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107 lines
2.6 KiB
C#
107 lines
2.6 KiB
C#
using Dalamud.Game.Config;
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using ImGuiNET;
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namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps;
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/// <summary>
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/// Test of GameConfig.
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/// </summary>
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internal class GameConfigAgingStep : IAgingStep
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{
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private bool started;
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private bool isStartedLegacy;
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private bool isSwitchedLegacy;
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private bool isSwitchedStandard;
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/// <inheritdoc/>
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public string Name => "Test GameConfig";
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/// <inheritdoc/>
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public SelfTestStepResult RunStep()
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{
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var gameConfig = Service<GameConfig>.Get();
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if (!gameConfig.UiControl.TryGetBool("MoveMode", out var isLegacy))
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{
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return SelfTestStepResult.Fail;
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}
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if (!this.started)
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{
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this.started = true;
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this.isStartedLegacy = isLegacy;
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return SelfTestStepResult.Waiting;
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}
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if (this.isStartedLegacy)
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{
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if (!this.isSwitchedStandard)
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{
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if (!isLegacy)
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{
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this.isSwitchedStandard = true;
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}
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else
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{
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ImGui.Text("Switch Movement Type to Standard");
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}
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return SelfTestStepResult.Waiting;
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}
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if (!this.isSwitchedLegacy)
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{
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if (isLegacy)
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{
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this.isSwitchedLegacy = true;
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}
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else
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{
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ImGui.Text("Switch Movement Type to Legacy");
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}
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return SelfTestStepResult.Waiting;
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}
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}
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else
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{
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if (!this.isSwitchedLegacy)
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{
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if (isLegacy)
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{
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this.isSwitchedLegacy = true;
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}
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else
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{
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ImGui.Text("Switch Movement Type to Legacy");
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}
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return SelfTestStepResult.Waiting;
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}
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if (!this.isSwitchedStandard)
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{
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if (!isLegacy)
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{
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this.isSwitchedStandard = true;
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}
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else
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{
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ImGui.Text("Switch Movement Type to Standard");
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}
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return SelfTestStepResult.Waiting;
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}
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}
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return SelfTestStepResult.Pass;
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}
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/// <inheritdoc/>
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public void CleanUp()
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{
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this.isSwitchedLegacy = false;
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this.isSwitchedStandard = false;
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this.started = false;
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}
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}
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