Dalamud/Dalamud/ComInterfaceVTables/ID3D11DeviceVtbl.cs

227 lines
5.6 KiB
C#

namespace Dalamud.ComInterfaceVTables;
/// <summary>
/// Contains a full list of ID3D11Device functions to be used as an indexer into the DirectX Virtual Function Table entries.
/// </summary>
// ReSharper disable once InconsistentNaming
internal enum ID3D11DeviceVtbl
{
// IUnknown
/// <summary>
/// IUnknown::QueryInterface method (unknwn.h).
/// </summary>
QueryInterface = 0,
/// <summary>
/// IUnknown::AddRef method (unknwn.h).
/// </summary>
AddRef = 1,
/// <summary>
/// IUnknown::Release method (unknwn.h).
/// </summary>
Release = 2,
// ID3D11Device
/// <summary>
/// ID3D11Device::CreateBuffer method (d3d11.h).
/// </summary>
CreateBuffer = 3,
/// <summary>
/// ID3D11Device::CreateTexture1D method (d3d11.h).
/// </summary>
CreateTexture1D = 4,
/// <summary>
/// ID3D11Device::CreateTexture2D method (d3d11.h).
/// </summary>
CreateTexture2D = 5,
/// <summary>
/// ID3D11Device::CreateTexture3D method (d3d11.h).
/// </summary>
CreateTexture3D = 6,
/// <summary>
/// ID3D11Device::CreateShaderResourceView method (d3d11.h).
/// </summary>
CreateShaderResourceView = 7,
/// <summary>
/// ID3D11Device::CreateUnorderedAccessView method (d3d11.h).
/// </summary>
CreateUnorderedAccessView = 8,
/// <summary>
/// ID3D11Device::CreateRenderTargetView method (d3d11.h).
/// </summary>
CreateRenderTargetView = 9,
/// <summary>
/// ID3D11Device::CreateDepthStencilView method (d3d11.h).
/// </summary>
CreateDepthStencilView = 10,
/// <summary>
/// ID3D11Device::CreateInputLayout method (d3d11.h).
/// </summary>
CreateInputLayout = 11,
/// <summary>
/// ID3D11Device::CreateVertexShader method (d3d11.h).
/// </summary>
CreateVertexShader = 12,
/// <summary>
/// ID3D11Device::CreateGeometryShader method (d3d11.h).
/// </summary>
CreateGeometryShader = 13,
/// <summary>
/// ID3D11Device::CreateGeometryShaderWithStreamOutput method (d3d11.h).
/// </summary>
CreateGeometryShaderWithStreamOutput = 14,
/// <summary>
/// ID3D11Device::CreatePixelShader method (d3d11.h).
/// </summary>
CreatePixelShader = 15,
/// <summary>
/// ID3D11Device::CreateHullShader method (d3d11.h).
/// </summary>
CreateHullShader = 16,
/// <summary>
/// ID3D11Device::CreateDomainShader method (d3d11.h).
/// </summary>
CreateDomainShader = 17,
/// <summary>
/// ID3D11Device::CreateComputeShader method (d3d11.h).
/// </summary>
CreateComputeShader = 18,
/// <summary>
/// ID3D11Device::CreateClassLinkage method (d3d11.h).
/// </summary>
CreateClassLinkage = 19,
/// <summary>
/// ID3D11Device::CreateBlendState method (d3d11.h).
/// </summary>
CreateBlendState = 20,
/// <summary>
/// ID3D11Device::CreateDepthStencilState method (d3d11.h).
/// </summary>
CreateDepthStencilState = 21,
/// <summary>
/// ID3D11Device::CreateRasterizerState method (d3d11.h).
/// </summary>
CreateRasterizerState = 22,
/// <summary>
/// ID3D11Device::CreateSamplerState method (d3d11.h).
/// </summary>
CreateSamplerState = 23,
/// <summary>
/// ID3D11Device::CreateQuery method (d3d11.h).
/// </summary>
CreateQuery = 24,
/// <summary>
/// ID3D11Device::CreatePredicate method (d3d11.h).
/// </summary>
CreatePredicate = 25,
/// <summary>
/// ID3D11Device::CreateCounter method (d3d11.h).
/// </summary>
CreateCounter = 26,
/// <summary>
/// ID3D11Device::CreateDeferredContext method (d3d11.h).
/// </summary>
CreateDeferredContext = 27,
/// <summary>
/// ID3D11Device::OpenSharedResource method (d3d11.h).
/// </summary>
OpenSharedResource = 28,
/// <summary>
/// ID3D11Device::CheckFormatSupport method (d3d11.h).
/// </summary>
CheckFormatSupport = 29,
/// <summary>
/// ID3D11Device::CheckMultisampleQualityLevels method (d3d11.h).
/// </summary>
CheckMultisampleQualityLevels = 30,
/// <summary>
/// ID3D11Device::CheckCounterInfo method (d3d11.h).
/// </summary>
CheckCounterInfo = 31,
/// <summary>
/// ID3D11Device::CheckCounter method (d3d11.h).
/// </summary>
CheckCounter = 32,
/// <summary>
/// ID3D11Device::CheckFeatureSupport method (d3d11.h).
/// </summary>
CheckFeatureSupport = 33,
/// <summary>
/// ID3D11Device::GetPrivateData method (d3d11.h).
/// </summary>
GetPrivateData = 34,
/// <summary>
/// ID3D11Device::SetPrivateData method (d3d11.h).
/// </summary>
SetPrivateData = 35,
/// <summary>
/// ID3D11Device::SetPrivateDataInterface method (d3d11.h).
/// </summary>
SetPrivateDataInterface = 36,
/// <summary>
/// ID3D11Device::GetFeatureLevel method (d3d11.h).
/// </summary>
GetFeatureLevel = 37,
/// <summary>
/// ID3D11Device::GetCreationFlags method (d3d11.h).
/// </summary>
GetCreationFlags = 38,
/// <summary>
/// ID3D11Device::GetDeviceRemovedReason method (d3d11.h).
/// </summary>
GetDeviceRemovedReason = 39,
/// <summary>
/// ID3D11Device::GetImmediateContext method (d3d11.h).
/// </summary>
GetImmediateContext = 40,
/// <summary>
/// ID3D11Device::SetExceptionMode method (d3d11.h).
/// </summary>
SetExceptionMode = 41,
/// <summary>
/// ID3D11Device::GetExceptionMode method (d3d11.h).
/// </summary>
GetExceptionMode = 42,
}