mirror of
https://github.com/goatcorp/Dalamud.git
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429 lines
14 KiB
C#
429 lines
14 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Hooking;
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using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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namespace Dalamud.Game.Gui.Toast
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{
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/// <summary>
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/// This class facilitates interacting with and creating native toast windows.
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/// </summary>
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[PluginInterface]
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[InterfaceVersion("1.0")]
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public sealed partial class ToastGui : IDisposable
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{
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private const uint QuestToastCheckmarkMagic = 60081;
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private readonly ToastGuiAddressResolver address;
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private readonly Queue<(byte[] Message, ToastOptions Options)> normalQueue = new();
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private readonly Queue<(byte[] Message, QuestToastOptions Options)> questQueue = new();
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private readonly Queue<byte[]> errorQueue = new();
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private readonly Hook<ShowNormalToastDelegate> showNormalToastHook;
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private readonly Hook<ShowQuestToastDelegate> showQuestToastHook;
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private readonly Hook<ShowErrorToastDelegate> showErrorToastHook;
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/// <summary>
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/// Initializes a new instance of the <see cref="ToastGui"/> class.
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/// </summary>
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internal ToastGui()
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{
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this.address = new ToastGuiAddressResolver();
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this.address.Setup();
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this.showNormalToastHook = new Hook<ShowNormalToastDelegate>(this.address.ShowNormalToast, new ShowNormalToastDelegate(this.HandleNormalToastDetour));
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this.showQuestToastHook = new Hook<ShowQuestToastDelegate>(this.address.ShowQuestToast, new ShowQuestToastDelegate(this.HandleQuestToastDetour));
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this.showErrorToastHook = new Hook<ShowErrorToastDelegate>(this.address.ShowErrorToast, new ShowErrorToastDelegate(this.HandleErrorToastDetour));
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}
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#region Event delegates
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/// <summary>
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/// A delegate type used when a normal toast window appears.
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/// </summary>
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/// <param name="message">The message displayed.</param>
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/// <param name="options">Assorted toast options.</param>
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/// <param name="isHandled">Whether the toast has been handled or should be propagated.</param>
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public delegate void OnNormalToastDelegate(ref SeString message, ref ToastOptions options, ref bool isHandled);
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/// <summary>
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/// A delegate type used when a quest toast window appears.
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/// </summary>
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/// <param name="message">The message displayed.</param>
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/// <param name="options">Assorted toast options.</param>
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/// <param name="isHandled">Whether the toast has been handled or should be propagated.</param>
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public delegate void OnQuestToastDelegate(ref SeString message, ref QuestToastOptions options, ref bool isHandled);
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/// <summary>
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/// A delegate type used when an error toast window appears.
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/// </summary>
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/// <param name="message">The message displayed.</param>
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/// <param name="isHandled">Whether the toast has been handled or should be propagated.</param>
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public delegate void OnErrorToastDelegate(ref SeString message, ref bool isHandled);
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#endregion
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#region Marshal delegates
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private delegate IntPtr ShowNormalToastDelegate(IntPtr manager, IntPtr text, int layer, byte isTop, byte isFast, int logMessageId);
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private delegate byte ShowQuestToastDelegate(IntPtr manager, int position, IntPtr text, uint iconOrCheck1, byte playSound, uint iconOrCheck2, byte alsoPlaySound);
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private delegate byte ShowErrorToastDelegate(IntPtr manager, IntPtr text, byte respectsHidingMaybe);
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#endregion
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#region Events
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/// <summary>
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/// Event that will be fired when a toast is sent by the game or a plugin.
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/// </summary>
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public event OnNormalToastDelegate Toast;
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/// <summary>
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/// Event that will be fired when a quest toast is sent by the game or a plugin.
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/// </summary>
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public event OnQuestToastDelegate QuestToast;
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/// <summary>
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/// Event that will be fired when an error toast is sent by the game or a plugin.
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/// </summary>
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public event OnErrorToastDelegate ErrorToast;
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#endregion
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/// <summary>
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/// Enables this module.
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/// </summary>
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public void Enable()
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{
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this.showNormalToastHook.Enable();
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this.showQuestToastHook.Enable();
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this.showErrorToastHook.Enable();
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}
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/// <summary>
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/// Disposes of managed and unmanaged resources.
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/// </summary>
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void IDisposable.Dispose()
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{
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this.showNormalToastHook.Dispose();
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this.showQuestToastHook.Dispose();
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this.showErrorToastHook.Dispose();
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}
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/// <summary>
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/// Process the toast queue.
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/// </summary>
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internal void UpdateQueue()
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{
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while (this.normalQueue.Count > 0)
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{
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var (message, options) = this.normalQueue.Dequeue();
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this.ShowNormal(message, options);
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}
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while (this.questQueue.Count > 0)
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{
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var (message, options) = this.questQueue.Dequeue();
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this.ShowQuest(message, options);
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}
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while (this.errorQueue.Count > 0)
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{
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var message = this.errorQueue.Dequeue();
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this.ShowError(message);
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}
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}
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private static byte[] Terminate(byte[] source)
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{
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var terminated = new byte[source.Length + 1];
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Array.Copy(source, 0, terminated, 0, source.Length);
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terminated[^1] = 0;
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return terminated;
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}
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private SeString ParseString(IntPtr text)
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{
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var bytes = new List<byte>();
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unsafe
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{
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var ptr = (byte*)text;
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while (*ptr != 0)
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{
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bytes.Add(*ptr);
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ptr += 1;
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}
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}
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// call events
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return SeString.Parse(bytes.ToArray());
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}
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}
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/// <summary>
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/// Handles normal toasts.
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/// </summary>
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public sealed partial class ToastGui
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{
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/// <summary>
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/// Show a toast message with the given content.
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/// </summary>
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/// <param name="message">The message to be shown.</param>
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/// <param name="options">Options for the toast.</param>
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public void ShowNormal(string message, ToastOptions options = null)
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{
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options ??= new ToastOptions();
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this.normalQueue.Enqueue((Encoding.UTF8.GetBytes(message), options));
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}
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/// <summary>
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/// Show a toast message with the given content.
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/// </summary>
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/// <param name="message">The message to be shown.</param>
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/// <param name="options">Options for the toast.</param>
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public void ShowNormal(SeString message, ToastOptions options = null)
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{
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options ??= new ToastOptions();
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this.normalQueue.Enqueue((message.Encode(), options));
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}
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private void ShowNormal(byte[] bytes, ToastOptions options = null)
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{
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options ??= new ToastOptions();
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var manager = Service<GameGui>.Get().GetUIModule();
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// terminate the string
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var terminated = Terminate(bytes);
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unsafe
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{
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fixed (byte* ptr = terminated)
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{
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this.HandleNormalToastDetour(manager, (IntPtr)ptr, 5, (byte)options.Position, (byte)options.Speed, 0);
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}
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}
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}
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private IntPtr HandleNormalToastDetour(IntPtr manager, IntPtr text, int layer, byte isTop, byte isFast, int logMessageId)
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{
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if (text == IntPtr.Zero)
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{
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return IntPtr.Zero;
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}
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// call events
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var isHandled = false;
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var str = this.ParseString(text);
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var options = new ToastOptions
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{
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Position = (ToastPosition)isTop,
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Speed = (ToastSpeed)isFast,
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};
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this.Toast?.Invoke(ref str, ref options, ref isHandled);
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// do nothing if handled
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if (isHandled)
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{
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return IntPtr.Zero;
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}
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var terminated = Terminate(str.Encode());
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unsafe
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{
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fixed (byte* message = terminated)
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{
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return this.showNormalToastHook.Original(manager, (IntPtr)message, layer, (byte)options.Position, (byte)options.Speed, logMessageId);
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}
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}
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}
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}
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/// <summary>
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/// Handles quest toasts.
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/// </summary>
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public sealed partial class ToastGui
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{
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/// <summary>
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/// Show a quest toast message with the given content.
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/// </summary>
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/// <param name="message">The message to be shown.</param>
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/// <param name="options">Options for the toast.</param>
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public void ShowQuest(string message, QuestToastOptions options = null)
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{
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options ??= new QuestToastOptions();
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this.questQueue.Enqueue((Encoding.UTF8.GetBytes(message), options));
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}
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/// <summary>
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/// Show a quest toast message with the given content.
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/// </summary>
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/// <param name="message">The message to be shown.</param>
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/// <param name="options">Options for the toast.</param>
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public void ShowQuest(SeString message, QuestToastOptions options = null)
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{
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options ??= new QuestToastOptions();
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this.questQueue.Enqueue((message.Encode(), options));
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}
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private void ShowQuest(byte[] bytes, QuestToastOptions options = null)
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{
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options ??= new QuestToastOptions();
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var manager = Service<GameGui>.Get().GetUIModule();
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// terminate the string
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var terminated = Terminate(bytes);
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var (ioc1, ioc2) = this.DetermineParameterOrder(options);
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unsafe
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{
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fixed (byte* ptr = terminated)
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{
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this.HandleQuestToastDetour(
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manager,
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(int)options.Position,
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(IntPtr)ptr,
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ioc1,
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options.PlaySound ? (byte)1 : (byte)0,
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ioc2,
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0);
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}
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}
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}
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private byte HandleQuestToastDetour(IntPtr manager, int position, IntPtr text, uint iconOrCheck1, byte playSound, uint iconOrCheck2, byte alsoPlaySound)
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{
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if (text == IntPtr.Zero)
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{
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return 0;
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}
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// call events
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var isHandled = false;
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var str = this.ParseString(text);
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var options = new QuestToastOptions
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{
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Position = (QuestToastPosition)position,
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DisplayCheckmark = iconOrCheck1 == QuestToastCheckmarkMagic,
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IconId = iconOrCheck1 == QuestToastCheckmarkMagic ? iconOrCheck2 : iconOrCheck1,
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PlaySound = playSound == 1,
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};
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this.QuestToast?.Invoke(ref str, ref options, ref isHandled);
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// do nothing if handled
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if (isHandled)
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{
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return 0;
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}
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var terminated = Terminate(str.Encode());
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var (ioc1, ioc2) = this.DetermineParameterOrder(options);
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unsafe
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{
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fixed (byte* message = terminated)
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{
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return this.showQuestToastHook.Original(
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manager,
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(int)options.Position,
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(IntPtr)message,
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ioc1,
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options.PlaySound ? (byte)1 : (byte)0,
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ioc2,
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0);
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}
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}
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}
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private (uint IconOrCheck1, uint IconOrCheck2) DetermineParameterOrder(QuestToastOptions options)
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{
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return options.DisplayCheckmark
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? (QuestToastCheckmarkMagic, options.IconId)
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: (options.IconId, 0);
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}
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}
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/// <summary>
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/// Handles error toasts.
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/// </summary>
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public sealed partial class ToastGui
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{
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/// <summary>
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/// Show an error toast message with the given content.
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/// </summary>
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/// <param name="message">The message to be shown.</param>
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public void ShowError(string message)
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{
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this.errorQueue.Enqueue(Encoding.UTF8.GetBytes(message));
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}
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/// <summary>
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/// Show an error toast message with the given content.
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/// </summary>
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/// <param name="message">The message to be shown.</param>
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public void ShowError(SeString message)
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{
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this.errorQueue.Enqueue(message.Encode());
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}
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private void ShowError(byte[] bytes)
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{
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var manager = Service<GameGui>.Get().GetUIModule();
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// terminate the string
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var terminated = Terminate(bytes);
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unsafe
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{
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fixed (byte* ptr = terminated)
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{
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this.HandleErrorToastDetour(manager, (IntPtr)ptr, 0);
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}
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}
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}
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private byte HandleErrorToastDetour(IntPtr manager, IntPtr text, byte respectsHidingMaybe)
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{
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if (text == IntPtr.Zero)
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{
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return 0;
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}
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// call events
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var isHandled = false;
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var str = this.ParseString(text);
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this.ErrorToast?.Invoke(ref str, ref isHandled);
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// do nothing if handled
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if (isHandled)
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{
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return 0;
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}
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var terminated = Terminate(str.Encode());
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unsafe
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{
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fixed (byte* message = terminated)
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{
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return this.showErrorToastHook.Original(manager, (IntPtr)message, respectsHidingMaybe);
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}
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}
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}
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}
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}
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