mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-12 18:27:23 +01:00
170 lines
5.3 KiB
C#
170 lines
5.3 KiB
C#
using System.Numerics;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Dalamud.Bindings.ImAnim;
|
|
|
|
[StructLayout(LayoutKind.Sequential)]
|
|
public unsafe struct ImAnimVariationColor
|
|
{
|
|
public ImAnimVariationMode Mode;
|
|
public Vector4 Amount;
|
|
public Vector4 MinClamp;
|
|
public Vector4 MaxClamp;
|
|
public ImAnimColorSpace ColorSpace;
|
|
public delegate* unmanaged[Cdecl]<int, void*, Vector4> Callback;
|
|
public void* User;
|
|
public ImAnimVariationFloat R;
|
|
public ImAnimVariationFloat G;
|
|
public ImAnimVariationFloat B;
|
|
public ImAnimVariationFloat A;
|
|
|
|
public static ImAnimVariationColor None => new()
|
|
{
|
|
Mode = ImAnimVariationMode.None,
|
|
Amount = Vector4.Zero,
|
|
MinClamp = Vector4.Zero,
|
|
MaxClamp = Vector4.One,
|
|
ColorSpace = ImAnimColorSpace.Oklab,
|
|
Callback = null,
|
|
User = null,
|
|
R = ImAnimVariationFloat.None,
|
|
G = ImAnimVariationFloat.None,
|
|
B = ImAnimVariationFloat.None,
|
|
A = ImAnimVariationFloat.None,
|
|
};
|
|
|
|
public static ImAnimVariationColor Inc(Vector4 color) => new()
|
|
{
|
|
Mode = ImAnimVariationMode.Increment,
|
|
Amount = color,
|
|
MinClamp = Vector4.Zero,
|
|
MaxClamp = Vector4.One,
|
|
ColorSpace = ImAnimColorSpace.Oklab,
|
|
Callback = null,
|
|
User = null,
|
|
R = ImAnimVariationFloat.None,
|
|
G = ImAnimVariationFloat.None,
|
|
B = ImAnimVariationFloat.None,
|
|
A = ImAnimVariationFloat.None,
|
|
};
|
|
|
|
public static ImAnimVariationColor Inc(float r, float g, float b, float a) => new()
|
|
{
|
|
Mode = ImAnimVariationMode.Increment,
|
|
Amount = new Vector4(r, g, b, a),
|
|
MinClamp = Vector4.Zero,
|
|
MaxClamp = Vector4.One,
|
|
ColorSpace = ImAnimColorSpace.Oklab,
|
|
Callback = null,
|
|
User = null,
|
|
R = ImAnimVariationFloat.None,
|
|
G = ImAnimVariationFloat.None,
|
|
B = ImAnimVariationFloat.None,
|
|
A = ImAnimVariationFloat.None,
|
|
};
|
|
|
|
public static ImAnimVariationColor Dec(Vector4 color) => new()
|
|
{
|
|
Mode = ImAnimVariationMode.Decrement,
|
|
Amount = color,
|
|
MinClamp = Vector4.Zero,
|
|
MaxClamp = Vector4.One,
|
|
ColorSpace = ImAnimColorSpace.Oklab,
|
|
Callback = null,
|
|
User = null,
|
|
R = ImAnimVariationFloat.None,
|
|
G = ImAnimVariationFloat.None,
|
|
B = ImAnimVariationFloat.None,
|
|
A = ImAnimVariationFloat.None,
|
|
};
|
|
|
|
public static ImAnimVariationColor Dec(float r, float g, float b, float a) => new()
|
|
{
|
|
Mode = ImAnimVariationMode.Decrement,
|
|
Amount = new Vector4(r, g, b, a),
|
|
MinClamp = Vector4.Zero,
|
|
MaxClamp = Vector4.One,
|
|
ColorSpace = ImAnimColorSpace.Oklab,
|
|
Callback = null,
|
|
User = null,
|
|
R = ImAnimVariationFloat.None,
|
|
G = ImAnimVariationFloat.None,
|
|
B = ImAnimVariationFloat.None,
|
|
A = ImAnimVariationFloat.None,
|
|
};
|
|
|
|
public static ImAnimVariationColor Mul(float f) => new()
|
|
{
|
|
Mode = ImAnimVariationMode.Multiply,
|
|
Amount = new Vector4(f, f, f, 1),
|
|
MinClamp = Vector4.Zero,
|
|
MaxClamp = Vector4.One,
|
|
ColorSpace = ImAnimColorSpace.Oklab,
|
|
Callback = null,
|
|
User = null,
|
|
R = ImAnimVariationFloat.None,
|
|
G = ImAnimVariationFloat.None,
|
|
B = ImAnimVariationFloat.None,
|
|
A = ImAnimVariationFloat.None,
|
|
};
|
|
|
|
public static ImAnimVariationColor Rand(Vector4 acolort) => new()
|
|
{
|
|
Mode = ImAnimVariationMode.Random,
|
|
Amount = acolort,
|
|
MinClamp = Vector4.Zero,
|
|
MaxClamp = Vector4.One,
|
|
ColorSpace = ImAnimColorSpace.Oklab,
|
|
Callback = null,
|
|
User = null,
|
|
R = ImAnimVariationFloat.None,
|
|
G = ImAnimVariationFloat.None,
|
|
B = ImAnimVariationFloat.None,
|
|
A = ImAnimVariationFloat.None,
|
|
};
|
|
|
|
public static ImAnimVariationColor Rand(float r, float g, float b, float a) => new()
|
|
{
|
|
Mode = ImAnimVariationMode.Random,
|
|
Amount = new Vector4(r, g, b, a),
|
|
MinClamp = Vector4.Zero,
|
|
MaxClamp = Vector4.One,
|
|
ColorSpace = ImAnimColorSpace.Oklab,
|
|
Callback = null,
|
|
User = null,
|
|
R = ImAnimVariationFloat.None,
|
|
G = ImAnimVariationFloat.None,
|
|
B = ImAnimVariationFloat.None,
|
|
A = ImAnimVariationFloat.None,
|
|
};
|
|
|
|
public static ImAnimVariationColor Fn(ImAnim.VariationVec4Fn fn, void* userData = null) => new()
|
|
{
|
|
Mode = ImAnimVariationMode.Callback,
|
|
Amount = Vector4.Zero,
|
|
MinClamp = Vector4.Zero,
|
|
MaxClamp = Vector4.One,
|
|
ColorSpace = ImAnimColorSpace.Oklab,
|
|
Callback = (delegate* unmanaged[Cdecl]<int, void*, Vector4>)Marshal.GetFunctionPointerForDelegate(fn),
|
|
User = userData,
|
|
R = ImAnimVariationFloat.None,
|
|
G = ImAnimVariationFloat.None,
|
|
B = ImAnimVariationFloat.None,
|
|
A = ImAnimVariationFloat.None,
|
|
};
|
|
|
|
public static ImAnimVariationColor Axis(ImAnimVariationFloat vr, ImAnimVariationFloat vg, ImAnimVariationFloat vb, ImAnimVariationFloat va) => new()
|
|
{
|
|
Mode = ImAnimVariationMode.None,
|
|
Amount = Vector4.Zero,
|
|
MinClamp = Vector4.Zero,
|
|
MaxClamp = Vector4.One,
|
|
ColorSpace = ImAnimColorSpace.Oklab,
|
|
Callback = null,
|
|
User = null,
|
|
R = vr,
|
|
G = vg,
|
|
B = vb,
|
|
A = va,
|
|
};
|
|
}
|