Dalamud/Dalamud/Game/Network/GameNetwork.cs

185 lines
6.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Dalamud.Hooking;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Serilog;
namespace Dalamud.Game.Network
{
/// <summary>
/// This class handles interacting with game network events.
/// </summary>
[PluginInterface]
[InterfaceVersion("1.0")]
public sealed class GameNetwork : IDisposable
{
private readonly GameNetworkAddressResolver address;
private readonly Hook<ProcessZonePacketDownDelegate> processZonePacketDownHook;
private readonly Hook<ProcessZonePacketUpDelegate> processZonePacketUpHook;
private readonly Queue<byte[]> zoneInjectQueue = new();
private IntPtr baseAddress;
/// <summary>
/// Initializes a new instance of the <see cref="GameNetwork"/> class.
/// </summary>
internal GameNetwork()
{
this.address = new GameNetworkAddressResolver();
this.address.Setup();
Log.Verbose("===== G A M E N E T W O R K =====");
Log.Verbose($"ProcessZonePacketDown address 0x{this.address.ProcessZonePacketDown.ToInt64():X}");
Log.Verbose($"ProcessZonePacketUp address 0x{this.address.ProcessZonePacketUp.ToInt64():X}");
this.processZonePacketDownHook = new Hook<ProcessZonePacketDownDelegate>(this.address.ProcessZonePacketDown, this.ProcessZonePacketDownDetour);
this.processZonePacketUpHook = new Hook<ProcessZonePacketUpDelegate>(this.address.ProcessZonePacketUp, this.ProcessZonePacketUpDetour);
}
/// <summary>
/// The delegate type of a network message event.
/// </summary>
/// <param name="dataPtr">The pointer to the raw data.</param>
/// <param name="opCode">The operation ID code.</param>
/// <param name="sourceActorId">The source actor ID.</param>
/// <param name="targetActorId">The taret actor ID.</param>
/// <param name="direction">The direction of the packed.</param>
public delegate void OnNetworkMessageDelegate(IntPtr dataPtr, ushort opCode, uint sourceActorId, uint targetActorId, NetworkMessageDirection direction);
[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
private delegate void ProcessZonePacketDownDelegate(IntPtr a, uint targetId, IntPtr dataPtr);
[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
private delegate byte ProcessZonePacketUpDelegate(IntPtr a1, IntPtr dataPtr, IntPtr a3, byte a4);
/// <summary>
/// Event that is called when a network message is sent/received.
/// </summary>
public event OnNetworkMessageDelegate NetworkMessage;
/// <summary>
/// Enable this module.
/// </summary>
public void Enable()
{
this.processZonePacketDownHook.Enable();
this.processZonePacketUpHook.Enable();
}
/// <summary>
/// Dispose of managed and unmanaged resources.
/// </summary>
void IDisposable.Dispose()
{
this.processZonePacketDownHook.Dispose();
this.processZonePacketUpHook.Dispose();
}
/// <summary>
/// Process a chat queue.
/// </summary>
internal void UpdateQueue()
{
while (this.zoneInjectQueue.Count > 0)
{
var packetData = this.zoneInjectQueue.Dequeue();
var unmanagedPacketData = Marshal.AllocHGlobal(packetData.Length);
Marshal.Copy(packetData, 0, unmanagedPacketData, packetData.Length);
if (this.baseAddress != IntPtr.Zero)
{
this.processZonePacketDownHook.Original(this.baseAddress, 0, unmanagedPacketData);
}
Marshal.FreeHGlobal(unmanagedPacketData);
}
}
private void ProcessZonePacketDownDetour(IntPtr a, uint targetId, IntPtr dataPtr)
{
this.baseAddress = a;
// Go back 0x10 to get back to the start of the packet header
dataPtr -= 0x10;
try
{
// Call events
this.NetworkMessage?.Invoke(dataPtr + 0x20, (ushort)Marshal.ReadInt16(dataPtr, 0x12), 0, targetId, NetworkMessageDirection.ZoneDown);
this.processZonePacketDownHook.Original(a, targetId, dataPtr + 0x10);
}
catch (Exception ex)
{
string header;
try
{
var data = new byte[32];
Marshal.Copy(dataPtr, data, 0, 32);
header = BitConverter.ToString(data);
}
catch (Exception)
{
header = "failed";
}
Log.Error(ex, "Exception on ProcessZonePacketDown hook. Header: " + header);
this.processZonePacketDownHook.Original(a, targetId, dataPtr + 0x10);
}
}
private byte ProcessZonePacketUpDetour(IntPtr a1, IntPtr dataPtr, IntPtr a3, byte a4)
{
try
{
// Call events
// TODO: Implement actor IDs
this.NetworkMessage?.Invoke(dataPtr + 0x20, (ushort)Marshal.ReadInt16(dataPtr), 0x0, 0x0, NetworkMessageDirection.ZoneUp);
}
catch (Exception ex)
{
string header;
try
{
var data = new byte[32];
Marshal.Copy(dataPtr, data, 0, 32);
header = BitConverter.ToString(data);
}
catch (Exception)
{
header = "failed";
}
Log.Error(ex, "Exception on ProcessZonePacketUp hook. Header: " + header);
}
return this.processZonePacketUpHook.Original(a1, dataPtr, a3, a4);
}
// private void InjectZoneProtoPacket(byte[] data)
// {
// this.zoneInjectQueue.Enqueue(data);
// }
// private void InjectActorControl(short cat, int param1)
// {
// var packetData = new byte[]
// {
// 0x14, 0x00, 0x8D, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x17, 0x7C, 0xC5, 0x5D, 0x00, 0x00, 0x00, 0x00,
// 0x05, 0x00, 0x48, 0xB2, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
// 0x00, 0x00, 0x00, 0x00, 0x43, 0x7F, 0x00, 0x00,
// };
//
// BitConverter.GetBytes((short)cat).CopyTo(packetData, 0x10);
//
// BitConverter.GetBytes((uint)param1).CopyTo(packetData, 0x14);
//
// this.InjectZoneProtoPacket(packetData);
// }
}
}