Dalamud/Dalamud/Game/Chat/SeStringHandling/Payloads/StatusPayload.cs

71 lines
2 KiB
C#

using Lumina.Excel.GeneratedSheets;
using System;
using System.Collections.Generic;
using System.IO;
namespace Dalamud.Game.Chat.SeStringHandling.Payloads
{
/// <summary>
/// An SeString Payload representing an interactable status link.
/// </summary>
public class StatusPayload : Payload
{
public override PayloadType Type => PayloadType.Status;
private Status status;
/// <summary>
/// The Lumina Status object represented by this payload.
/// </summary>
/// <remarks>
/// Value is evaluated lazily and cached.
/// </remarks>
public Status Status
{
get
{
status ??= this.dataResolver.GetExcelSheet<Status>().GetRow(this.statusId);
return status;
}
}
private uint statusId;
internal StatusPayload() { }
/// <summary>
/// Creates a new StatusPayload for the given status id.
/// </summary>
/// <param name="statusId">The id of the Status for this link.</param>
public StatusPayload(uint statusId)
{
this.statusId = statusId;
}
public override string ToString()
{
return $"{Type} - StatusId: {statusId}, Name: {Status.Name}";
}
protected override byte[] EncodeImpl()
{
var idBytes = MakeInteger(this.statusId);
var chunkLen = idBytes.Length + 7;
var bytes = new List<byte>()
{
START_BYTE, (byte)SeStringChunkType.Interactable, (byte)chunkLen, (byte)EmbeddedInfoType.Status
};
bytes.AddRange(idBytes);
// unk
bytes.AddRange(new byte[] { 0x01, 0x01, 0xFF, 0x02, 0x20, END_BYTE });
return bytes.ToArray();
}
protected override void DecodeImpl(BinaryReader reader, long endOfStream)
{
this.statusId = GetInteger(reader);
}
}
}