Dalamud/Dalamud/Game/ClientState/Party/PartyMember.cs
2025-11-13 19:06:18 +01:00

189 lines
4.9 KiB
C#

using System.Diagnostics.CodeAnalysis;
using System.Numerics;
using Dalamud.Data;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Game.ClientState.Statuses;
using Dalamud.Game.Text.SeStringHandling;
using Lumina.Excel;
using CSPartyMember = FFXIVClientStructs.FFXIV.Client.Game.Group.PartyMember;
namespace Dalamud.Game.ClientState.Party;
/// <summary>
/// Interface representing a party member.
/// </summary>
public interface IPartyMember : IEquatable<IPartyMember>
{
/// <summary>
/// Gets the address of this party member in memory.
/// </summary>
nint Address { get; }
/// <summary>
/// Gets a list of buffs or debuffs applied to this party member.
/// </summary>
StatusList Statuses { get; }
/// <summary>
/// Gets the position of the party member.
/// </summary>
Vector3 Position { get; }
/// <summary>
/// Gets the content ID of the party member.
/// </summary>
long ContentId { get; }
/// <summary>
/// Gets the actor ID of this party member.
/// </summary>
[Obsolete("Renamed to EntityId")]
uint ObjectId { get; }
/// <summary>
/// Gets the entity ID of this party member.
/// </summary>
uint EntityId { get; }
/// <summary>
/// Gets the actor associated with this buddy.
/// </summary>
/// <remarks>
/// This iterates the actor table, it should be used with care.
/// </remarks>
IGameObject? GameObject { get; }
/// <summary>
/// Gets the current HP of this party member.
/// </summary>
uint CurrentHP { get; }
/// <summary>
/// Gets the maximum HP of this party member.
/// </summary>
uint MaxHP { get; }
/// <summary>
/// Gets the current MP of this party member.
/// </summary>
ushort CurrentMP { get; }
/// <summary>
/// Gets the maximum MP of this party member.
/// </summary>
ushort MaxMP { get; }
/// <summary>
/// Gets the territory this party member is located in.
/// </summary>
RowRef<Lumina.Excel.Sheets.TerritoryType> Territory { get; }
/// <summary>
/// Gets the World this party member resides in.
/// </summary>
RowRef<Lumina.Excel.Sheets.World> World { get; }
/// <summary>
/// Gets the displayname of this party member.
/// </summary>
SeString Name { get; }
/// <summary>
/// Gets the sex of this party member.
/// </summary>
byte Sex { get; }
/// <summary>
/// Gets the classjob of this party member.
/// </summary>
RowRef<Lumina.Excel.Sheets.ClassJob> ClassJob { get; }
/// <summary>
/// Gets the level of this party member.
/// </summary>
byte Level { get; }
}
/// <summary>
/// This struct represents a party member in the group manager.
/// </summary>
/// <param name="ptr">A pointer to the PartyMember.</param>
internal unsafe readonly struct PartyMember(CSPartyMember* ptr) : IPartyMember
{
/// <inheritdoc/>
public nint Address => (nint)ptr;
/// <inheritdoc/>
public StatusList Statuses => new(&ptr->StatusManager);
/// <inheritdoc/>
public Vector3 Position => ptr->Position;
/// <inheritdoc/>
public long ContentId => (long)ptr->ContentId;
/// <inheritdoc/>
public uint ObjectId => ptr->EntityId;
/// <inheritdoc/>
public uint EntityId => ptr->EntityId;
/// <inheritdoc/>
public IGameObject? GameObject => Service<ObjectTable>.Get().SearchById(this.EntityId);
/// <inheritdoc/>
public uint CurrentHP => ptr->CurrentHP;
/// <inheritdoc/>
public uint MaxHP => ptr->MaxHP;
/// <inheritdoc/>
public ushort CurrentMP => ptr->CurrentMP;
/// <inheritdoc/>
public ushort MaxMP => ptr->MaxMP;
/// <inheritdoc/>
public RowRef<Lumina.Excel.Sheets.TerritoryType> Territory => LuminaUtils.CreateRef<Lumina.Excel.Sheets.TerritoryType>(ptr->TerritoryType);
/// <inheritdoc/>
public RowRef<Lumina.Excel.Sheets.World> World => LuminaUtils.CreateRef<Lumina.Excel.Sheets.World>(ptr->HomeWorld);
/// <inheritdoc/>
public SeString Name => SeString.Parse(ptr->Name);
/// <inheritdoc/>
public byte Sex => ptr->Sex;
/// <inheritdoc/>
public RowRef<Lumina.Excel.Sheets.ClassJob> ClassJob => LuminaUtils.CreateRef<Lumina.Excel.Sheets.ClassJob>(ptr->ClassJob);
/// <inheritdoc/>
public byte Level => ptr->Level;
public static bool operator ==(PartyMember x, PartyMember y) => x.Equals(y);
public static bool operator !=(PartyMember x, PartyMember y) => !(x == y);
/// <inheritdoc/>
public bool Equals(IPartyMember? other)
{
return this.EntityId == other.EntityId;
}
/// <inheritdoc/>
public override bool Equals([NotNullWhen(true)] object? obj)
{
return obj is PartyMember fate && this.Equals(fate);
}
/// <inheritdoc/>
public override int GetHashCode()
{
return this.EntityId.GetHashCode();
}
}