Dalamud/Dalamud/Hooking/Hook.cs
2021-10-26 22:10:58 +02:00

239 lines
8.5 KiB
C#

using System;
using System.Reflection;
using Dalamud.Configuration.Internal;
using Dalamud.Hooking.Internal;
using Dalamud.Memory;
using Reloaded.Hooks;
using Serilog;
namespace Dalamud.Hooking
{
/// <summary>
/// Manages a hook which can be used to intercept a call to native function.
/// This class is basically a thin wrapper around the LocalHook type to provide helper functions.
/// </summary>
/// <typeparam name="T">Delegate type to represents a function prototype. This must be the same prototype as original function do.</typeparam>
public sealed class Hook<T> : IDisposable, IDalamudHook where T : Delegate
{
private readonly IntPtr address;
private readonly Reloaded.Hooks.Definitions.IHook<T> hookImpl;
private readonly MinSharp.Hook<T> minHookImpl;
private readonly bool isMinHook;
/// <summary>
/// Initializes a new instance of the <see cref="Hook{T}"/> class.
/// Hook is not activated until Enable() method is called.
/// </summary>
/// <param name="address">A memory address to install a hook.</param>
/// <param name="detour">Callback function. Delegate must have a same original function prototype.</param>
public Hook(IntPtr address, T detour)
: this(address, detour, false)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="Hook{T}"/> class.
/// Hook is not activated until Enable() method is called.
/// Please do not use MinHook unless you have thoroughly troubleshot why Reloaded does not work.
/// </summary>
/// <param name="address">A memory address to install a hook.</param>
/// <param name="detour">Callback function. Delegate must have a same original function prototype.</param>
/// <param name="useMinHook">Use the MinHook hooking library instead of Reloaded.</param>
public Hook(IntPtr address, T detour, bool useMinHook)
{
address = HookManager.FollowJmp(address);
this.isMinHook = useMinHook || EnvironmentConfiguration.DalamudForceCoreHook;
var hasOtherHooks = HookManager.Originals.ContainsKey(address);
if (!hasOtherHooks)
{
MemoryHelper.ReadRaw(address, 0x32, out var original);
HookManager.Originals[address] = original;
}
this.address = address;
if (this.isMinHook)
{
this.minHookImpl = new MinSharp.Hook<T>(address, detour);
}
else
{
this.hookImpl = ReloadedHooks.Instance.CreateHook<T>(detour, address.ToInt64());
}
HookManager.TrackedHooks.Add(new HookInfo(this, detour, Assembly.GetCallingAssembly()));
}
/// <summary>
/// Gets a memory address of the target function.
/// </summary>
/// <exception cref="ObjectDisposedException">Hook is already disposed.</exception>
public IntPtr Address
{
get
{
this.CheckDisposed();
return this.address;
}
}
/// <summary>
/// Gets a delegate function that can be used to call the actual function as if function is not hooked yet.
/// </summary>
/// <exception cref="ObjectDisposedException">Hook is already disposed.</exception>
public T Original
{
get
{
this.CheckDisposed();
if (this.isMinHook)
{
return this.minHookImpl.Original;
}
else
{
return this.hookImpl.OriginalFunction;
}
}
}
/// <summary>
/// Gets a value indicating whether or not the hook is enabled.
/// </summary>
public bool IsEnabled
{
get
{
this.CheckDisposed();
if (this.isMinHook)
{
return this.minHookImpl.Enabled;
}
else
{
return this.hookImpl.IsHookEnabled;
}
}
}
/// <summary>
/// Gets a value indicating whether or not the hook has been disposed.
/// </summary>
public bool IsDisposed { get; private set; }
/// <summary>
/// Creates a hook. Hooking address is inferred by calling to GetProcAddress() function.
/// The hook is not activated until Enable() method is called.
/// </summary>
/// <param name="moduleName">A name of the module currently loaded in the memory. (e.g. ws2_32.dll).</param>
/// <param name="exportName">A name of the exported function name (e.g. send).</param>
/// <param name="detour">Callback function. Delegate must have a same original function prototype.</param>
/// <returns>The hook with the supplied parameters.</returns>
public static Hook<T> FromSymbol(string moduleName, string exportName, T detour)
=> FromSymbol(moduleName, exportName, detour, false);
/// <summary>
/// Creates a hook. Hooking address is inferred by calling to GetProcAddress() function.
/// The hook is not activated until Enable() method is called.
/// Please do not use MinHook unless you have thoroughly troubleshot why Reloaded does not work.
/// </summary>
/// <param name="moduleName">A name of the module currently loaded in the memory. (e.g. ws2_32.dll).</param>
/// <param name="exportName">A name of the exported function name (e.g. send).</param>
/// <param name="detour">Callback function. Delegate must have a same original function prototype.</param>
/// <param name="useMinHook">Use the MinHook hooking library instead of Reloaded.</param>
/// <returns>The hook with the supplied parameters.</returns>
public static Hook<T> FromSymbol(string moduleName, string exportName, T detour, bool useMinHook)
{
var moduleHandle = NativeFunctions.GetModuleHandleW(moduleName);
if (moduleHandle == IntPtr.Zero)
throw new Exception($"Could not get a handle to module {moduleName}");
var procAddress = NativeFunctions.GetProcAddress(moduleHandle, exportName);
if (procAddress == IntPtr.Zero)
throw new Exception($"Could not get the address of {moduleName}::{exportName}");
return new Hook<T>(procAddress, detour, useMinHook);
}
/// <summary>
/// Remove a hook from the current process.
/// </summary>
public void Dispose()
{
if (this.IsDisposed)
return;
if (this.isMinHook)
{
this.Disable();
this.minHookImpl.Dispose();
}
else
{
this.Disable();
}
this.IsDisposed = true;
}
/// <summary>
/// Starts intercepting a call to the function.
/// </summary>
public void Enable()
{
this.CheckDisposed();
if (this.isMinHook)
{
if (!this.minHookImpl.Enabled)
{
this.minHookImpl.Enable();
}
}
else
{
if (!this.hookImpl.IsHookActivated)
this.hookImpl.Activate();
if (!this.hookImpl.IsHookEnabled)
this.hookImpl.Enable();
}
}
/// <summary>
/// Stops intercepting a call to the function.
/// </summary>
public void Disable()
{
this.CheckDisposed();
if (this.isMinHook)
{
if (this.minHookImpl.Enabled)
{
this.minHookImpl.Disable();
}
}
else
{
if (!this.hookImpl.IsHookActivated)
return;
if (this.hookImpl.IsHookEnabled)
this.hookImpl.Disable();
}
}
/// <summary>
/// Check if this object has been disposed already.
/// </summary>
private void CheckDisposed()
{
if (this.IsDisposed)
{
throw new ObjectDisposedException(message: "Hook is already disposed", null);
}
}
}
}