Dalamud/Dalamud.Bootstrap/Bootstrapper.cs
2020-04-08 00:23:31 +09:00

197 lines
7.7 KiB
C#

using System;
using System.IO;
using System.IO.Pipes;
using System.Text.RegularExpressions;
using CoreHook.BinaryInjection.RemoteInjection;
using CoreHook.BinaryInjection.RemoteInjection.Configuration;
using CoreHook.IPC.Platform;
using Dalamud.Bootstrap.SqexArg;
namespace Dalamud.Bootstrap
{
public sealed class Bootstrapper
{
private readonly BootstrapperOptions m_options;
public Bootstrapper(BootstrapperOptions options)
{
m_options = options;
}
public static void Test()
{
//
}
public void Launch(string exePath, string? commandLine)
{
commandLine = commandLine ?? "";
//throw new NotImplementedException("TODO");
}
/// <summary>
///
/// </summary>
/// <param name="pid"></param>
/// <exception cref="BootstrapException">
/// Thrown when it could not relaunch FINAL FANTASY XIV or inject Dalamud.
/// </exception>
public void Relaunch(uint pid)
{
// TODO
// 1. Open process `pid` with handle
// 2. Read command arguments (requires reading PEB)
// 3. Construct new arguments
// 3.1 Decrypt arguments acquired from step.2 (possible key space is very small so it's feasible to do this)
// 3.2 Manipulate arguments as needed
// 3.3 Re-encrypt arguments with new timestamp
// 4 Launch a new process with new argument which was computed from step.3
// 4.1 Create process with CREATE_SUSPENDED
// 4.2 Figure out entry-point of ffxiv_dx11.exe
// 4.3 Insert a hook on entry-point to wait for user-mode process initialization to be finished, but not the code from ffxiv_dx11.exe
// - This can be implemented in a such way that constantly checking program counter from `GetThreadContext` returns a value we expect.
// Before you might ask: Yes, this is not the cleanest method I could come up with per se, but hey it gives far less headache to actually implement!
// 5 Attempt to inject into that process.
// 6. If all succeeded, terminate the old process.
//
// delegate Step 3 to 5 to Launch() maybe?
// Acquire the process handle and read the command line
using var process = GameProcess.Open(pid);
var exePath = process.GetImageFilePath();
var argument = process.GetGameArguments();
var encryptedArgument = EncryptArgument(argument.ToString());
// TODO: launch new exe with the argument from encryptedArgument.ToString()
// TODO: we also need to figure out where the exe is located
// This is just for poc purpose.
//process.Terminate();
}
private static string EncryptArgument(string argument)
{
// for testing purpose
return argument;
//
// var tick = (uint)Environment.TickCount;
// var key = tick & 0xFFFF_0000; // only the high nibble is used
// var encryptedArgument = new EncryptedArgument(argument, key);
// return encryptedArgument.ToString();
}
/// <summary>
/// Injects Dalamud into the process. See remarks for process state prerequisites.
/// </summary>
/// <remarks>
/// TODO: CREATE_SUSPENDED -> entrypoint explainations
/// </remarks>
/// <param name="pid">A process id to inject Dalamud into.</param>
public void Inject(uint pid)
{
// Please keep in mind that this config values (especially ClrRootPath) assumes that
// Dalamud is compiled as self-contained to avoid requiring people to pre-install specific .NET Core version.
// https://docs.microsoft.com/en-us/dotnet/core/deploying/
var corehookConfig = new RemoteInjectorConfiguration
{
InjectionPipeName = $"Dalamud-{pid}-CoreHook",
ClrRootPath = m_options.BinaryDirectory, // `dotnet.runtimeconfig.json` is not needed for self-contained app.
ClrBootstrapLibrary = Path.Combine(m_options.BinaryDirectory, "CoreHook.CoreLoad.dll"),
DetourLibrary = Path.Combine(m_options.BinaryDirectory, "corehook64.dll"),
HostLibrary = Path.Combine(m_options.BinaryDirectory, "coreload64.dll"),
PayloadLibrary = Path.Combine(m_options.BinaryDirectory, "Dalamud.dll"),
VerboseLog = false,
};
try
{
RemoteInjector.Inject((int)pid, corehookConfig, new PipePlatform(), m_options.RootDirectory);
}
catch (Exception ex)
{
var exMessage = $"Failed to inject Dalamud library into the process id {pid}.";
// Could not inject Dalamud for whatever reason; it could be process is not actually running, insufficient os privilege, or whatever the thing SE put in their game;
// Therefore there's not much we can do on this side; You have to trobleshoot by yourself somehow.
throw new BootstrapException(exMessage, ex);
}
}
/// <summary>
/// Recovers a key used in encrypting process arguments.
/// </summary>
/// <returns>A key recovered from the time when the process was created.</returns>
/// <remarks>
/// This is possible because the key to encrypt arguments is just a high nibble value from GetTickCount() at the time when the process was created.
/// (Thanks Wintermute!)
/// </remarks>
private uint GetArgumentEncryptionKey()
{
var createdTime = m_process.GetCreationTime();
// Get current tick
var currentDt = DateTime.Now;
var currentTick = Environment.TickCount;
// We know that GetTickCount() is just a system uptime in milliseconds.
var delta = currentDt - createdTime;
var createdTick = (uint)currentTick - (uint)delta.TotalMilliseconds;
// only the high nibble is used.
return createdTick & 0xFFFF_0000;
}
/// <summary>
/// Reads command-line arguments from the game and decrypts them if necessary.
/// </summary>
/// <returns>
/// Command-line arguments that looks like this:
/// /DEV.TestSID =ABCD /UserPath =C:\Examples
/// </returns>
public string GetGameArguments()
{
var processArguments = m_process.GetProcessArguments();
// arg[0] is a path to exe(normally), arg[1] is actual stuff.
if (processArguments.Length < 2)
{
throw new ProcessException($"Process {m_process.GetProcessId()} only have {processArguments.Length} arguments. It must have atleast 2 arguments.");
}
// We're interested in argument that contains session id
var argument = processArguments[1];
// If it's encrypted, we need to decrypt it first
if (EncryptedArgument.TryParse(argument, out var encryptedArgument))
{
var key = GetArgumentEncryptionKey();
argument = encryptedArgument.Decrypt(key);
}
return argument;
}
}
internal sealed class PipePlatform : IPipePlatform
{
public NamedPipeServerStream CreatePipeByName(string pipeName, string serverName = ".")
{
return new NamedPipeServerStream(pipeName, PipeDirection.InOut, 1, PipeTransmissionMode.Byte, PipeOptions.Asynchronous, 0x10000, 0x10000);
}
}
}