mirror of
https://github.com/goatcorp/Dalamud.git
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184 lines
5.8 KiB
C#
184 lines
5.8 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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using Serilog;
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namespace Dalamud.Game.ClientState.Buddy
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{
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/// <summary>
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/// This collection represents the buddies present in your squadron or trust party.
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/// It does not include the local player.
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/// </summary>
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[PluginInterface]
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[InterfaceVersion("1.0")]
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[ServiceManager.BlockingEarlyLoadedService]
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public sealed partial class BuddyList
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{
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private const uint InvalidObjectID = 0xE0000000;
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private readonly ClientStateAddressResolver address;
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[ServiceManager.ServiceConstructor]
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private BuddyList(ClientState clientState)
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{
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this.address = clientState.AddressResolver;
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Log.Verbose($"Buddy list address 0x{this.address.BuddyList.ToInt64():X}");
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}
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/// <summary>
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/// Gets the amount of battle buddies the local player has.
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/// </summary>
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public int Length
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{
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get
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{
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var i = 0;
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for (; i < 3; i++)
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{
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var addr = this.GetBattleBuddyMemberAddress(i);
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var member = this.CreateBuddyMemberReference(addr);
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if (member == null)
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break;
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}
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return i;
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}
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}
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/// <summary>
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/// Gets a value indicating whether the local player's companion is present.
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/// </summary>
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public bool CompanionBuddyPresent => this.CompanionBuddy != null;
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/// <summary>
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/// Gets a value indicating whether the local player's pet is present.
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/// </summary>
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public bool PetBuddyPresent => this.PetBuddy != null;
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/// <summary>
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/// Gets the active companion buddy.
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/// </summary>
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public BuddyMember? CompanionBuddy
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{
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get
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{
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var addr = this.GetCompanionBuddyMemberAddress();
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return this.CreateBuddyMemberReference(addr);
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}
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}
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/// <summary>
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/// Gets the active pet buddy.
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/// </summary>
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public BuddyMember? PetBuddy
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{
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get
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{
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var addr = this.GetPetBuddyMemberAddress();
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return this.CreateBuddyMemberReference(addr);
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}
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}
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/// <summary>
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/// Gets the address of the buddy list.
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/// </summary>
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internal IntPtr BuddyListAddress => this.address.BuddyList;
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private static int BuddyMemberSize { get; } = Marshal.SizeOf<FFXIVClientStructs.FFXIV.Client.Game.UI.Buddy>();
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private unsafe FFXIVClientStructs.FFXIV.Client.Game.UI.Buddy* BuddyListStruct => (FFXIVClientStructs.FFXIV.Client.Game.UI.Buddy*)this.BuddyListAddress;
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/// <summary>
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/// Gets a battle buddy at the specified spawn index.
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/// </summary>
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/// <param name="index">Spawn index.</param>
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/// <returns>A <see cref="BuddyMember"/> at the specified spawn index.</returns>
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public BuddyMember? this[int index]
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{
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get
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{
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var address = this.GetBattleBuddyMemberAddress(index);
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return this.CreateBuddyMemberReference(address);
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}
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}
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/// <summary>
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/// Gets the address of the companion buddy.
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/// </summary>
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/// <returns>The memory address of the companion buddy.</returns>
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public unsafe IntPtr GetCompanionBuddyMemberAddress()
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{
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return (IntPtr)(&this.BuddyListStruct->Companion);
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}
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/// <summary>
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/// Gets the address of the pet buddy.
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/// </summary>
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/// <returns>The memory address of the pet buddy.</returns>
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public unsafe IntPtr GetPetBuddyMemberAddress()
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{
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return (IntPtr)(&this.BuddyListStruct->Pet);
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}
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/// <summary>
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/// Gets the address of the battle buddy at the specified index of the buddy list.
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/// </summary>
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/// <param name="index">The index of the battle buddy.</param>
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/// <returns>The memory address of the battle buddy.</returns>
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public unsafe IntPtr GetBattleBuddyMemberAddress(int index)
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{
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if (index < 0 || index >= 3)
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return IntPtr.Zero;
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return (IntPtr)(this.BuddyListStruct->BattleBuddies + (index * BuddyMemberSize));
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}
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/// <summary>
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/// Create a reference to a buddy.
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/// </summary>
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/// <param name="address">The address of the buddy in memory.</param>
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/// <returns><see cref="BuddyMember"/> object containing the requested data.</returns>
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public BuddyMember? CreateBuddyMemberReference(IntPtr address)
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{
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var clientState = Service<ClientState>.Get();
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if (clientState.LocalContentId == 0)
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return null;
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if (address == IntPtr.Zero)
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return null;
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var buddy = new BuddyMember(address);
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if (buddy.ObjectId == InvalidObjectID)
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return null;
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return buddy;
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}
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}
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/// <summary>
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/// This collection represents the buddies present in your squadron or trust party.
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/// </summary>
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public sealed partial class BuddyList : IReadOnlyCollection<BuddyMember>
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{
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/// <inheritdoc/>
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int IReadOnlyCollection<BuddyMember>.Count => this.Length;
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/// <inheritdoc/>
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public IEnumerator<BuddyMember> GetEnumerator()
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{
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for (var i = 0; i < this.Length; i++)
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{
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yield return this[i];
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}
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}
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/// <inheritdoc/>
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IEnumerator IEnumerable.GetEnumerator() => this.GetEnumerator();
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}
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}
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