Dalamud/Dalamud/Interface/Internal/Windows/Data/Widgets/GamepadWidget.cs
Haselnussbomber c93f04f0e4
Code cleanup (#2439)
* Use new Lock objects

* Fix CA1513: Use ObjectDisposedException.ThrowIf

* Fix CA1860: Avoid using 'Enumerable.Any()' extension method

* Fix IDE0028: Use collection initializers or expressions

* Fix CA2263: Prefer generic overload when type is known

* Fix CA1862: Use the 'StringComparison' method overloads to perform case-insensitive string comparisons

* Fix IDE0270: Null check can be simplified

* Fix IDE0280: Use 'nameof'

* Fix IDE0009: Add '.this'

* Fix IDE0007: Use 'var' instead of explicit type

* Fix IDE0062: Make local function static

* Fix CA1859: Use concrete types when possible for improved performance

* Fix IDE0066: Use switch expression

Only applied to where it doesn't look horrendous.

* Use is over switch

* Fix CA1847: Use String.Contains(char) instead of String.Contains(string) with single characters

* Fix SYSLIB1045: Use 'GeneratedRegexAttribute' to generate the regular expression implementation at compile-time.

* Fix CA1866: Use 'string.EndsWith(char)' instead of 'string.EndsWith(string)' when you have a string with a single char

* Fix IDE0057: Substring can be simplified

* Fix IDE0059: Remove unnecessary value assignment

* Fix CA1510: Use ArgumentNullException throw helper

* Fix IDE0300: Use collection expression for array

* Fix IDE0250: Struct can be made 'readonly'

* Fix IDE0018: Inline variable declaration

* Fix CA1850: Prefer static HashData method over ComputeHash

* Fi CA1872: Prefer 'Convert.ToHexString' and 'Convert.ToHexStringLower' over call chains based on 'BitConverter.ToString'

* Update ModuleLog instantiations

* Organize usings
2026-01-06 08:36:55 -08:00

82 lines
2.8 KiB
C#

using Dalamud.Bindings.ImGui;
using Dalamud.Game.ClientState.GamePad;
using Dalamud.Utility;
namespace Dalamud.Interface.Internal.Windows.Data.Widgets;
/// <summary>
/// Widget for displaying gamepad info.
/// </summary>
internal class GamepadWidget : IDataWindowWidget
{
/// <inheritdoc/>
public string[]? CommandShortcuts { get; init; } = ["gamepad", "controller"];
/// <inheritdoc/>
public string DisplayName { get; init; } = "Gamepad";
/// <inheritdoc/>
public bool Ready { get; set; }
/// <inheritdoc/>
public void Load()
{
this.Ready = true;
}
/// <inheritdoc/>
public void Draw()
{
var gamepadState = Service<GamepadState>.Get();
ImGui.Text($"GamepadInput {Util.DescribeAddress(gamepadState.GamepadInputAddress)}");
#if DEBUG
if (ImGui.IsItemHovered())
ImGui.SetMouseCursor(ImGuiMouseCursor.Hand);
if (ImGui.IsItemClicked())
ImGui.SetClipboardText($"{Util.DescribeAddress(gamepadState.GamepadInputAddress)}");
#endif
this.DrawHelper(
"Buttons Raw",
(uint)gamepadState.ButtonsRaw,
gamepadState.Raw);
this.DrawHelper(
"Buttons Pressed",
(uint)gamepadState.ButtonsPressed,
gamepadState.Pressed);
this.DrawHelper(
"Buttons Repeat",
(uint)gamepadState.ButtonsRepeat,
gamepadState.Repeat);
this.DrawHelper(
"Buttons Released",
(uint)gamepadState.ButtonsReleased,
gamepadState.Released);
ImGui.Text($"LeftStick {gamepadState.LeftStick}");
ImGui.Text($"RightStick {gamepadState.RightStick}");
}
private void DrawHelper(string text, uint mask, Func<GamepadButtons, float> resolve)
{
ImGui.Text($"{text} {mask:X4}");
ImGui.Text($"DPadLeft {resolve(GamepadButtons.DpadLeft)} " +
$"DPadUp {resolve(GamepadButtons.DpadUp)} " +
$"DPadRight {resolve(GamepadButtons.DpadRight)} " +
$"DPadDown {resolve(GamepadButtons.DpadDown)} ");
ImGui.Text($"West {resolve(GamepadButtons.West)} " +
$"North {resolve(GamepadButtons.North)} " +
$"East {resolve(GamepadButtons.East)} " +
$"South {resolve(GamepadButtons.South)} ");
ImGui.Text($"L1 {resolve(GamepadButtons.L1)} " +
$"L2 {resolve(GamepadButtons.L2)} " +
$"R1 {resolve(GamepadButtons.R1)} " +
$"R2 {resolve(GamepadButtons.R2)} ");
ImGui.Text($"Select {resolve(GamepadButtons.Select)} " +
$"Start {resolve(GamepadButtons.Start)} " +
$"L3 {resolve(GamepadButtons.L3)} " +
$"R3 {resolve(GamepadButtons.R3)} ");
}
}