mirror of
https://github.com/goatcorp/Dalamud.git
synced 2026-02-15 12:27:43 +01:00
* Revert ItemHover/ItemOut hook removal * Update delegates for HandleItemHover hooks * Fix HandleItemHoverDetour spam * Update GameGui signature comments * Use int in HandleItemOutDetour like the game does * Hook AgentItemDetail vfuncs * Add missing hook Dispose calls --------- Co-authored-by: KazWolfe <KazWolfe@users.noreply.github.com>
516 lines
18 KiB
C#
516 lines
18 KiB
C#
using System.Runtime.InteropServices;
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using Dalamud.Game.Text.SeStringHandling.Payloads;
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using Dalamud.Hooking;
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using Dalamud.Interface.Utility;
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using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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using Dalamud.Logging.Internal;
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using Dalamud.Plugin.Services;
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using Dalamud.Utility;
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using FFXIVClientStructs.FFXIV.Client.Game.Control;
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using FFXIVClientStructs.FFXIV.Client.Graphics.Kernel;
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using FFXIVClientStructs.FFXIV.Client.System.String;
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using FFXIVClientStructs.FFXIV.Client.UI;
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using FFXIVClientStructs.FFXIV.Client.UI.Agent;
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using FFXIVClientStructs.FFXIV.Common.Component.BGCollision;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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using ImGuiNET;
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using Vector2 = System.Numerics.Vector2;
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using Vector3 = System.Numerics.Vector3;
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using Vector4 = System.Numerics.Vector4;
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namespace Dalamud.Game.Gui;
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/// <summary>
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/// A class handling many aspects of the in-game UI.
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/// </summary>
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[ServiceManager.EarlyLoadedService]
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internal sealed unsafe class GameGui : IInternalDisposableService, IGameGui
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{
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private static readonly ModuleLog Log = new("GameGui");
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private readonly GameGuiAddressResolver address;
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private readonly Hook<SetGlobalBgmDelegate> setGlobalBgmHook;
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private readonly Hook<AgentItemDetail.Delegates.Update> handleItemHoverHook;
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private readonly Hook<AgentItemDetail.Delegates.ReceiveEvent> handleItemOutHook;
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private readonly Hook<AgentActionDetail.Delegates.HandleActionHover> handleActionHoverHook;
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private readonly Hook<AgentActionDetail.Delegates.ReceiveEvent> handleActionOutHook;
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private readonly Hook<HandleImmDelegate> handleImmHook;
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private readonly Hook<RaptureAtkModule.Delegates.SetUiVisibility> setUiVisibilityHook;
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private readonly Hook<Utf8String.Delegates.Ctor_FromSequence> utf8StringFromSequenceHook;
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[ServiceManager.ServiceConstructor]
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private GameGui(TargetSigScanner sigScanner)
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{
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this.address = new GameGuiAddressResolver();
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this.address.Setup(sigScanner);
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Log.Verbose("===== G A M E G U I =====");
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Log.Verbose($"GameGuiManager address {Util.DescribeAddress(this.address.BaseAddress)}");
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Log.Verbose($"SetGlobalBgm address {Util.DescribeAddress(this.address.SetGlobalBgm)}");
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Log.Verbose($"HandleImm address {Util.DescribeAddress(this.address.HandleImm)}");
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this.setGlobalBgmHook = Hook<SetGlobalBgmDelegate>.FromAddress(this.address.SetGlobalBgm, this.HandleSetGlobalBgmDetour);
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this.handleItemHoverHook = Hook<AgentItemDetail.Delegates.Update>.FromAddress((nint)AgentItemDetail.StaticVirtualTablePointer->Update, this.HandleItemHoverDetour);
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this.handleItemOutHook = Hook<AgentItemDetail.Delegates.ReceiveEvent>.FromAddress((nint)AgentItemDetail.StaticVirtualTablePointer->ReceiveEvent, this.HandleItemOutDetour);
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this.handleActionHoverHook = Hook<AgentActionDetail.Delegates.HandleActionHover>.FromAddress(AgentActionDetail.Addresses.HandleActionHover.Value, this.HandleActionHoverDetour);
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this.handleActionOutHook = Hook<AgentActionDetail.Delegates.ReceiveEvent>.FromAddress((nint)AgentActionDetail.StaticVirtualTablePointer->ReceiveEvent, this.HandleActionOutDetour);
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this.handleImmHook = Hook<HandleImmDelegate>.FromAddress(this.address.HandleImm, this.HandleImmDetour);
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this.setUiVisibilityHook = Hook<RaptureAtkModule.Delegates.SetUiVisibility>.FromAddress((nint)RaptureAtkModule.StaticVirtualTablePointer->SetUiVisibility, this.SetUiVisibilityDetour);
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this.utf8StringFromSequenceHook = Hook<Utf8String.Delegates.Ctor_FromSequence>.FromAddress(Utf8String.Addresses.Ctor_FromSequence.Value, this.Utf8StringFromSequenceDetour);
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this.setGlobalBgmHook.Enable();
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this.handleItemHoverHook.Enable();
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this.handleItemOutHook.Enable();
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this.handleImmHook.Enable();
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this.setUiVisibilityHook.Enable();
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this.handleActionHoverHook.Enable();
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this.handleActionOutHook.Enable();
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this.utf8StringFromSequenceHook.Enable();
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}
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// Hooked delegates
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate IntPtr SetGlobalBgmDelegate(ushort bgmKey, byte a2, uint a3, uint a4, uint a5, byte a6);
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate char HandleImmDelegate(IntPtr framework, char a2, byte a3);
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/// <inheritdoc/>
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public event EventHandler<bool>? UiHideToggled;
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/// <inheritdoc/>
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public event EventHandler<ulong>? HoveredItemChanged;
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/// <inheritdoc/>
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public event EventHandler<HoveredAction>? HoveredActionChanged;
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/// <inheritdoc/>
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public bool GameUiHidden { get; private set; }
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/// <inheritdoc/>
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public ulong HoveredItem { get; set; }
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/// <inheritdoc/>
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public HoveredAction HoveredAction { get; } = new HoveredAction();
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/// <inheritdoc/>
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public bool OpenMapWithMapLink(MapLinkPayload mapLink)
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=> RaptureAtkModule.Instance()->OpenMapWithMapLink(mapLink.DataString);
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/// <inheritdoc/>
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public bool WorldToScreen(Vector3 worldPos, out Vector2 screenPos)
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=> this.WorldToScreen(worldPos, out screenPos, out var inView) && inView;
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/// <inheritdoc/>
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public bool WorldToScreen(Vector3 worldPos, out Vector2 screenPos, out bool inView)
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{
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// Read current ViewProjectionMatrix plus game window size
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var windowPos = ImGuiHelpers.MainViewport.Pos;
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var viewProjectionMatrix = Control.Instance()->ViewProjectionMatrix;
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var device = Device.Instance();
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float width = device->Width;
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float height = device->Height;
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var pCoords = Vector4.Transform(new Vector4(worldPos, 1.0f), viewProjectionMatrix);
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var inFront = pCoords.W > 0.0f;
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if (Math.Abs(pCoords.W) < float.Epsilon)
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{
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screenPos = Vector2.Zero;
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inView = false;
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return false;
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}
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pCoords *= MathF.Abs(1.0f / pCoords.W);
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screenPos = new Vector2(pCoords.X, pCoords.Y);
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screenPos.X = (0.5f * width * (screenPos.X + 1f)) + windowPos.X;
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screenPos.Y = (0.5f * height * (1f - screenPos.Y)) + windowPos.Y;
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inView = inFront &&
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screenPos.X > windowPos.X && screenPos.X < windowPos.X + width &&
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screenPos.Y > windowPos.Y && screenPos.Y < windowPos.Y + height;
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return inFront;
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}
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/// <inheritdoc/>
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public bool ScreenToWorld(Vector2 screenPos, out Vector3 worldPos, float rayDistance = 100000.0f)
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{
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// The game is only visible in the main viewport, so if the cursor is outside
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// of the game window, do not bother calculating anything
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var windowPos = ImGuiHelpers.MainViewport.Pos;
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var windowSize = ImGuiHelpers.MainViewport.Size;
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if (screenPos.X < windowPos.X || screenPos.X > windowPos.X + windowSize.X ||
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screenPos.Y < windowPos.Y || screenPos.Y > windowPos.Y + windowSize.Y)
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{
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worldPos = default;
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return false;
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}
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var camera = FFXIVClientStructs.FFXIV.Client.Graphics.Scene.CameraManager.Instance()->CurrentCamera;
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if (camera == null)
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{
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worldPos = Vector3.Zero;
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return false;
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}
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var ray = camera->ScreenPointToRay(screenPos);
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var result = BGCollisionModule.RaycastMaterialFilter(ray.Origin, ray.Direction, out var hit);
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worldPos = hit.Point;
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return result;
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}
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/// <inheritdoc/>
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public IntPtr GetUIModule()
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{
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var framework = FFXIVClientStructs.FFXIV.Client.System.Framework.Framework.Instance();
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if (framework == null)
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return IntPtr.Zero;
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var uiModule = framework->GetUIModule();
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if (uiModule == null)
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return IntPtr.Zero;
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return (IntPtr)uiModule;
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}
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/// <inheritdoc/>
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public IntPtr GetAddonByName(string name, int index = 1)
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{
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var atkStage = AtkStage.Instance();
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if (atkStage == null)
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return IntPtr.Zero;
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var unitMgr = atkStage->RaptureAtkUnitManager;
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if (unitMgr == null)
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return IntPtr.Zero;
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var addon = unitMgr->GetAddonByName(name, index);
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if (addon == null)
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return IntPtr.Zero;
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return (IntPtr)addon;
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}
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/// <inheritdoc/>
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public IntPtr FindAgentInterface(string addonName)
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{
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var addon = this.GetAddonByName(addonName);
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return this.FindAgentInterface(addon);
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}
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/// <inheritdoc/>
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public IntPtr FindAgentInterface(void* addon) => this.FindAgentInterface((IntPtr)addon);
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/// <inheritdoc/>
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public IntPtr FindAgentInterface(IntPtr addonPtr)
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{
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if (addonPtr == IntPtr.Zero)
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return IntPtr.Zero;
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var uiModule = (UIModule*)this.GetUIModule();
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if (uiModule == null)
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return IntPtr.Zero;
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var agentModule = uiModule->GetAgentModule();
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if (agentModule == null)
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return IntPtr.Zero;
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var addon = (AtkUnitBase*)addonPtr;
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var addonId = addon->ParentId == 0 ? addon->Id : addon->ParentId;
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if (addonId == 0)
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return IntPtr.Zero;
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var index = 0;
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while (true)
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{
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var agent = agentModule->GetAgentByInternalId((AgentId)index++);
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if (agent == uiModule || agent == null)
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break;
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if (agent->AddonId == addonId)
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return new IntPtr(agent);
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}
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return IntPtr.Zero;
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}
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/// <summary>
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/// Disables the hooks and submodules of this module.
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/// </summary>
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void IInternalDisposableService.DisposeService()
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{
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this.setGlobalBgmHook.Dispose();
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this.handleItemHoverHook.Dispose();
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this.handleItemOutHook.Dispose();
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this.handleImmHook.Dispose();
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this.setUiVisibilityHook.Dispose();
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this.handleActionHoverHook.Dispose();
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this.handleActionOutHook.Dispose();
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this.utf8StringFromSequenceHook.Dispose();
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}
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/// <summary>
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/// Indicates if the game is on the title screen.
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/// </summary>
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/// <returns>A value indicating whether or not the game is on the title screen.</returns>
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internal bool IsOnTitleScreen()
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{
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var charaSelect = this.GetAddonByName("CharaSelect");
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var charaMake = this.GetAddonByName("CharaMake");
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var titleDcWorldMap = this.GetAddonByName("TitleDCWorldMap");
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if (charaMake != nint.Zero || charaSelect != nint.Zero || titleDcWorldMap != nint.Zero)
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return false;
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return !Service<ClientState.ClientState>.Get().IsLoggedIn;
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}
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/// <summary>
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/// Set the current background music.
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/// </summary>
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/// <param name="bgmKey">The background music key.</param>
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internal void SetBgm(ushort bgmKey) => this.setGlobalBgmHook.Original(bgmKey, 0, 0, 0, 0, 0);
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/// <summary>
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/// Reset the stored "UI hide" state.
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/// </summary>
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internal void ResetUiHideState()
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{
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this.GameUiHidden = false;
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}
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private IntPtr HandleSetGlobalBgmDetour(ushort bgmKey, byte a2, uint a3, uint a4, uint a5, byte a6)
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{
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var retVal = this.setGlobalBgmHook.Original(bgmKey, a2, a3, a4, a5, a6);
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Log.Verbose("SetGlobalBgm: {0} {1} {2} {3} {4} {5} -> {6}", bgmKey, a2, a3, a4, a5, a6, retVal);
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return retVal;
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}
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private void HandleItemHoverDetour(AgentItemDetail* thisPtr, uint frameCount)
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{
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this.handleItemHoverHook.Original(thisPtr, frameCount);
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if (!thisPtr->IsAgentActive())
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return;
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var itemId = (ulong)thisPtr->ItemId;
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if (this.HoveredItem == itemId)
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return;
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this.HoveredItem = itemId;
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this.HoveredItemChanged?.InvokeSafely(this, itemId);
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Log.Verbose($"HoveredItem changed: {itemId}");
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}
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private AtkValue* HandleItemOutDetour(AgentItemDetail* thisPtr, AtkValue* returnValue, AtkValue* values, uint valueCount, ulong eventKind)
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{
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var ret = this.handleItemOutHook.Original(thisPtr, returnValue, values, valueCount, eventKind);
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if (values != null && valueCount == 1 && values->Int == -1)
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{
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this.HoveredItem = 0;
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try
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{
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this.HoveredItemChanged?.Invoke(this, 0);
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}
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catch (Exception e)
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{
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Log.Error(e, "Could not dispatch HoveredItemChanged event.");
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}
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Log.Verbose("HoveredItem changed: 0");
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}
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return ret;
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}
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private void HandleActionHoverDetour(AgentActionDetail* hoverState, ActionKind actionKind, uint actionId, int a4, byte a5)
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{
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this.handleActionHoverHook.Original(hoverState, actionKind, actionId, a4, a5);
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this.HoveredAction.ActionKind = (HoverActionKind)actionKind;
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this.HoveredAction.BaseActionID = actionId;
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this.HoveredAction.ActionID = hoverState->ActionId;
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this.HoveredActionChanged?.InvokeSafely(this, this.HoveredAction);
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Log.Verbose($"HoverActionId: {actionKind}/{actionId} this:{(nint)hoverState:X}");
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}
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private AtkValue* HandleActionOutDetour(AgentActionDetail* agentActionDetail, AtkValue* a2, AtkValue* a3, uint a4, ulong a5)
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{
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var retVal = this.handleActionOutHook.Original(agentActionDetail, a2, a3, a4, a5);
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if (a3 != null && a4 == 1)
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{
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var a3Val = a3->Int;
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if (a3Val == 255)
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{
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this.HoveredAction.ActionKind = HoverActionKind.None;
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this.HoveredAction.BaseActionID = 0;
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this.HoveredAction.ActionID = 0;
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try
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{
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this.HoveredActionChanged?.Invoke(this, this.HoveredAction);
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}
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catch (Exception e)
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{
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Log.Error(e, "Could not dispatch HoveredActionChanged event.");
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}
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Log.Verbose("HoverActionId: 0");
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}
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}
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return retVal;
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}
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private unsafe void SetUiVisibilityDetour(RaptureAtkModule* thisPtr, bool uiVisible)
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{
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this.setUiVisibilityHook.Original(thisPtr, uiVisible);
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this.GameUiHidden = !RaptureAtkModule.Instance()->IsUiVisible;
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this.UiHideToggled?.InvokeSafely(this, this.GameUiHidden);
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Log.Debug("GameUiHidden: {0}", this.GameUiHidden);
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}
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private char HandleImmDetour(IntPtr framework, char a2, byte a3)
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{
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var result = this.handleImmHook.Original(framework, a2, a3);
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if (!ImGuiHelpers.IsImGuiInitialized)
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return result;
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return ImGui.GetIO().WantTextInput
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? (char)0
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: result;
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}
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private Utf8String* Utf8StringFromSequenceDetour(Utf8String* thisPtr, byte* sourcePtr, nuint sourceLen)
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{
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if (sourcePtr != null)
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this.utf8StringFromSequenceHook.Original(thisPtr, sourcePtr, sourceLen);
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else
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thisPtr->Ctor(); // this is in ClientStructs but you could do it manually too
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return thisPtr; // this function shouldn't need to return but the original asm moves this into rax before returning so be safe?
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}
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}
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/// <summary>
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/// Plugin-scoped version of a AddonLifecycle service.
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/// </summary>
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[PluginInterface]
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[ServiceManager.ScopedService]
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#pragma warning disable SA1015
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[ResolveVia<IGameGui>]
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#pragma warning restore SA1015
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internal class GameGuiPluginScoped : IInternalDisposableService, IGameGui
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{
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[ServiceManager.ServiceDependency]
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private readonly GameGui gameGuiService = Service<GameGui>.Get();
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/// <summary>
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/// Initializes a new instance of the <see cref="GameGuiPluginScoped"/> class.
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/// </summary>
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internal GameGuiPluginScoped()
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{
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this.gameGuiService.UiHideToggled += this.UiHideToggledForward;
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this.gameGuiService.HoveredItemChanged += this.HoveredItemForward;
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this.gameGuiService.HoveredActionChanged += this.HoveredActionForward;
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}
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/// <inheritdoc/>
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public event EventHandler<bool>? UiHideToggled;
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/// <inheritdoc/>
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public event EventHandler<ulong>? HoveredItemChanged;
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/// <inheritdoc/>
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public event EventHandler<HoveredAction>? HoveredActionChanged;
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/// <inheritdoc/>
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public bool GameUiHidden => this.gameGuiService.GameUiHidden;
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/// <inheritdoc/>
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public ulong HoveredItem
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{
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get => this.gameGuiService.HoveredItem;
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set => this.gameGuiService.HoveredItem = value;
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}
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/// <inheritdoc/>
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public HoveredAction HoveredAction => this.gameGuiService.HoveredAction;
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/// <inheritdoc/>
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void IInternalDisposableService.DisposeService()
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{
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this.gameGuiService.UiHideToggled -= this.UiHideToggledForward;
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this.gameGuiService.HoveredItemChanged -= this.HoveredItemForward;
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this.gameGuiService.HoveredActionChanged -= this.HoveredActionForward;
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this.UiHideToggled = null;
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this.HoveredItemChanged = null;
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this.HoveredActionChanged = null;
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}
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/// <inheritdoc/>
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public bool OpenMapWithMapLink(MapLinkPayload mapLink)
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=> this.gameGuiService.OpenMapWithMapLink(mapLink);
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/// <inheritdoc/>
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public bool WorldToScreen(Vector3 worldPos, out Vector2 screenPos)
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=> this.gameGuiService.WorldToScreen(worldPos, out screenPos);
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/// <inheritdoc/>
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public bool WorldToScreen(Vector3 worldPos, out Vector2 screenPos, out bool inView)
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=> this.gameGuiService.WorldToScreen(worldPos, out screenPos, out inView);
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/// <inheritdoc/>
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public bool ScreenToWorld(Vector2 screenPos, out Vector3 worldPos, float rayDistance = 100000)
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=> this.gameGuiService.ScreenToWorld(screenPos, out worldPos, rayDistance);
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/// <inheritdoc/>
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public IntPtr GetUIModule()
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=> this.gameGuiService.GetUIModule();
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/// <inheritdoc/>
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public IntPtr GetAddonByName(string name, int index = 1)
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=> this.gameGuiService.GetAddonByName(name, index);
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/// <inheritdoc/>
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public IntPtr FindAgentInterface(string addonName)
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=> this.gameGuiService.FindAgentInterface(addonName);
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/// <inheritdoc/>
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public unsafe IntPtr FindAgentInterface(void* addon)
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=> this.gameGuiService.FindAgentInterface(addon);
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/// <inheritdoc/>
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public IntPtr FindAgentInterface(IntPtr addonPtr)
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=> this.gameGuiService.FindAgentInterface(addonPtr);
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private void UiHideToggledForward(object sender, bool toggled) => this.UiHideToggled?.Invoke(sender, toggled);
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private void HoveredItemForward(object sender, ulong itemId) => this.HoveredItemChanged?.Invoke(sender, itemId);
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private void HoveredActionForward(object sender, HoveredAction hoverAction) => this.HoveredActionChanged?.Invoke(sender, hoverAction);
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}
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