mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-12 10:17:22 +01:00
149 lines
4.4 KiB
C#
149 lines
4.4 KiB
C#
using System.Numerics;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Dalamud.Bindings.ImAnim;
|
|
|
|
[StructLayout(LayoutKind.Sequential)]
|
|
public unsafe struct ImAnimVariationVec2
|
|
{
|
|
public ImAnimVariationMode Mode;
|
|
public Vector2 Amount;
|
|
public Vector2 MinClamp;
|
|
public Vector2 MaxClamp;
|
|
public uint Seed;
|
|
public delegate* unmanaged[Cdecl]<int, void*, Vector2> Callback;
|
|
public void* User;
|
|
public ImAnimVariationFloat X;
|
|
public ImAnimVariationFloat Y;
|
|
|
|
public static ImAnimVariationVec2 None => new()
|
|
{
|
|
Mode = ImAnimVariationMode.None,
|
|
Amount = Vector2.Zero,
|
|
MinClamp = new Vector2(float.MinValue),
|
|
MaxClamp = new Vector2(float.MaxValue),
|
|
Seed = 0,
|
|
Callback = null,
|
|
User = null,
|
|
X = ImAnimVariationFloat.None,
|
|
Y = ImAnimVariationFloat.None,
|
|
};
|
|
|
|
public static ImAnimVariationVec2 Inc(Vector2 amt) => new()
|
|
{
|
|
Mode = ImAnimVariationMode.Increment,
|
|
Amount = amt,
|
|
MinClamp = new Vector2(float.MinValue),
|
|
MaxClamp = new Vector2(float.MaxValue),
|
|
Seed = 0,
|
|
Callback = null,
|
|
User = null,
|
|
X = ImAnimVariationFloat.None,
|
|
Y = ImAnimVariationFloat.None,
|
|
};
|
|
|
|
public static ImAnimVariationVec2 Inc(float x, float y) => new()
|
|
{
|
|
Mode = ImAnimVariationMode.Increment,
|
|
Amount = new Vector2(x, y),
|
|
MinClamp = new Vector2(float.MinValue),
|
|
MaxClamp = new Vector2(float.MaxValue),
|
|
Seed = 0,
|
|
Callback = null,
|
|
User = null,
|
|
X = ImAnimVariationFloat.None,
|
|
Y = ImAnimVariationFloat.None,
|
|
};
|
|
|
|
public static ImAnimVariationVec2 Dec(Vector2 amt) => new()
|
|
{
|
|
Mode = ImAnimVariationMode.Decrement,
|
|
Amount = amt,
|
|
MinClamp = new Vector2(float.MinValue),
|
|
MaxClamp = new Vector2(float.MaxValue),
|
|
Seed = 0,
|
|
Callback = null,
|
|
User = null,
|
|
X = ImAnimVariationFloat.None,
|
|
Y = ImAnimVariationFloat.None,
|
|
};
|
|
|
|
public static ImAnimVariationVec2 Dec(float x, float y) => new()
|
|
{
|
|
Mode = ImAnimVariationMode.Decrement,
|
|
Amount = new Vector2(x, y),
|
|
MinClamp = new Vector2(float.MinValue),
|
|
MaxClamp = new Vector2(float.MaxValue),
|
|
Seed = 0,
|
|
Callback = null,
|
|
User = null,
|
|
X = ImAnimVariationFloat.None,
|
|
Y = ImAnimVariationFloat.None,
|
|
};
|
|
|
|
public static ImAnimVariationVec2 Mul(float f) => new()
|
|
{
|
|
Mode = ImAnimVariationMode.Multiply,
|
|
Amount = new Vector2(f),
|
|
MinClamp = new Vector2(float.MinValue),
|
|
MaxClamp = new Vector2(float.MaxValue),
|
|
Seed = 0,
|
|
Callback = null,
|
|
User = null,
|
|
X = ImAnimVariationFloat.None,
|
|
Y = ImAnimVariationFloat.None,
|
|
};
|
|
|
|
public static ImAnimVariationVec2 Rand(Vector2 amt) => new()
|
|
{
|
|
Mode = ImAnimVariationMode.Random,
|
|
Amount = amt,
|
|
MinClamp = new Vector2(float.MinValue),
|
|
MaxClamp = new Vector2(float.MaxValue),
|
|
Seed = 0,
|
|
Callback = null,
|
|
User = null,
|
|
X = ImAnimVariationFloat.None,
|
|
Y = ImAnimVariationFloat.None,
|
|
};
|
|
|
|
public static ImAnimVariationVec2 Rand(float x, float y) => new()
|
|
{
|
|
Mode = ImAnimVariationMode.Random,
|
|
Amount = new Vector2(x, y),
|
|
MinClamp = new Vector2(float.MinValue),
|
|
MaxClamp = new Vector2(float.MaxValue),
|
|
Seed = 0,
|
|
Callback = null,
|
|
User = null,
|
|
X = ImAnimVariationFloat.None,
|
|
Y = ImAnimVariationFloat.None,
|
|
};
|
|
|
|
// TODO: iam_variation_vec2_fn
|
|
public static ImAnimVariationVec2 Fn(ImAnim.VariationVec2Fn fn, void* userData = null) => new()
|
|
{
|
|
Mode = ImAnimVariationMode.Callback,
|
|
Amount = Vector2.Zero,
|
|
MinClamp = new Vector2(float.MinValue),
|
|
MaxClamp = new Vector2(float.MaxValue),
|
|
Seed = 0,
|
|
Callback = (delegate* unmanaged[Cdecl]<int, void*, Vector2>)Marshal.GetFunctionPointerForDelegate(fn),
|
|
User = userData,
|
|
X = ImAnimVariationFloat.None,
|
|
Y = ImAnimVariationFloat.None,
|
|
};
|
|
|
|
public static ImAnimVariationVec2 Axis(ImAnimVariationFloat vx, ImAnimVariationFloat vy) => new()
|
|
{
|
|
Mode = ImAnimVariationMode.None,
|
|
Amount = Vector2.Zero,
|
|
MinClamp = new Vector2(float.MinValue),
|
|
MaxClamp = new Vector2(float.MaxValue),
|
|
Seed = 0,
|
|
Callback = null,
|
|
User = null,
|
|
X = vx,
|
|
Y = vy,
|
|
};
|
|
}
|