mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-15 21:24:16 +01:00
Modify the logic to perform all checks before proceeding to load the assembly and create an instance of the plugin - Removed `bool preloaded` in exchange to a `null` check in `pluginDef`. - Moved all checks into a common place before loading the assembly and before creating an instance. - Applicable Version check - Dalamud API check - Banned Plugins check - Checks will only be performed on raw / developer plugins. - Removed the old banned plugin code since the data is now in `bannedplugins.json`. All checks in the types foreach is removed since all the checks would had already be performed before then *(Only developer plugins has no pluginDef)* This should avoid mysterious crashes in future updates without making any major API / behavior changes.
356 lines
15 KiB
C#
356 lines
15 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Dynamic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using Dalamud.Configuration;
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using Newtonsoft.Json;
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using Serilog;
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namespace Dalamud.Plugin
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{
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/// <summary>
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/// Class responsible for loading and unloading plugins.
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/// </summary>
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internal class PluginManager
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{
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/// <summary>
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/// The current Dalamud API level, used to handle breaking changes. Only plugins with this level will be loaded.
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/// </summary>
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public const int DalamudApiLevel = 3;
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private readonly Dalamud dalamud;
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private readonly string pluginDirectory;
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private readonly string devPluginDirectory;
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private readonly PluginConfigurations pluginConfigs;
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private readonly Type interfaceType = typeof(IDalamudPlugin);
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private readonly List<BannedPlugin> bannedPlugins;
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/// <summary>
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/// Initializes a new instance of the <see cref="PluginManager"/> class.
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/// </summary>
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/// <param name="dalamud">The <see cref="Dalamud"/> instance to load plugins with.</param>
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/// <param name="pluginDirectory">The directory for regular plugins.</param>
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/// <param name="devPluginDirectory">The directory for dev plugins.</param>
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public PluginManager(Dalamud dalamud, string pluginDirectory, string devPluginDirectory)
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{
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this.dalamud = dalamud;
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this.pluginDirectory = pluginDirectory;
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this.devPluginDirectory = devPluginDirectory;
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this.Plugins =
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new List<(IDalamudPlugin Plugin, PluginDefinition Definition, DalamudPluginInterface PluginInterface,
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bool IsRaw)>();
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this.IpcSubscriptions = new List<(string SourcePluginName, string SubPluginName, Action<ExpandoObject> SubAction)>();
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this.pluginConfigs = new PluginConfigurations(Path.Combine(Path.GetDirectoryName(dalamud.StartInfo.ConfigurationPath), "pluginConfigs"));
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this.bannedPlugins = JsonConvert.DeserializeObject<List<BannedPlugin>>(
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File.ReadAllText(Path.Combine(this.dalamud.StartInfo.AssetDirectory, "UIRes", "bannedplugin.json")));
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// Try to load missing assemblies from the local directory of the requesting assembly
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// This would usually be implicit when using Assembly.Load(), but Assembly.LoadFile() doesn't do it...
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// This handler should only be invoked on things that fail regular lookups, but it *is* global to this appdomain
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AppDomain.CurrentDomain.AssemblyResolve += (object source, ResolveEventArgs e) =>
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{
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try
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{
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Log.Debug($"Resolving missing assembly {e.Name}");
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// This looks weird but I'm pretty sure it's actually correct. Pretty sure. Probably.
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var assemblyPath = Path.Combine(
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Path.GetDirectoryName(e.RequestingAssembly.Location),
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new AssemblyName(e.Name).Name + ".dll");
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if (!File.Exists(assemblyPath))
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{
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Log.Error($"Assembly not found at {assemblyPath}");
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return null;
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}
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return Assembly.LoadFrom(assemblyPath);
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}
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catch (Exception ex)
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{
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Log.Error(ex, "Could not load assembly " + e.Name);
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return null;
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}
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};
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}
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/// <summary>
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/// Gets a list of all loaded plugins.
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/// </summary>
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public List<(IDalamudPlugin Plugin, PluginDefinition Definition, DalamudPluginInterface PluginInterface, bool IsRaw)> Plugins { get; private set; }
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/// <summary>
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/// Gets a list of all IPC subscriptions.
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/// </summary>
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public List<(string SourcePluginName, string SubPluginName, Action<ExpandoObject> SubAction)> IpcSubscriptions { get; private set; }
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/// <summary>
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/// Unload all plugins.
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/// </summary>
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public void UnloadPlugins()
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{
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if (this.Plugins == null)
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return;
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for (var i = 0; i < this.Plugins.Count; i++)
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{
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this.Plugins[i].Plugin.Dispose();
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}
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this.Plugins.Clear();
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}
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/// <summary>
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/// Load all regular and dev plugins.
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/// </summary>
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public void LoadPlugins()
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{
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var loadDirectories = new List<(DirectoryInfo dirInfo, bool isRaw)>
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{
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(new DirectoryInfo(this.pluginDirectory), false),
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(new DirectoryInfo(this.devPluginDirectory), true),
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};
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var pluginDefs = new List<(FileInfo dllFile, PluginDefinition definition, bool isRaw)>();
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foreach (var (dirInfo, isRaw) in loadDirectories)
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{
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if (!dirInfo.Exists) continue;
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var pluginDlls = dirInfo.GetFiles("*.dll", SearchOption.AllDirectories).Where(x => x.Extension == ".dll");
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// Preload definitions to be able to determine load order
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foreach (var dllFile in pluginDlls)
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{
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var defJson = new FileInfo(Path.Combine(dllFile.Directory.FullName, $"{Path.GetFileNameWithoutExtension(dllFile.Name)}.json"));
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PluginDefinition def = null;
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if (defJson.Exists)
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def = JsonConvert.DeserializeObject<PluginDefinition>(File.ReadAllText(defJson.FullName));
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pluginDefs.Add((dllFile, def, isRaw));
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}
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}
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// Sort for load order - unloaded definitions have default priority of 0
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pluginDefs.Sort(
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(info1, info2) =>
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{
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var prio1 = info1.definition?.LoadPriority ?? 0;
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var prio2 = info2.definition?.LoadPriority ?? 0;
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return prio2.CompareTo(prio1);
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});
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// Pass preloaded definitions to LoadPluginFromAssembly, because we already loaded them anyways
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foreach (var (dllFile, definition, isRaw) in pluginDefs)
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{
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try
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{
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this.LoadPluginFromAssembly(dllFile, isRaw, PluginLoadReason.Boot, definition);
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}
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catch (Exception ex)
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{
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Log.Error(ex, $"Plugin load for {dllFile.FullName} failed.");
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if (ex is ReflectionTypeLoadException typeLoadException)
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{
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foreach (var exception in typeLoadException.LoaderExceptions)
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{
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Log.Error(exception, "LoaderException:");
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}
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}
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}
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}
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}
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/// <summary>
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/// Disable/unload a single plugin.
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/// </summary>
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/// <param name="definition">The plugin definition of the plugin to be disabled/unloaded.</param>
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public void DisablePlugin(PluginDefinition definition)
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{
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var thisPlugin = this.Plugins.Where(x => x.Definition != null)
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.First(x => x.Definition.InternalName == definition.InternalName);
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var outputDir = new DirectoryInfo(Path.Combine(this.pluginDirectory, definition.InternalName, definition.AssemblyVersion));
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// Need to do it with Open so the file handle gets closed immediately
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// TODO: Don't use the ".disabled" crap, do it in a config
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try
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{
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File.Open(Path.Combine(outputDir.FullName, ".disabled"), FileMode.Create).Close();
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}
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catch (Exception ex)
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{
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Log.Error(ex, "Could not create the .disabled file, disabling all versions...");
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foreach (var version in outputDir.Parent.GetDirectories())
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{
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if (!File.Exists(Path.Combine(version.FullName, ".disabled")))
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File.Open(Path.Combine(version.FullName, ".disabled"), FileMode.Create).Close();
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}
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}
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thisPlugin.Plugin.Dispose();
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this.Plugins.Remove(thisPlugin);
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}
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/// <summary>
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/// Load a plugin from an assembly.
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/// </summary>
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/// <param name="dllFile">The <see cref="FileInfo"/> associated with the main assembly of this plugin.</param>
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/// <param name="isRaw">Whether or not the plugin is a dev plugin.</param>
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/// <param name="reason">The reason this plugin was loaded.</param>
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/// <param name="pluginDef">The already loaded definition, if available</param>
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/// <returns>Whether or not the plugin was loaded successfully.</returns>
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public bool LoadPluginFromAssembly(FileInfo dllFile, bool isRaw, PluginLoadReason reason, PluginDefinition pluginDef = null)
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{
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Log.Information("Loading plugin at {0}", dllFile.Directory.FullName);
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// If this entire folder has been marked as a disabled plugin, don't even try to load anything
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var disabledFile = new FileInfo(Path.Combine(dllFile.Directory.FullName, ".disabled"));
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// should raw/dev plugins really not respect this?
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if (disabledFile.Exists && !isRaw)
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{
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Log.Information("Plugin {0} is disabled.", dllFile.FullName);
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return false;
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}
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var testingFile = new FileInfo(Path.Combine(dllFile.Directory.FullName, ".testing"));
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if (testingFile.Exists && !this.dalamud.Configuration.DoPluginTest)
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{
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Log.Information("Plugin {0} was testing, but testing is disabled.", dllFile.FullName);
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return false;
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}
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// Preloaded
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if (pluginDef == null)
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{
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// read the plugin def if present - again, fail before actually trying to load the dll if there is a problem
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var defJsonFile = new FileInfo(Path.Combine(dllFile.Directory.FullName, $"{Path.GetFileNameWithoutExtension(dllFile.Name)}.json"));
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// load the definition if it exists, even for raw/developer plugins
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if (defJsonFile.Exists)
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{
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Log.Information("Loading definition for plugin DLL {0}", dllFile.FullName);
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pluginDef =
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JsonConvert.DeserializeObject<PluginDefinition>(
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File.ReadAllText(defJsonFile.FullName));
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}
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}
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// Perform checks
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if (!isRaw)
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{
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if (pluginDef != null)
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{
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if (pluginDef.ApplicableVersion != this.dalamud.StartInfo.GameVersion &&
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pluginDef.ApplicableVersion != "any")
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{
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Log.Information("Plugin {0} has not applicable version.", dllFile.FullName);
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return false;
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}
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if (pluginDef.DalamudApiLevel < DalamudApiLevel)
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{
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Log.Error("Incompatible API level: {0}", dllFile.FullName);
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return false;
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}
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if (this.bannedPlugins.Any(x => x.Name == pluginDef.InternalName &&
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x.AssemblyVersion == pluginDef.AssemblyVersion))
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{
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Log.Error($"[PLUGINM] Banned plugin {pluginDef.InternalName} {pluginDef.AssemblyVersion}");
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return false;
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}
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}
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else
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{
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Log.Information("Plugin DLL {0} has no definition.", dllFile.FullName);
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return false;
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}
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}
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// TODO: given that it exists, the pluginDef's InternalName should probably be used
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// as the actual assembly to load
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// But plugins should also probably be loaded by directory and not by looking for every dll
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Log.Information("Loading assembly at {0}", dllFile);
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// Assembly.Load() by name here will not load multiple versions with the same name, in the case of updates
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var pluginAssembly = Assembly.LoadFile(dllFile.FullName);
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Log.Information("Loading types for {0}", pluginAssembly.FullName);
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var types = pluginAssembly.GetTypes();
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foreach (var type in types)
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{
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if (type.IsInterface || type.IsAbstract)
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{
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continue;
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}
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if (type.GetInterface(this.interfaceType.FullName) != null)
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{
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if (this.Plugins.Any(x => x.Plugin.GetType().Assembly.GetName().Name == type.Assembly.GetName().Name))
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{
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Log.Error("Duplicate plugin found: {0}", dllFile.FullName);
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return false;
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}
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Log.Verbose("Plugin CreateInstance...");
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var plugin = (IDalamudPlugin)Activator.CreateInstance(type);
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// this happens for raw plugins that don't specify a PluginDefinition - just generate a dummy one to avoid crashes anywhere
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pluginDef ??= new PluginDefinition
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{
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Author = "developer",
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Name = plugin.Name,
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InternalName = Path.GetFileNameWithoutExtension(dllFile.Name),
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AssemblyVersion = plugin.GetType().Assembly.GetName().Version.ToString(),
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Description = string.Empty,
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ApplicableVersion = "any",
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IsHide = false,
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DalamudApiLevel = DalamudApiLevel,
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};
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Log.Verbose("Plugin Initialize...");
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var dalamudInterface = new DalamudPluginInterface(this.dalamud, type.Assembly.GetName().Name, this.pluginConfigs, reason);
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plugin.Initialize(dalamudInterface);
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Log.Information("Loaded plugin: {0}", plugin.Name);
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this.Plugins.Add((plugin, pluginDef, dalamudInterface, isRaw));
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return true;
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}
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}
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Log.Information("Plugin DLL {0} has no plugin interface.", dllFile.FullName);
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return false;
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}
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/// <summary>
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/// Unload and reload all plugins.
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/// </summary>
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public void ReloadPlugins()
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{
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this.UnloadPlugins();
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this.LoadPlugins();
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}
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private class BannedPlugin
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{
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public string Name { get; set; }
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public string AssemblyVersion { get; set; }
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}
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}
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}
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