Dalamud/Dalamud/Interface/Components/ImGuiComponents.ColorPickerWithPalette.cs
ItsBexy ee63f60877
Update UIDebug2, ImGuiComponents, ImGuiHelpers (#2081)
* Update ImGuiComponents & ImGuiHelpers
Took some helper functions created for `UiDebug2`, and incorporated them into `ImGuiComponents` / `ImGuiHelpers` instead

- `IconButton()` (and its various overloads) now includes an optional size parameter
- `IconButtonSelect()` has been added, allowing a row or grid of IconButtons to serve as a radio-like input
- `HelpMarker()` now includes an optional color parameter
- `ClickToCopyText()` now includes an optional color parameter, and includes the `FontAwesome.Copy` icon in the tooltip.
- Implemented ImRaii in these files

These changes are intended not to break any existing calls in plugins or within Dalamud itself.

* Fix ambiguous overloads

* UiDebug2 Updates
- Fixed XY coordinate display
- Added AtkValue table to AddonTree display
- Restored old behaviour wherein the Addon display initially only shows the Root node and a collapsed node list
- The above should also fix the Element Selector / Search behaviour, allowing it to scroll correctly to the searched node
- Now displays field offsets for any node/component whose pointer exists in the addon struct
- Tidied up node tree headers by removing memory addresses (they're still readable in the opened tree, of course)
2024-11-14 15:36:27 -08:00

72 lines
2.5 KiB
C#

using System.Numerics;
using Dalamud.Interface.Utility;
using Dalamud.Interface.Utility.Raii;
using ImGuiNET;
namespace Dalamud.Interface.Components;
/// <summary>
/// Class containing various methods providing ImGui components.
/// </summary>
public static partial class ImGuiComponents
{
/// <summary>
/// ColorPicker with palette.
/// </summary>
/// <param name="id">Id for the color picker.</param>
/// <param name="description">The description of the color picker.</param>
/// <param name="originalColor">The current color.</param>
/// <returns>Selected color.</returns>
public static Vector4 ColorPickerWithPalette(int id, string description, Vector4 originalColor)
{
const ImGuiColorEditFlags flags = ImGuiColorEditFlags.NoSidePreview | ImGuiColorEditFlags.NoSmallPreview;
return ColorPickerWithPalette(id, description, originalColor, flags);
}
/// <summary>
/// ColorPicker with palette with color picker options.
/// </summary>
/// <param name="id">Id for the color picker.</param>
/// <param name="description">The description of the color picker.</param>
/// <param name="originalColor">The current color.</param>
/// <param name="flags">Flags to customize color picker.</param>
/// <returns>Selected color.</returns>
public static Vector4 ColorPickerWithPalette(int id, string description, Vector4 originalColor, ImGuiColorEditFlags flags)
{
var existingColor = originalColor;
var selectedColor = originalColor;
var colorPalette = ImGuiHelpers.DefaultColorPalette(36);
if (ImGui.ColorButton($"{description}###ColorPickerButton{id}", originalColor))
{
ImGui.OpenPopup($"###ColorPickerPopup{id}");
}
using var popup = ImRaii.Popup($"###ColorPickerPopup{id}");
if (popup)
{
if (ImGui.ColorPicker4($"###ColorPicker{id}", ref existingColor, flags))
{
selectedColor = existingColor;
}
for (var i = 0; i < 4; i++)
{
ImGui.Spacing();
for (var j = i * 9; j < (i * 9) + 9; j++)
{
if (ImGui.ColorButton($"###ColorPickerSwatch{id}{i}{j}", colorPalette[j]))
{
selectedColor = colorPalette[j];
}
ImGui.SameLine();
}
}
}
return selectedColor;
}
}