotificationConstants.NotificationTopBottomSnapMargin)
return NotificationSnapDirection.Top;
if (anchorPosition.Y >= 1f - NotificationConstants.NotificationTopBottomSnapMargin)
return NotificationSnapDirection.Bottom;
if (anchorPosition.X <= 0.5f)
return NotificationSnapDirection.Left;
return NotificationSnapDirection.Right;
}
/// <inheritdoc/>
public void DisposeService()
{
this.PrivateAtlas.Dispose();
foreach (var n in this.pendingNotifications)
n.DisposeInternal();
foreach (var n in this.notifications)
n.DisposeInternal();
this.pendingNotifications.Clear();
this.notifications.Clear();
}
/// <inheritdoc/>
public IActiveNotification AddNotification(Notification notification)
{
var an = new ActiveNotification(notification, null);
this.pendingNotifications.Add(an);
return an;
}
/// <summary>Adds a notification originating from a plugin.</summary>
/// <param name="notification">The notification.</param>
/// <param name="plugin">The source plugin.</param>
/// <returns>The added notification.</returns>
public IActiveNotification AddNotification(Notification notification, LocalPlugin plugin)
{
var an = new ActiveNotification(notification, plugin);
this.pendingNotifications.Add(an);
return an;
}
/// <summary>Add a notification to the notification queue.</summary>
/// <param name="content">The content of the notification.</param>
/// <param name="title">The title of the notification.</param>
/// <param name="type">The type of the notification.</param>
public void AddNotification(
string content,
string? title = null,
NotificationType type = NotificationType.None) =>
this.AddNotification(
new()
{
Content = content,
Title = title,
Type = type,
});
/// <summary>Draw all currently queued notifications.</summary>
public void Draw()
{
var height = 0f;
var uiHidden = this.gameGui.GameUiHidden;
while (this.pendingNotifications.TryTake(out var newNotification))
this.notifications.Add(newNotification);
var width = CalculateNotificationWidth();
this.notifications.RemoveAll(static x => x.UpdateOrDisposeInternal());
var scrollsDownwards = ShouldScrollDownwards(this.configuration.NotificationAnchorPosition);
var snapDirection = ChooseSnapDirection(this.configuration.NotificationAnchorPosition);
foreach (var tn in this.notifications)
{
if (uiHidden && tn.RespectUiHidden)
continue;
height += tn.Draw(width, height, this.configuration.NotificationAnchorPosition, snapDirection);
height += scrollsDownwards ? -NotificationConstants.ScaledWindowGap : NotificationConstants.ScaledWindowGap;
}
this.positionChooser?.Draw();
}
/// <summary>
/// Starts the position chooser for notifications. Will block the UI until the user makes a selection.
/// </summary>
public void StartPositionChooser()
{
this.positionChooser = new NotificationPositionChooser(this.configuration);
this.positionChooser.SelectionMade += () => { this.positionChooser = null; };
}
}
/// <summary>Plugin-scoped version of a <see cref="NotificationManager"/> service.</summary>
[PluginInterface]
[ServiceManager.ScopedService]
#pragma warning disable SA1015
[ResolveVia<INotificationManager>]
#pragma warning restore SA1015
internal class NotificationManagerPluginScoped : INotificationManager, IInternalDisposableService
{
private readonly LocalPlugin localPlugin;
private readonly ConcurrentDictionary<IActiveNotification, int> notifications = new();
[ServiceManager.ServiceDependency]
private readonly NotificationManager notificationManagerService = Service<NotificationManager>.Get();
[ServiceManager.ServiceConstructor]
private NotificationManagerPluginScoped(LocalPlugin localPlugin) =>
this.localPlugin = localPlugin;
/// <inheritdoc/>
public IActiveNotification AddNotification(Notification notification)
{
var an = this.notificationManagerService.AddNotification(notification, this.localPlugin);
_ = this.notifications.TryAdd(an, 0);
an.Dismiss += a => this.notifications.TryRemove(a.Notification, out _);
return an;
}
/// <inheritdoc/>
public void DisposeService()
{
while (!this.notifications.IsEmpty)
{
foreach (var n in this.notifications.Keys)
{
this.notifications.TryRemove(n, out _);
((ActiveNotification)n).RemoveNonDalamudInvocations();
}
}
}
}