Dalamud/docs/api/SDL2.SDL.SDL_PixelFormat.html
2020-03-11 21:54:11 +09:00

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<h1 id="SDL2_SDL_SDL_PixelFormat" data-uid="SDL2.SDL.SDL_PixelFormat" class="text-break">Struct SDL.SDL_PixelFormat
</h1>
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<h5>Inherited Members</h5>
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<span class="xref">System.ValueType.Equals(System.Object)</span>
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<h6><strong>Namespace</strong>: <a class="xref" href="SDL2.html">SDL2</a></h6>
<h6><strong>Assembly</strong>: SDL2-CS.dll</h6>
<h5 id="SDL2_SDL_SDL_PixelFormat_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public struct SDL_PixelFormat</code></pre>
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<h3 id="fields">Fields
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<h4 id="SDL2_SDL_SDL_PixelFormat_Aloss" data-uid="SDL2.SDL.SDL_PixelFormat.Aloss">Aloss</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public byte Aloss</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<th>Type</th>
<th>Description</th>
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<td><span class="xref">System.Byte</span></td>
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<h4 id="SDL2_SDL_SDL_PixelFormat_Amask" data-uid="SDL2.SDL.SDL_PixelFormat.Amask">Amask</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public uint Amask</code></pre>
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<th>Type</th>
<th>Description</th>
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<td><span class="xref">System.UInt32</span></td>
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<h4 id="SDL2_SDL_SDL_PixelFormat_Ashift" data-uid="SDL2.SDL.SDL_PixelFormat.Ashift">Ashift</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public byte Ashift</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<th>Type</th>
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<td><span class="xref">System.Byte</span></td>
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<h4 id="SDL2_SDL_SDL_PixelFormat_BitsPerPixel" data-uid="SDL2.SDL.SDL_PixelFormat.BitsPerPixel">BitsPerPixel</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public byte BitsPerPixel</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<th>Type</th>
<th>Description</th>
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<td><span class="xref">System.Byte</span></td>
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<h4 id="SDL2_SDL_SDL_PixelFormat_Bloss" data-uid="SDL2.SDL.SDL_PixelFormat.Bloss">Bloss</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public byte Bloss</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<th>Type</th>
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<h4 id="SDL2_SDL_SDL_PixelFormat_Bmask" data-uid="SDL2.SDL.SDL_PixelFormat.Bmask">Bmask</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public uint Bmask</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<th>Type</th>
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<td><span class="xref">System.UInt32</span></td>
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<h4 id="SDL2_SDL_SDL_PixelFormat_Bshift" data-uid="SDL2.SDL.SDL_PixelFormat.Bshift">Bshift</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public byte Bshift</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<th>Type</th>
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<td><span class="xref">System.Byte</span></td>
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<h4 id="SDL2_SDL_SDL_PixelFormat_BytesPerPixel" data-uid="SDL2.SDL.SDL_PixelFormat.BytesPerPixel">BytesPerPixel</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public byte BytesPerPixel</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<th>Type</th>
<th>Description</th>
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<td><span class="xref">System.Byte</span></td>
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<h4 id="SDL2_SDL_SDL_PixelFormat_format" data-uid="SDL2.SDL.SDL_PixelFormat.format">format</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public uint format</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<th>Type</th>
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<td><span class="xref">System.UInt32</span></td>
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<h4 id="SDL2_SDL_SDL_PixelFormat_Gloss" data-uid="SDL2.SDL.SDL_PixelFormat.Gloss">Gloss</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public byte Gloss</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<th>Type</th>
<th>Description</th>
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<td><span class="xref">System.Byte</span></td>
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<h4 id="SDL2_SDL_SDL_PixelFormat_Gmask" data-uid="SDL2.SDL.SDL_PixelFormat.Gmask">Gmask</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public uint Gmask</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<th>Type</th>
<th>Description</th>
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<td><span class="xref">System.UInt32</span></td>
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<h4 id="SDL2_SDL_SDL_PixelFormat_Gshift" data-uid="SDL2.SDL.SDL_PixelFormat.Gshift">Gshift</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public byte Gshift</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<thead>
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<th>Type</th>
<th>Description</th>
</tr>
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<td><span class="xref">System.Byte</span></td>
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<h4 id="SDL2_SDL_SDL_PixelFormat_next" data-uid="SDL2.SDL.SDL_PixelFormat.next">next</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public IntPtr next</code></pre>
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<h5 class="fieldValue">Field Value</h5>
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<thead>
<tr>
<th>Type</th>
<th>Description</th>
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<tr>
<td><span class="xref">System.IntPtr</span></td>
<td></td>
</tr>
</tbody>
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<a href="https://github.com/ff-meli/SDL2-CS/new/ab9f74cbfe71076748755ef75fc348624885beef/apiSpec/new?filename=SDL2_SDL_SDL_PixelFormat_palette.md&amp;value=---%0Auid%3A%20SDL2.SDL.SDL_PixelFormat.palette%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="SDL2_SDL_SDL_PixelFormat_palette" data-uid="SDL2.SDL.SDL_PixelFormat.palette">palette</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public IntPtr palette</code></pre>
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<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
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<td><span class="xref">System.IntPtr</span></td>
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</tr>
</tbody>
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<h4 id="SDL2_SDL_SDL_PixelFormat_refcount" data-uid="SDL2.SDL.SDL_PixelFormat.refcount">refcount</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public int refcount</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
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<td><span class="xref">System.Int32</span></td>
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<a href="https://github.com/ff-meli/SDL2-CS/new/ab9f74cbfe71076748755ef75fc348624885beef/apiSpec/new?filename=SDL2_SDL_SDL_PixelFormat_Rloss.md&amp;value=---%0Auid%3A%20SDL2.SDL.SDL_PixelFormat.Rloss%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="SDL2_SDL_SDL_PixelFormat_Rloss" data-uid="SDL2.SDL.SDL_PixelFormat.Rloss">Rloss</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public byte Rloss</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
</tbody>
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<h4 id="SDL2_SDL_SDL_PixelFormat_Rmask" data-uid="SDL2.SDL.SDL_PixelFormat.Rmask">Rmask</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public uint Rmask</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td></td>
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<h4 id="SDL2_SDL_SDL_PixelFormat_Rshift" data-uid="SDL2.SDL.SDL_PixelFormat.Rshift">Rshift</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte Rshift</code></pre>
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<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
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</tr>
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