Dalamud/Dalamud/Game/Command/CommandManager.cs
bleatbot 2e2c73f707
[net9] Rollup changes from master (#2193)
* feat: handle UNC paths in FileDialog (#2191)

* Remove command from assembly map when removed from command map (#2183)

---------

Co-authored-by: Alex Vallière <6031413+AlexValliere@users.noreply.github.com>
Co-authored-by: Blair <criticalimpact@gmail.com>
Co-authored-by: github-actions[bot] <noreply@github.com>
2025-03-12 23:27:12 +01:00

295 lines
9.5 KiB
C#

using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using Dalamud.Console;
using Dalamud.Hooking;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Dalamud.Logging.Internal;
using Dalamud.Plugin.Internal.Types;
using Dalamud.Plugin.Services;
using Dalamud.Utility;
using FFXIVClientStructs.FFXIV.Client.System.String;
using FFXIVClientStructs.FFXIV.Client.UI;
using FFXIVClientStructs.FFXIV.Component.Shell;
namespace Dalamud.Game.Command;
/// <summary>
/// This class manages registered in-game slash commands.
/// </summary>
[ServiceManager.EarlyLoadedService]
internal sealed unsafe class CommandManager : IInternalDisposableService, ICommandManager
{
private static readonly ModuleLog Log = new("Command");
private readonly ConcurrentDictionary<string, IReadOnlyCommandInfo> commandMap = new();
private readonly ConcurrentDictionary<(string, IReadOnlyCommandInfo), string> commandAssemblyNameMap = new();
private readonly Hook<ShellCommands.Delegates.TryInvokeDebugCommand>? tryInvokeDebugCommandHook;
[ServiceManager.ServiceDependency]
private readonly ConsoleManager console = Service<ConsoleManager>.Get();
[ServiceManager.ServiceConstructor]
private CommandManager(Dalamud dalamud)
{
this.tryInvokeDebugCommandHook = Hook<ShellCommands.Delegates.TryInvokeDebugCommand>.FromAddress(
(nint)ShellCommands.MemberFunctionPointers.TryInvokeDebugCommand,
this.OnTryInvokeDebugCommand);
this.tryInvokeDebugCommandHook.Enable();
this.console.Invoke += this.ConsoleOnInvoke;
}
/// <inheritdoc/>
public ReadOnlyDictionary<string, IReadOnlyCommandInfo> Commands => new(this.commandMap);
/// <inheritdoc/>
public bool ProcessCommand(string content)
{
string command;
string argument;
var separatorPosition = content.IndexOf(' ');
if (separatorPosition == -1 || separatorPosition + 1 >= content.Length)
{
// If no space was found or ends with the space. Process them as a no argument
if (separatorPosition + 1 >= content.Length)
{
// Remove the trailing space
command = content.Substring(0, separatorPosition);
}
else
{
command = content;
}
argument = string.Empty;
}
else
{
// e.g.)
// /testcommand arg1
// => Total of 17 chars
// => command: 0-12 (12 chars)
// => argument: 13-17 (4 chars)
// => content.IndexOf(' ') == 12
command = content[..separatorPosition];
var argStart = separatorPosition + 1;
argument = content[argStart..];
}
if (!this.commandMap.TryGetValue(command, out var handler)) // Command was not found.
return false;
this.DispatchCommand(command, argument, handler);
return true;
}
/// <inheritdoc/>
public void DispatchCommand(string command, string argument, IReadOnlyCommandInfo info)
{
try
{
info.Handler(command, argument);
}
catch (Exception ex)
{
Log.Error(ex, "Error while dispatching command {CommandName} (Argument: {Argument})", command, argument);
}
}
/// <summary>
/// Add a command handler, which you can use to add your own custom commands to the in-game chat.
/// </summary>
/// <param name="command">The command to register.</param>
/// <param name="info">A <see cref="CommandInfo"/> object describing the command.</param>
/// <param name="loaderAssemblyName">Assembly name of the plugin that added this command.</param>
/// <returns>If adding was successful.</returns>
public bool AddHandler(string command, CommandInfo info, string loaderAssemblyName)
{
if (info == null)
throw new ArgumentNullException(nameof(info), "Command handler is null.");
if (!this.commandMap.TryAdd(command, info))
{
Log.Error("Command {CommandName} is already registered", command);
return false;
}
if (!this.commandAssemblyNameMap.TryAdd((command, info), loaderAssemblyName))
{
this.commandMap.Remove(command, out _);
Log.Error("Command {CommandName} is already registered in the assembly name map", command);
return false;
}
return true;
}
/// <inheritdoc/>
public bool AddHandler(string command, CommandInfo info)
{
if (info == null)
throw new ArgumentNullException(nameof(info), "Command handler is null.");
if (!this.commandMap.TryAdd(command, info))
{
Log.Error("Command {CommandName} is already registered.", command);
return false;
}
return true;
}
/// <inheritdoc/>
public bool RemoveHandler(string command)
{
if (this.commandAssemblyNameMap.FindFirst(c => c.Key.Item1 == command, out var assemblyKeyValuePair))
{
this.commandAssemblyNameMap.TryRemove(assemblyKeyValuePair.Key, out _);
}
return this.commandMap.Remove(command, out _);
}
/// <summary>
/// Returns the assembly name from which the command was added or blank if added internally.
/// </summary>
/// <param name="command">The command.</param>
/// <param name="commandInfo">A ICommandInfo object.</param>
/// <returns>The name of the assembly.</returns>
public string GetHandlerAssemblyName(string command, IReadOnlyCommandInfo commandInfo)
{
if (this.commandAssemblyNameMap.TryGetValue((command, commandInfo), out var assemblyName))
{
return assemblyName;
}
return string.Empty;
}
/// <summary>
/// Returns a list of commands given a specified assembly name.
/// </summary>
/// <param name="assemblyName">The name of the assembly.</param>
/// <returns>A list of commands and their associated activation string.</returns>
public List<KeyValuePair<(string Command, IReadOnlyCommandInfo CommandInfo), string>> GetHandlersByAssemblyName(
string assemblyName)
{
return this.commandAssemblyNameMap.Where(c => c.Value == assemblyName).ToList();
}
/// <inheritdoc/>
void IInternalDisposableService.DisposeService()
{
this.console.Invoke -= this.ConsoleOnInvoke;
this.tryInvokeDebugCommandHook?.Dispose();
}
private bool ConsoleOnInvoke(string arg)
{
return arg.StartsWith('/') && this.ProcessCommand(arg);
}
private int OnTryInvokeDebugCommand(ShellCommands* self, Utf8String* command, UIModule* uiModule)
{
var result = this.tryInvokeDebugCommandHook!.OriginalDisposeSafe(self, command, uiModule);
if (result != -1) return result;
return this.ProcessCommand(command->ToString()) ? 0 : result;
}
}
/// <summary>
/// Plugin-scoped version of a AddonLifecycle service.
/// </summary>
[PluginInterface]
[ServiceManager.ScopedService]
#pragma warning disable SA1015
[ResolveVia<ICommandManager>]
#pragma warning restore SA1015
internal class CommandManagerPluginScoped : IInternalDisposableService, ICommandManager
{
private static readonly ModuleLog Log = new("Command");
[ServiceManager.ServiceDependency]
private readonly CommandManager commandManagerService = Service<CommandManager>.Get();
private readonly List<string> pluginRegisteredCommands = new();
private readonly LocalPlugin pluginInfo;
/// <summary>
/// Initializes a new instance of the <see cref="CommandManagerPluginScoped"/> class.
/// </summary>
/// <param name="localPlugin">Info for the plugin that requests this service.</param>
public CommandManagerPluginScoped(LocalPlugin localPlugin)
{
this.pluginInfo = localPlugin;
}
/// <inheritdoc/>
public ReadOnlyDictionary<string, IReadOnlyCommandInfo> Commands => this.commandManagerService.Commands;
/// <inheritdoc/>
void IInternalDisposableService.DisposeService()
{
foreach (var command in this.pluginRegisteredCommands)
{
this.commandManagerService.RemoveHandler(command);
}
this.pluginRegisteredCommands.Clear();
}
/// <inheritdoc/>
public bool ProcessCommand(string content)
=> this.commandManagerService.ProcessCommand(content);
/// <inheritdoc/>
public void DispatchCommand(string command, string argument, IReadOnlyCommandInfo info)
=> this.commandManagerService.DispatchCommand(command, argument, info);
/// <inheritdoc/>
public bool AddHandler(string command, CommandInfo info)
{
if (!this.pluginRegisteredCommands.Contains(command))
{
if (this.commandManagerService.AddHandler(command, info, this.pluginInfo.InternalName))
{
this.pluginRegisteredCommands.Add(command);
return true;
}
}
else
{
Log.Error($"Command {command} is already registered.");
}
return false;
}
/// <inheritdoc/>
public bool RemoveHandler(string command)
{
if (this.pluginRegisteredCommands.Contains(command))
{
if (this.commandManagerService.RemoveHandler(command))
{
this.pluginRegisteredCommands.Remove(command);
return true;
}
}
else
{
Log.Error($"Command {command} not found.");
}
return false;
}
}