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227 lines
5.6 KiB
C#
227 lines
5.6 KiB
C#
namespace Dalamud.ComInterfaceVTables;
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/// <summary>
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/// Contains a full list of ID3D11Device functions to be used as an indexer into the DirectX Virtual Function Table entries.
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/// </summary>
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// ReSharper disable once InconsistentNaming
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internal enum ID3D11DeviceVtbl
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{
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// IUnknown
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/// <summary>
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/// IUnknown::QueryInterface method (unknwn.h).
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/// </summary>
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QueryInterface = 0,
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/// <summary>
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/// IUnknown::AddRef method (unknwn.h).
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/// </summary>
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AddRef = 1,
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/// <summary>
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/// IUnknown::Release method (unknwn.h).
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/// </summary>
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Release = 2,
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// ID3D11Device
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/// <summary>
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/// ID3D11Device::CreateBuffer method (d3d11.h).
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/// </summary>
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CreateBuffer = 3,
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/// <summary>
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/// ID3D11Device::CreateTexture1D method (d3d11.h).
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/// </summary>
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CreateTexture1D = 4,
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/// <summary>
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/// ID3D11Device::CreateTexture2D method (d3d11.h).
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/// </summary>
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CreateTexture2D = 5,
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/// <summary>
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/// ID3D11Device::CreateTexture3D method (d3d11.h).
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/// </summary>
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CreateTexture3D = 6,
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/// <summary>
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/// ID3D11Device::CreateShaderResourceView method (d3d11.h).
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/// </summary>
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CreateShaderResourceView = 7,
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/// <summary>
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/// ID3D11Device::CreateUnorderedAccessView method (d3d11.h).
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/// </summary>
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CreateUnorderedAccessView = 8,
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/// <summary>
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/// ID3D11Device::CreateRenderTargetView method (d3d11.h).
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/// </summary>
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CreateRenderTargetView = 9,
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/// <summary>
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/// ID3D11Device::CreateDepthStencilView method (d3d11.h).
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/// </summary>
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CreateDepthStencilView = 10,
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/// <summary>
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/// ID3D11Device::CreateInputLayout method (d3d11.h).
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/// </summary>
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CreateInputLayout = 11,
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/// <summary>
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/// ID3D11Device::CreateVertexShader method (d3d11.h).
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/// </summary>
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CreateVertexShader = 12,
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/// <summary>
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/// ID3D11Device::CreateGeometryShader method (d3d11.h).
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/// </summary>
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CreateGeometryShader = 13,
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/// <summary>
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/// ID3D11Device::CreateGeometryShaderWithStreamOutput method (d3d11.h).
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/// </summary>
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CreateGeometryShaderWithStreamOutput = 14,
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/// <summary>
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/// ID3D11Device::CreatePixelShader method (d3d11.h).
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/// </summary>
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CreatePixelShader = 15,
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/// <summary>
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/// ID3D11Device::CreateHullShader method (d3d11.h).
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/// </summary>
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CreateHullShader = 16,
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/// <summary>
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/// ID3D11Device::CreateDomainShader method (d3d11.h).
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/// </summary>
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CreateDomainShader = 17,
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/// <summary>
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/// ID3D11Device::CreateComputeShader method (d3d11.h).
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/// </summary>
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CreateComputeShader = 18,
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/// <summary>
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/// ID3D11Device::CreateClassLinkage method (d3d11.h).
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/// </summary>
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CreateClassLinkage = 19,
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/// <summary>
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/// ID3D11Device::CreateBlendState method (d3d11.h).
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/// </summary>
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CreateBlendState = 20,
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/// <summary>
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/// ID3D11Device::CreateDepthStencilState method (d3d11.h).
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/// </summary>
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CreateDepthStencilState = 21,
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/// <summary>
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/// ID3D11Device::CreateRasterizerState method (d3d11.h).
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/// </summary>
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CreateRasterizerState = 22,
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/// <summary>
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/// ID3D11Device::CreateSamplerState method (d3d11.h).
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/// </summary>
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CreateSamplerState = 23,
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/// <summary>
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/// ID3D11Device::CreateQuery method (d3d11.h).
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/// </summary>
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CreateQuery = 24,
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/// <summary>
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/// ID3D11Device::CreatePredicate method (d3d11.h).
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/// </summary>
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CreatePredicate = 25,
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/// <summary>
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/// ID3D11Device::CreateCounter method (d3d11.h).
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/// </summary>
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CreateCounter = 26,
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/// <summary>
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/// ID3D11Device::CreateDeferredContext method (d3d11.h).
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/// </summary>
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CreateDeferredContext = 27,
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/// <summary>
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/// ID3D11Device::OpenSharedResource method (d3d11.h).
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/// </summary>
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OpenSharedResource = 28,
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/// <summary>
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/// ID3D11Device::CheckFormatSupport method (d3d11.h).
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/// </summary>
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CheckFormatSupport = 29,
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/// <summary>
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/// ID3D11Device::CheckMultisampleQualityLevels method (d3d11.h).
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/// </summary>
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CheckMultisampleQualityLevels = 30,
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/// <summary>
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/// ID3D11Device::CheckCounterInfo method (d3d11.h).
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/// </summary>
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CheckCounterInfo = 31,
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/// <summary>
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/// ID3D11Device::CheckCounter method (d3d11.h).
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/// </summary>
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CheckCounter = 32,
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/// <summary>
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/// ID3D11Device::CheckFeatureSupport method (d3d11.h).
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/// </summary>
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CheckFeatureSupport = 33,
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/// <summary>
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/// ID3D11Device::GetPrivateData method (d3d11.h).
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/// </summary>
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GetPrivateData = 34,
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/// <summary>
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/// ID3D11Device::SetPrivateData method (d3d11.h).
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/// </summary>
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SetPrivateData = 35,
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/// <summary>
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/// ID3D11Device::SetPrivateDataInterface method (d3d11.h).
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/// </summary>
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SetPrivateDataInterface = 36,
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/// <summary>
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/// ID3D11Device::GetFeatureLevel method (d3d11.h).
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/// </summary>
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GetFeatureLevel = 37,
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/// <summary>
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/// ID3D11Device::GetCreationFlags method (d3d11.h).
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/// </summary>
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GetCreationFlags = 38,
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/// <summary>
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/// ID3D11Device::GetDeviceRemovedReason method (d3d11.h).
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/// </summary>
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GetDeviceRemovedReason = 39,
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/// <summary>
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/// ID3D11Device::GetImmediateContext method (d3d11.h).
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/// </summary>
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GetImmediateContext = 40,
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/// <summary>
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/// ID3D11Device::SetExceptionMode method (d3d11.h).
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/// </summary>
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SetExceptionMode = 41,
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/// <summary>
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/// ID3D11Device::GetExceptionMode method (d3d11.h).
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/// </summary>
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GetExceptionMode = 42,
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}
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