Dalamud/docs/api/FFXIVClientStructs.FFXIV.Client.Game.ActionManager.html
2021-08-21 22:57:51 +02:00

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<article class="content wrap" id="_content" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager">
<h1 id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager" class="text-break">Struct ActionManager
</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">System.ValueType.Equals(System.Object)</span>
</div>
<div>
<span class="xref">System.ValueType.GetHashCode()</span>
</div>
<div>
<span class="xref">System.ValueType.ToString()</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.html">FFXIVClientStructs.FFXIV.Client.Game</a></h6>
<h6><strong>Assembly</strong>: FFXIVClientStructs.dll</h6>
<h5 id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public struct ActionManager</code></pre>
</div>
<h3 id="methods">Methods
</h3>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/74556bdfe469ed66ba77d613186a0c3d6eeda88d/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_ActionManager_GetActionStatus_FFXIVClientStructs_FFXIV_Client_Game_ActionType_System_UInt32_System_UInt32_System_UInt32_System_UInt32_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.ActionManager.GetActionStatus(FFXIVClientStructs.FFXIV.Client.Game.ActionType%2CSystem.UInt32%2CSystem.UInt32%2CSystem.UInt32%2CSystem.UInt32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_GetActionStatus_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.GetActionStatus*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_GetActionStatus_FFXIVClientStructs_FFXIV_Client_Game_ActionType_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.GetActionStatus(FFXIVClientStructs.FFXIV.Client.Game.ActionType,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">GetActionStatus(ActionType, UInt32, UInt32, UInt32, UInt32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[MemberFunction(&quot;E8 ?? ?? ?? ?? 83 BC 24 ?? ?? ?? ?? ?? 8B F0&quot;)]
public uint GetActionStatus(ActionType actionType, uint actionID, uint targetID = 3758096384U, uint a4 = 1U, uint a5 = 1U)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.ActionType.html">ActionType</a></td>
<td><span class="parametername">actionType</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">actionID</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">targetID</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">a4</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">a5</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/74556bdfe469ed66ba77d613186a0c3d6eeda88d/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_ActionManager_GetAdjustedActionId_System_UInt32_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.ActionManager.GetAdjustedActionId(System.UInt32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_GetAdjustedActionId_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.GetAdjustedActionId*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_GetAdjustedActionId_System_UInt32_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.GetAdjustedActionId(System.UInt32)">GetAdjustedActionId(UInt32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[MemberFunction(&quot;E8 ?? ?? ?? ?? 8B F8 3B DF&quot;)]
public uint GetAdjustedActionId(uint actionID)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">actionID</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_GetAdjustedCastTime_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.GetAdjustedCastTime*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_GetAdjustedCastTime_FFXIVClientStructs_FFXIV_Client_Game_ActionType_System_UInt32_System_Byte_System_Byte_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.GetAdjustedCastTime(FFXIVClientStructs.FFXIV.Client.Game.ActionType,System.UInt32,System.Byte,System.Byte)">GetAdjustedCastTime(ActionType, UInt32, Byte, Byte)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[MemberFunction(&quot;E8 ?? ?? ?? ?? 33 D2 49 8B CF 66 44 0F 6E C0&quot;)]
public float GetAdjustedCastTime(ActionType actionType, uint actionID, byte a3 = 1, byte a4 = 0)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.ActionType.html">ActionType</a></td>
<td><span class="parametername">actionType</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">actionID</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Byte</span></td>
<td><span class="parametername">a3</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Byte</span></td>
<td><span class="parametername">a4</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_GetAdjustedRecastTime_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.GetAdjustedRecastTime*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_GetAdjustedRecastTime_FFXIVClientStructs_FFXIV_Client_Game_ActionType_System_UInt32_System_Byte_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.GetAdjustedRecastTime(FFXIVClientStructs.FFXIV.Client.Game.ActionType,System.UInt32,System.Byte)">GetAdjustedRecastTime(ActionType, UInt32, Byte)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[MemberFunction(&quot;E8 ?? ?? ?? ?? 8B D6 41 8B CF&quot;)]
public float GetAdjustedRecastTime(ActionType actionType, uint actionID, byte a3 = 1)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.ActionType.html">ActionType</a></td>
<td><span class="parametername">actionType</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">actionID</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Byte</span></td>
<td><span class="parametername">a3</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_GetRecastTime_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.GetRecastTime*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_GetRecastTime_FFXIVClientStructs_FFXIV_Client_Game_ActionType_System_UInt32_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.GetRecastTime(FFXIVClientStructs.FFXIV.Client.Game.ActionType,System.UInt32)">GetRecastTime(ActionType, UInt32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[MemberFunction(&quot;E8 ?? ?? ?? ?? 0F 2F C7 0F 28 7C 24&quot;)]
public float GetRecastTime(ActionType actionType, uint actionID)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.ActionType.html">ActionType</a></td>
<td><span class="parametername">actionType</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">actionID</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_GetRecastTimeElapsed_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.GetRecastTimeElapsed*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_GetRecastTimeElapsed_FFXIVClientStructs_FFXIV_Client_Game_ActionType_System_UInt32_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.GetRecastTimeElapsed(FFXIVClientStructs.FFXIV.Client.Game.ActionType,System.UInt32)">GetRecastTimeElapsed(ActionType, UInt32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[MemberFunction(&quot;E8 ?? ?? ?? ?? F3 0F 5C F0 49 8B CD&quot;)]
public float GetRecastTimeElapsed(ActionType actionType, uint actionID)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.ActionType.html">ActionType</a></td>
<td><span class="parametername">actionType</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">actionID</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_Instance_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.Instance*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_Instance" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.Instance">Instance()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[StaticAddress(&quot;48 8D 0D ?? ?? ?? ?? 33 C0 89 44 24 30&quot;, 0, false)]
public static ActionManager*Instance()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.html">ActionManager</a>*</td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/74556bdfe469ed66ba77d613186a0c3d6eeda88d/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_ActionManager_IsRecastTimerActive_FFXIVClientStructs_FFXIV_Client_Game_ActionType_System_UInt32_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.ActionManager.IsRecastTimerActive(FFXIVClientStructs.FFXIV.Client.Game.ActionType%2CSystem.UInt32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_IsRecastTimerActive_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.IsRecastTimerActive*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_IsRecastTimerActive_FFXIVClientStructs_FFXIV_Client_Game_ActionType_System_UInt32_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.IsRecastTimerActive(FFXIVClientStructs.FFXIV.Client.Game.ActionType,System.UInt32)">IsRecastTimerActive(ActionType, UInt32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[MemberFunction(&quot;E8 ?? ?? ?? ?? 3C 01 74 45&quot;)]
public bool IsRecastTimerActive(ActionType actionType, uint actionID)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.ActionType.html">ActionType</a></td>
<td><span class="parametername">actionType</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">actionID</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/74556bdfe469ed66ba77d613186a0c3d6eeda88d/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_ActionManager_UseAction_FFXIVClientStructs_FFXIV_Client_Game_ActionType_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.ActionManager.UseAction(FFXIVClientStructs.FFXIV.Client.Game.ActionType%2CSystem.UInt32%2CSystem.UInt32%2CSystem.UInt32%2CSystem.UInt32%2CSystem.UInt32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_UseAction_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.UseAction*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_UseAction_FFXIVClientStructs_FFXIV_Client_Game_ActionType_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.UseAction(FFXIVClientStructs.FFXIV.Client.Game.ActionType,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">UseAction(ActionType, UInt32, UInt32, UInt32, UInt32, UInt32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[MemberFunction(&quot;E8 ?? ?? ?? ?? EB 64 B1 01&quot;)]
public bool UseAction(ActionType actionType, uint actionID, uint targetID = 3758096384U, uint a4 = 0U, uint a5 = 0U, uint a6 = 0U)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.ActionType.html">ActionType</a></td>
<td><span class="parametername">actionType</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">actionID</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">targetID</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">a4</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">a5</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">a6</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/FFXIVClientStructs/new/74556bdfe469ed66ba77d613186a0c3d6eeda88d/apiSpec/new?filename=FFXIVClientStructs_FFXIV_Client_Game_ActionManager_UseActionLocation_FFXIVClientStructs_FFXIV_Client_Game_ActionType_System_UInt32_System_UInt32_FFXIVClientStructs_FFXIV_Client_Graphics_Vector3__System_UInt32_.md&amp;value=---%0Auid%3A%20FFXIVClientStructs.FFXIV.Client.Game.ActionManager.UseActionLocation(FFXIVClientStructs.FFXIV.Client.Game.ActionType%2CSystem.UInt32%2CSystem.UInt32%2CFFXIVClientStructs.FFXIV.Client.Graphics.Vector3*%2CSystem.UInt32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_UseActionLocation_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.UseActionLocation*"></a>
<h4 id="FFXIVClientStructs_FFXIV_Client_Game_ActionManager_UseActionLocation_FFXIVClientStructs_FFXIV_Client_Game_ActionType_System_UInt32_System_UInt32_FFXIVClientStructs_FFXIV_Client_Graphics_Vector3__System_UInt32_" data-uid="FFXIVClientStructs.FFXIV.Client.Game.ActionManager.UseActionLocation(FFXIVClientStructs.FFXIV.Client.Game.ActionType,System.UInt32,System.UInt32,FFXIVClientStructs.FFXIV.Client.Graphics.Vector3*,System.UInt32)">UseActionLocation(ActionType, UInt32, UInt32, Vector3*, UInt32)</h4>
<div class="markdown level1 summary"></div>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[MemberFunction(&quot;E8 ?? ?? ?? ?? 3C 01 0F 85 ?? ?? ?? ?? EB 46&quot;)]
public bool UseActionLocation(ActionType actionType, uint actionID, uint targetID = 3758096384U, Vector3*location = default(Vector3*), uint a4 = 0U)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.ActionType.html">ActionType</a></td>
<td><span class="parametername">actionType</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">actionID</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">targetID</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Graphics.Vector3.html">Vector3</a>*</td>
<td><span class="parametername">location</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td><span class="parametername">a4</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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