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* feat: handle UNC paths in FileDialog (#2191) * Remove command from assembly map when removed from command map (#2183) --------- Co-authored-by: Alex Vallière <6031413+AlexValliere@users.noreply.github.com> Co-authored-by: Blair <criticalimpact@gmail.com> Co-authored-by: github-actions[bot] <noreply@github.com>
295 lines
9.5 KiB
C#
295 lines
9.5 KiB
C#
using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using Dalamud.Console;
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using Dalamud.Hooking;
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using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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using Dalamud.Logging.Internal;
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using Dalamud.Plugin.Internal.Types;
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using Dalamud.Plugin.Services;
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using Dalamud.Utility;
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using FFXIVClientStructs.FFXIV.Client.System.String;
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using FFXIVClientStructs.FFXIV.Client.UI;
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using FFXIVClientStructs.FFXIV.Component.Shell;
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namespace Dalamud.Game.Command;
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/// <summary>
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/// This class manages registered in-game slash commands.
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/// </summary>
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[ServiceManager.EarlyLoadedService]
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internal sealed unsafe class CommandManager : IInternalDisposableService, ICommandManager
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{
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private static readonly ModuleLog Log = new("Command");
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private readonly ConcurrentDictionary<string, IReadOnlyCommandInfo> commandMap = new();
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private readonly ConcurrentDictionary<(string, IReadOnlyCommandInfo), string> commandAssemblyNameMap = new();
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private readonly Hook<ShellCommands.Delegates.TryInvokeDebugCommand>? tryInvokeDebugCommandHook;
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[ServiceManager.ServiceDependency]
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private readonly ConsoleManager console = Service<ConsoleManager>.Get();
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[ServiceManager.ServiceConstructor]
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private CommandManager(Dalamud dalamud)
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{
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this.tryInvokeDebugCommandHook = Hook<ShellCommands.Delegates.TryInvokeDebugCommand>.FromAddress(
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(nint)ShellCommands.MemberFunctionPointers.TryInvokeDebugCommand,
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this.OnTryInvokeDebugCommand);
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this.tryInvokeDebugCommandHook.Enable();
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this.console.Invoke += this.ConsoleOnInvoke;
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}
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/// <inheritdoc/>
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public ReadOnlyDictionary<string, IReadOnlyCommandInfo> Commands => new(this.commandMap);
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/// <inheritdoc/>
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public bool ProcessCommand(string content)
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{
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string command;
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string argument;
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var separatorPosition = content.IndexOf(' ');
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if (separatorPosition == -1 || separatorPosition + 1 >= content.Length)
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{
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// If no space was found or ends with the space. Process them as a no argument
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if (separatorPosition + 1 >= content.Length)
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{
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// Remove the trailing space
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command = content.Substring(0, separatorPosition);
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}
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else
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{
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command = content;
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}
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argument = string.Empty;
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}
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else
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{
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// e.g.)
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// /testcommand arg1
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// => Total of 17 chars
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// => command: 0-12 (12 chars)
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// => argument: 13-17 (4 chars)
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// => content.IndexOf(' ') == 12
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command = content[..separatorPosition];
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var argStart = separatorPosition + 1;
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argument = content[argStart..];
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}
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if (!this.commandMap.TryGetValue(command, out var handler)) // Command was not found.
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return false;
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this.DispatchCommand(command, argument, handler);
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return true;
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}
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/// <inheritdoc/>
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public void DispatchCommand(string command, string argument, IReadOnlyCommandInfo info)
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{
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try
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{
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info.Handler(command, argument);
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}
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catch (Exception ex)
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{
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Log.Error(ex, "Error while dispatching command {CommandName} (Argument: {Argument})", command, argument);
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}
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}
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/// <summary>
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/// Add a command handler, which you can use to add your own custom commands to the in-game chat.
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/// </summary>
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/// <param name="command">The command to register.</param>
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/// <param name="info">A <see cref="CommandInfo"/> object describing the command.</param>
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/// <param name="loaderAssemblyName">Assembly name of the plugin that added this command.</param>
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/// <returns>If adding was successful.</returns>
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public bool AddHandler(string command, CommandInfo info, string loaderAssemblyName)
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{
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if (info == null)
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throw new ArgumentNullException(nameof(info), "Command handler is null.");
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if (!this.commandMap.TryAdd(command, info))
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{
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Log.Error("Command {CommandName} is already registered", command);
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return false;
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}
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if (!this.commandAssemblyNameMap.TryAdd((command, info), loaderAssemblyName))
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{
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this.commandMap.Remove(command, out _);
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Log.Error("Command {CommandName} is already registered in the assembly name map", command);
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return false;
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}
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return true;
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}
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/// <inheritdoc/>
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public bool AddHandler(string command, CommandInfo info)
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{
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if (info == null)
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throw new ArgumentNullException(nameof(info), "Command handler is null.");
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if (!this.commandMap.TryAdd(command, info))
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{
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Log.Error("Command {CommandName} is already registered.", command);
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return false;
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}
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return true;
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}
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/// <inheritdoc/>
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public bool RemoveHandler(string command)
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{
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if (this.commandAssemblyNameMap.FindFirst(c => c.Key.Item1 == command, out var assemblyKeyValuePair))
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{
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this.commandAssemblyNameMap.TryRemove(assemblyKeyValuePair.Key, out _);
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}
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return this.commandMap.Remove(command, out _);
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}
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/// <summary>
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/// Returns the assembly name from which the command was added or blank if added internally.
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/// </summary>
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/// <param name="command">The command.</param>
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/// <param name="commandInfo">A ICommandInfo object.</param>
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/// <returns>The name of the assembly.</returns>
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public string GetHandlerAssemblyName(string command, IReadOnlyCommandInfo commandInfo)
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{
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if (this.commandAssemblyNameMap.TryGetValue((command, commandInfo), out var assemblyName))
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{
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return assemblyName;
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}
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return string.Empty;
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}
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/// <summary>
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/// Returns a list of commands given a specified assembly name.
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/// </summary>
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/// <param name="assemblyName">The name of the assembly.</param>
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/// <returns>A list of commands and their associated activation string.</returns>
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public List<KeyValuePair<(string Command, IReadOnlyCommandInfo CommandInfo), string>> GetHandlersByAssemblyName(
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string assemblyName)
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{
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return this.commandAssemblyNameMap.Where(c => c.Value == assemblyName).ToList();
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}
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/// <inheritdoc/>
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void IInternalDisposableService.DisposeService()
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{
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this.console.Invoke -= this.ConsoleOnInvoke;
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this.tryInvokeDebugCommandHook?.Dispose();
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}
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private bool ConsoleOnInvoke(string arg)
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{
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return arg.StartsWith('/') && this.ProcessCommand(arg);
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}
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private int OnTryInvokeDebugCommand(ShellCommands* self, Utf8String* command, UIModule* uiModule)
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{
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var result = this.tryInvokeDebugCommandHook!.OriginalDisposeSafe(self, command, uiModule);
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if (result != -1) return result;
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return this.ProcessCommand(command->ToString()) ? 0 : result;
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}
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}
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/// <summary>
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/// Plugin-scoped version of a AddonLifecycle service.
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/// </summary>
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[PluginInterface]
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[ServiceManager.ScopedService]
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#pragma warning disable SA1015
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[ResolveVia<ICommandManager>]
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#pragma warning restore SA1015
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internal class CommandManagerPluginScoped : IInternalDisposableService, ICommandManager
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{
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private static readonly ModuleLog Log = new("Command");
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[ServiceManager.ServiceDependency]
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private readonly CommandManager commandManagerService = Service<CommandManager>.Get();
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private readonly List<string> pluginRegisteredCommands = new();
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private readonly LocalPlugin pluginInfo;
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/// <summary>
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/// Initializes a new instance of the <see cref="CommandManagerPluginScoped"/> class.
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/// </summary>
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/// <param name="localPlugin">Info for the plugin that requests this service.</param>
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public CommandManagerPluginScoped(LocalPlugin localPlugin)
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{
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this.pluginInfo = localPlugin;
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}
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/// <inheritdoc/>
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public ReadOnlyDictionary<string, IReadOnlyCommandInfo> Commands => this.commandManagerService.Commands;
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/// <inheritdoc/>
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void IInternalDisposableService.DisposeService()
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{
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foreach (var command in this.pluginRegisteredCommands)
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{
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this.commandManagerService.RemoveHandler(command);
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}
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this.pluginRegisteredCommands.Clear();
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}
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/// <inheritdoc/>
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public bool ProcessCommand(string content)
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=> this.commandManagerService.ProcessCommand(content);
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/// <inheritdoc/>
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public void DispatchCommand(string command, string argument, IReadOnlyCommandInfo info)
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=> this.commandManagerService.DispatchCommand(command, argument, info);
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/// <inheritdoc/>
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public bool AddHandler(string command, CommandInfo info)
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{
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if (!this.pluginRegisteredCommands.Contains(command))
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{
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if (this.commandManagerService.AddHandler(command, info, this.pluginInfo.InternalName))
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{
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this.pluginRegisteredCommands.Add(command);
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return true;
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}
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}
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else
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{
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Log.Error($"Command {command} is already registered.");
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}
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return false;
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}
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/// <inheritdoc/>
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public bool RemoveHandler(string command)
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{
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if (this.pluginRegisteredCommands.Contains(command))
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{
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if (this.commandManagerService.RemoveHandler(command))
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{
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this.pluginRegisteredCommands.Remove(command);
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return true;
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}
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}
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else
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{
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Log.Error($"Command {command} not found.");
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}
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return false;
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}
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}
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