Dalamud/docs/api/Discord.Rest.GuildInfo.html
2020-03-11 21:54:11 +09:00

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<h1 id="Discord_Rest_GuildInfo" data-uid="Discord.Rest.GuildInfo" class="text-break">Struct GuildInfo
</h1>
<div class="markdown level0 summary"><p>Represents information for a guild.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">System.ValueType.Equals(System.Object)</span>
</div>
<div>
<span class="xref">System.ValueType.GetHashCode()</span>
</div>
<div>
<span class="xref">System.ValueType.ToString()</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.GetType()</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Discord.Rest.html">Discord.Rest</a></h6>
<h6><strong>Assembly</strong>: Discord.Net.Rest.dll</h6>
<h5 id="Discord_Rest_GuildInfo_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public struct GuildInfo</code></pre>
</div>
<h3 id="properties">Properties
</h3>
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<a id="Discord_Rest_GuildInfo_AfkChannelId_" data-uid="Discord.Rest.GuildInfo.AfkChannelId*"></a>
<h4 id="Discord_Rest_GuildInfo_AfkChannelId" data-uid="Discord.Rest.GuildInfo.AfkChannelId">AfkChannelId</h4>
<div class="markdown level1 summary"><p>Gets the ID of the AFK voice channel for this guild.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ulong? AfkChannelId { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Nullable</span>&lt;<span class="xref">System.UInt64</span>&gt;</td>
<td><p>A <span class="xref">System.UInt64</span> representing the snowflake identifier of the AFK voice channel; <code>null</code> if
none is set.</p>
</td>
</tr>
</tbody>
</table>
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<a id="Discord_Rest_GuildInfo_AfkTimeout_" data-uid="Discord.Rest.GuildInfo.AfkTimeout*"></a>
<h4 id="Discord_Rest_GuildInfo_AfkTimeout" data-uid="Discord.Rest.GuildInfo.AfkTimeout">AfkTimeout</h4>
<div class="markdown level1 summary"><p>Gets the amount of time (in seconds) a user must be inactive in a voice channel for until they are
automatically moved to the AFK voice channel.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int? AfkTimeout { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Nullable</span>&lt;<span class="xref">System.Int32</span>&gt;</td>
<td><p>An <span class="xref">System.Int32</span> representing the amount of time in seconds for a user to be marked as inactive
and moved into the AFK voice channel.
<code>null</code> if this is not mentioned in this entry.</p>
</td>
</tr>
</tbody>
</table>
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<a id="Discord_Rest_GuildInfo_DefaultMessageNotifications_" data-uid="Discord.Rest.GuildInfo.DefaultMessageNotifications*"></a>
<h4 id="Discord_Rest_GuildInfo_DefaultMessageNotifications" data-uid="Discord.Rest.GuildInfo.DefaultMessageNotifications">DefaultMessageNotifications</h4>
<div class="markdown level1 summary"><p>Gets the default message notifications for users who haven't explicitly set their notification settings.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public DefaultMessageNotifications? DefaultMessageNotifications { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Nullable</span>&lt;<a class="xref" href="Discord.DefaultMessageNotifications.html">DefaultMessageNotifications</a>&gt;</td>
<td><p>The default message notifications setting of this guild.
<code>null</code> if this is not mentioned in this entry.</p>
</td>
</tr>
</tbody>
</table>
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<a id="Discord_Rest_GuildInfo_EmbedChannelId_" data-uid="Discord.Rest.GuildInfo.EmbedChannelId*"></a>
<h4 id="Discord_Rest_GuildInfo_EmbedChannelId" data-uid="Discord.Rest.GuildInfo.EmbedChannelId">EmbedChannelId</h4>
<div class="markdown level1 summary"><p>Gets the ID of the widget embed channel of this guild.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ulong? EmbedChannelId { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Nullable</span>&lt;<span class="xref">System.UInt64</span>&gt;</td>
<td><p>A <span class="xref">System.UInt64</span> representing the snowflake identifier of the embedded channel found within the
widget settings of this guild; <code>null</code> if none is set.</p>
</td>
</tr>
</tbody>
</table>
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<a id="Discord_Rest_GuildInfo_ExplicitContentFilter_" data-uid="Discord.Rest.GuildInfo.ExplicitContentFilter*"></a>
<h4 id="Discord_Rest_GuildInfo_ExplicitContentFilter" data-uid="Discord.Rest.GuildInfo.ExplicitContentFilter">ExplicitContentFilter</h4>
<div class="markdown level1 summary"><p>Gets the level of content filtering applied to user's content in a Guild.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ExplicitContentFilterLevel? ExplicitContentFilter { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Nullable</span>&lt;<a class="xref" href="Discord.ExplicitContentFilterLevel.html">ExplicitContentFilterLevel</a>&gt;</td>
<td><p>The level of explicit content filtering.</p>
</td>
</tr>
</tbody>
</table>
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<a id="Discord_Rest_GuildInfo_IconHash_" data-uid="Discord.Rest.GuildInfo.IconHash*"></a>
<h4 id="Discord_Rest_GuildInfo_IconHash" data-uid="Discord.Rest.GuildInfo.IconHash">IconHash</h4>
<div class="markdown level1 summary"><p>Gets the ID of this guild's icon.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string IconHash { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><p>A string containing the identifier for the splash image; <code>null</code> if none is set.</p>
</td>
</tr>
</tbody>
</table>
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<a id="Discord_Rest_GuildInfo_IsEmbeddable_" data-uid="Discord.Rest.GuildInfo.IsEmbeddable*"></a>
<h4 id="Discord_Rest_GuildInfo_IsEmbeddable" data-uid="Discord.Rest.GuildInfo.IsEmbeddable">IsEmbeddable</h4>
<div class="markdown level1 summary"><p>Gets a value that indicates whether this guild is embeddable (i.e. can use widget).</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool? IsEmbeddable { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Nullable</span>&lt;<span class="xref">System.Boolean</span>&gt;</td>
<td><p><code>true</code> if this guild can be embedded via widgets; otherwise <code>false</code>.
<code>null</code> if this is not mentioned in this entry.</p>
</td>
</tr>
</tbody>
</table>
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<a id="Discord_Rest_GuildInfo_MfaLevel_" data-uid="Discord.Rest.GuildInfo.MfaLevel*"></a>
<h4 id="Discord_Rest_GuildInfo_MfaLevel" data-uid="Discord.Rest.GuildInfo.MfaLevel">MfaLevel</h4>
<div class="markdown level1 summary"><p>Gets the level of Multi-Factor Authentication requirements a user must fulfill before being allowed to
perform administrative actions in this guild.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public MfaLevel? MfaLevel { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Nullable</span>&lt;<a class="xref" href="Discord.MfaLevel.html">MfaLevel</a>&gt;</td>
<td><p>The level of MFA requirement.
<code>null</code> if this is not mentioned in this entry.</p>
</td>
</tr>
</tbody>
</table>
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<a id="Discord_Rest_GuildInfo_Name_" data-uid="Discord.Rest.GuildInfo.Name*"></a>
<h4 id="Discord_Rest_GuildInfo_Name" data-uid="Discord.Rest.GuildInfo.Name">Name</h4>
<div class="markdown level1 summary"><p>Gets the name of this guild.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string Name { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><p>A string containing the name of this guild.</p>
</td>
</tr>
</tbody>
</table>
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<h4 id="Discord_Rest_GuildInfo_Owner" data-uid="Discord.Rest.GuildInfo.Owner">Owner</h4>
<div class="markdown level1 summary"><p>Gets the owner of this guild.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public IUser Owner { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Discord.IUser.html">IUser</a></td>
<td><p>A user object representing the owner of this guild.</p>
</td>
</tr>
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<a id="Discord_Rest_GuildInfo_RegionId_" data-uid="Discord.Rest.GuildInfo.RegionId*"></a>
<h4 id="Discord_Rest_GuildInfo_RegionId" data-uid="Discord.Rest.GuildInfo.RegionId">RegionId</h4>
<div class="markdown level1 summary"><p>Gets the ID of the region hosting this guild's voice channels.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string RegionId { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
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<td><span class="xref">System.String</span></td>
<td></td>
</tr>
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<a id="Discord_Rest_GuildInfo_SystemChannelId_" data-uid="Discord.Rest.GuildInfo.SystemChannelId*"></a>
<h4 id="Discord_Rest_GuildInfo_SystemChannelId" data-uid="Discord.Rest.GuildInfo.SystemChannelId">SystemChannelId</h4>
<div class="markdown level1 summary"><p>Gets the ID of the channel where system messages are sent.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ulong? SystemChannelId { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Nullable</span>&lt;<span class="xref">System.UInt64</span>&gt;</td>
<td><p>A <span class="xref">System.UInt64</span> representing the snowflake identifier of the channel where system
messages are sent; <code>null</code> if none is set.</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Discord.Net/new/819a325cec923e4a817ab2f08be5c7bbe0d775d0/apiSpec/new?filename=Discord_Rest_GuildInfo_VerificationLevel.md&amp;value=---%0Auid%3A%20Discord.Rest.GuildInfo.VerificationLevel%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Discord_Rest_GuildInfo_VerificationLevel_" data-uid="Discord.Rest.GuildInfo.VerificationLevel*"></a>
<h4 id="Discord_Rest_GuildInfo_VerificationLevel" data-uid="Discord.Rest.GuildInfo.VerificationLevel">VerificationLevel</h4>
<div class="markdown level1 summary"><p>Gets the level of requirements a user must fulfill before being allowed to post messages in this guild.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public VerificationLevel? VerificationLevel { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Nullable</span>&lt;<a class="xref" href="Discord.VerificationLevel.html">VerificationLevel</a>&gt;</td>
<td><p>The level of requirements.
<code>null</code> if this is not mentioned in this entry.</p>
</td>
</tr>
</tbody>
</table>
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