Dalamud/Dalamud/Dalamud.cs

161 lines
5.5 KiB
C#

using System;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Threading;
using System.Threading.Tasks;
using Dalamud.Configuration.Internal;
using Dalamud.Game;
using Dalamud.Game.Gui.Internal;
using Dalamud.Interface.Internal;
using Dalamud.Plugin.Internal;
using Dalamud.Utility;
using PInvoke;
using Serilog;
#if DEBUG
[assembly: InternalsVisibleTo("Dalamud.CorePlugin")]
#endif
[assembly: InternalsVisibleTo("Dalamud.Test")]
[assembly: InternalsVisibleTo("Dalamud.DevHelpers")]
namespace Dalamud;
/// <summary>
/// The main Dalamud class containing all subsystems.
/// </summary>
internal sealed class Dalamud : IServiceType
{
#region Internals
private readonly ManualResetEvent unloadSignal;
#endregion
/// <summary>
/// Initializes a new instance of the <see cref="Dalamud"/> class.
/// </summary>
/// <param name="info">DalamudStartInfo instance.</param>
/// <param name="configuration">The Dalamud configuration.</param>
/// <param name="mainThreadContinueEvent">Event used to signal the main thread to continue.</param>
public Dalamud(DalamudStartInfo info, DalamudConfiguration configuration, IntPtr mainThreadContinueEvent)
{
this.unloadSignal = new ManualResetEvent(false);
this.unloadSignal.Reset();
ServiceManager.InitializeProvidedServicesAndClientStructs(this, info, configuration);
if (!configuration.IsResumeGameAfterPluginLoad)
{
NativeFunctions.SetEvent(mainThreadContinueEvent);
try
{
_ = ServiceManager.InitializeEarlyLoadableServices();
}
catch (Exception e)
{
Log.Error(e, "Service initialization failure");
}
}
else
{
Task.Run(async () =>
{
try
{
var tasks = new[]
{
ServiceManager.InitializeEarlyLoadableServices(),
ServiceManager.BlockingResolved,
};
await Task.WhenAny(tasks);
var faultedTasks = tasks.Where(x => x.IsFaulted).Select(x => (Exception)x.Exception!).ToArray();
if (faultedTasks.Any())
throw new AggregateException(faultedTasks);
NativeFunctions.SetEvent(mainThreadContinueEvent);
await Task.WhenAll(tasks);
}
catch (Exception e)
{
Log.Error(e, "Service initialization failure");
Util.Fatal("Dalamud could not initialize correctly. Please report this error. \n\nThe game will continue, but you may not be able to use plugins.", "Dalamud", false);
}
finally
{
NativeFunctions.SetEvent(mainThreadContinueEvent);
}
});
}
}
/// <summary>
/// Gets location of stored assets.
/// </summary>
internal DirectoryInfo AssetDirectory => new(Service<DalamudStartInfo>.Get().AssetDirectory!);
/// <summary>
/// Queue an unload of Dalamud when it gets the chance.
/// </summary>
public void Unload()
{
Log.Information("Trigger unload");
var reportCrashesSetting = Service<DalamudConfiguration>.GetNullable()?.ReportShutdownCrashes ?? true;
var pmHasDevPlugins = Service<PluginManager>.GetNullable()?.InstalledPlugins.Any(x => x.IsDev) ?? false;
if (!reportCrashesSetting && !pmHasDevPlugins)
{
// Leaking on purpose for now
var attribs = Kernel32.SECURITY_ATTRIBUTES.Create();
Kernel32.CreateMutex(attribs, false, "DALAMUD_CRASHES_NO_MORE");
}
this.unloadSignal.Set();
}
/// <summary>
/// Wait for an unload request to start.
/// </summary>
public void WaitForUnload()
{
this.unloadSignal.WaitOne();
}
/// <summary>
/// Dispose subsystems related to plugin handling.
/// </summary>
public void DisposePlugins()
{
// this must be done before unloading interface manager, in order to do rebuild
// the correct cascaded WndProc (IME -> RawDX11Scene -> Game). Otherwise the game
// will not receive any windows messages
Service<DalamudIME>.GetNullable()?.Dispose();
// this must be done before unloading plugins, or it can cause a race condition
// due to rendering happening on another thread, where a plugin might receive
// a render call after it has been disposed, which can crash if it attempts to
// use any resources that it freed in its own Dispose method
Service<InterfaceManager>.GetNullable()?.Dispose();
Service<DalamudInterface>.GetNullable()?.Dispose();
Service<PluginManager>.GetNullable()?.Dispose();
}
/// <summary>
/// Replace the built-in exception handler with a debug one.
/// </summary>
internal void ReplaceExceptionHandler()
{
var releaseSig = "40 55 53 56 48 8D AC 24 ?? ?? ?? ?? B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 48 8B 05 ?? ?? ?? ?? 48 33 C4 48 89 85 ?? ?? ?? ?? 48 83 3D ?? ?? ?? ?? ??";
var releaseFilter = Service<SigScanner>.Get().ScanText(releaseSig);
Log.Debug($"SE debug filter at {releaseFilter.ToInt64():X}");
var oldFilter = NativeFunctions.SetUnhandledExceptionFilter(releaseFilter);
Log.Debug("Reset ExceptionFilter, old: {0}", oldFilter);
}
}