mirror of
https://github.com/goatcorp/Dalamud.git
synced 2026-02-16 12:57:44 +01:00
* Use new Lock objects * Fix CA1513: Use ObjectDisposedException.ThrowIf * Fix CA1860: Avoid using 'Enumerable.Any()' extension method * Fix IDE0028: Use collection initializers or expressions * Fix CA2263: Prefer generic overload when type is known * Fix CA1862: Use the 'StringComparison' method overloads to perform case-insensitive string comparisons * Fix IDE0270: Null check can be simplified * Fix IDE0280: Use 'nameof' * Fix IDE0009: Add '.this' * Fix IDE0007: Use 'var' instead of explicit type * Fix IDE0062: Make local function static * Fix CA1859: Use concrete types when possible for improved performance * Fix IDE0066: Use switch expression Only applied to where it doesn't look horrendous. * Use is over switch * Fix CA1847: Use String.Contains(char) instead of String.Contains(string) with single characters * Fix SYSLIB1045: Use 'GeneratedRegexAttribute' to generate the regular expression implementation at compile-time. * Fix CA1866: Use 'string.EndsWith(char)' instead of 'string.EndsWith(string)' when you have a string with a single char * Fix IDE0057: Substring can be simplified * Fix IDE0059: Remove unnecessary value assignment * Fix CA1510: Use ArgumentNullException throw helper * Fix IDE0300: Use collection expression for array * Fix IDE0250: Struct can be made 'readonly' * Fix IDE0018: Inline variable declaration * Fix CA1850: Prefer static HashData method over ComputeHash * Fi CA1872: Prefer 'Convert.ToHexString' and 'Convert.ToHexStringLower' over call chains based on 'BitConverter.ToString' * Update ModuleLog instantiations * Organize usings
130 lines
3.1 KiB
C#
130 lines
3.1 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
|
|
using Dalamud.Game.ClientState.Objects;
|
|
using Dalamud.IoC;
|
|
using Dalamud.IoC.Internal;
|
|
using Dalamud.Plugin.Services;
|
|
using Dalamud.Utility;
|
|
|
|
using FFXIVClientStructs.FFXIV.Client.Game.UI;
|
|
|
|
using Serilog;
|
|
|
|
namespace Dalamud.Game.ClientState.Aetherytes;
|
|
|
|
/// <summary>
|
|
/// This collection represents the list of available Aetherytes in the Teleport window.
|
|
/// </summary>
|
|
[PluginInterface]
|
|
[ServiceManager.EarlyLoadedService]
|
|
#pragma warning disable SA1015
|
|
[ResolveVia<IAetheryteList>]
|
|
#pragma warning restore SA1015
|
|
internal sealed unsafe partial class AetheryteList : IServiceType, IAetheryteList
|
|
{
|
|
[ServiceManager.ServiceDependency]
|
|
private readonly ObjectTable objectTable = Service<ObjectTable>.Get();
|
|
|
|
private readonly Telepo* telepoInstance = Telepo.Instance();
|
|
|
|
[ServiceManager.ServiceConstructor]
|
|
private AetheryteList()
|
|
{
|
|
Log.Verbose($"Teleport address {Util.DescribeAddress(this.telepoInstance)}");
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public int Length
|
|
{
|
|
get
|
|
{
|
|
if (this.objectTable.LocalPlayer == null)
|
|
return 0;
|
|
|
|
this.Update();
|
|
|
|
if (this.telepoInstance->TeleportList.First == this.telepoInstance->TeleportList.Last)
|
|
return 0;
|
|
|
|
return this.telepoInstance->TeleportList.Count;
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public IAetheryteEntry? this[int index]
|
|
{
|
|
get
|
|
{
|
|
if (index < 0 || index >= this.Length)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
if (this.objectTable.LocalPlayer == null)
|
|
return null;
|
|
|
|
return new AetheryteEntry(this.telepoInstance->TeleportList[index]);
|
|
}
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
// this is very very important as otherwise it crashes
|
|
if (this.objectTable.LocalPlayer == null)
|
|
return;
|
|
|
|
this.telepoInstance->UpdateAetheryteList();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// This collection represents the list of available Aetherytes in the Teleport window.
|
|
/// </summary>
|
|
internal sealed partial class AetheryteList
|
|
{
|
|
/// <inheritdoc/>
|
|
public int Count => this.Length;
|
|
|
|
/// <inheritdoc/>
|
|
public IEnumerator<IAetheryteEntry> GetEnumerator()
|
|
{
|
|
return new Enumerator(this);
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
IEnumerator IEnumerable.GetEnumerator()
|
|
{
|
|
return this.GetEnumerator();
|
|
}
|
|
|
|
private struct Enumerator(AetheryteList aetheryteList) : IEnumerator<IAetheryteEntry>
|
|
{
|
|
private int index = -1;
|
|
|
|
public IAetheryteEntry Current { get; private set; }
|
|
|
|
object IEnumerator.Current => this.Current;
|
|
|
|
public bool MoveNext()
|
|
{
|
|
if (++this.index < aetheryteList.Length)
|
|
{
|
|
this.Current = aetheryteList[this.index];
|
|
return true;
|
|
}
|
|
|
|
this.Current = default;
|
|
return false;
|
|
}
|
|
|
|
public void Reset()
|
|
{
|
|
this.index = -1;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
}
|
|
}
|
|
}
|