Dalamud/Dalamud/ClientLanguage.cs
goat 448b0d16ea
Add "loading dialog" for service init, unify blocking logic (#1779)
* wip

* hacky fix for overlapping event text in profiler

* move IsResumeGameAfterPluginLoad logic to PluginManager

* fix some warnings

* handle exceptions properly

* remove ability to cancel, rename button to "hide" instead

* undo Dalamud.Service refactor for now

* warnings

* add explainer, show which plugins are still loading

* add some text if loading takes more than 3 minutes

* undo wrong CS merge
2024-04-21 17:28:37 +02:00

30 lines
616 B
C#

using Dalamud.Utility;
namespace Dalamud;
/// <summary>
/// Enum describing the language the game loads in.
/// </summary>
[Api10ToDo("Delete this, and use Dalamud.Common.ClientLanguage instead for everything.")]
public enum ClientLanguage
{
/// <summary>
/// Indicating a Japanese game client.
/// </summary>
Japanese,
/// <summary>
/// Indicating an English game client.
/// </summary>
English,
/// <summary>
/// Indicating a German game client.
/// </summary>
German,
/// <summary>
/// Indicating a French game client.
/// </summary>
French,
}