Dalamud/docs/api/Dalamud.Game.Chat.SeStringHandling.SeString.html
2020-05-12 20:44:53 +02:00

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<h1 id="Dalamud_Game_Chat_SeStringHandling_SeString" data-uid="Dalamud.Game.Chat.SeStringHandling.SeString" class="text-break">Class SeString
</h1>
<div class="markdown level0 summary"><p>This class represents a parsed SeString.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><span class="xref">SeString</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">System.Object.ToString()</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object)</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.GetHashCode()</span>
</div>
<div>
<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.MemberwiseClone()</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.Chat.SeStringHandling.html">Dalamud.Game.Chat.SeStringHandling</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_Chat_SeStringHandling_SeString_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class SeString</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_SeString__ctor_Dalamud_Game_Chat_SeStringHandling_Payload___.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.SeString.%23ctor(Dalamud.Game.Chat.SeStringHandling.Payload%5B%5D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Chat_SeStringHandling_SeString__ctor_" data-uid="Dalamud.Game.Chat.SeStringHandling.SeString.#ctor*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_SeString__ctor_Dalamud_Game_Chat_SeStringHandling_Payload___" data-uid="Dalamud.Game.Chat.SeStringHandling.SeString.#ctor(Dalamud.Game.Chat.SeStringHandling.Payload[])">SeString(Payload[])</h4>
<div class="markdown level1 summary"><p>Creates a new SeString from an ordered list of payloads.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SeString(Payload[] payloads)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html">Payload</a>[]</td>
<td><span class="parametername">payloads</span></td>
<td><p>The Payload objects to make up this string.</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_SeString__ctor_System_Collections_Generic_List_Dalamud_Game_Chat_SeStringHandling_Payload__.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.SeString.%23ctor(System.Collections.Generic.List%7BDalamud.Game.Chat.SeStringHandling.Payload%7D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Chat_SeStringHandling_SeString__ctor_" data-uid="Dalamud.Game.Chat.SeStringHandling.SeString.#ctor*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_SeString__ctor_System_Collections_Generic_List_Dalamud_Game_Chat_SeStringHandling_Payload__" data-uid="Dalamud.Game.Chat.SeStringHandling.SeString.#ctor(System.Collections.Generic.List{Dalamud.Game.Chat.SeStringHandling.Payload})">SeString(List&lt;Payload&gt;)</h4>
<div class="markdown level1 summary"><p>Creates a new SeString from an ordered list of payloads.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SeString(List&lt;Payload&gt; payloads)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Collections.Generic.List</span>&lt;<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html">Payload</a>&gt;</td>
<td><span class="parametername">payloads</span></td>
<td><p>The Payload objects to make up this string.</p>
</td>
</tr>
</tbody>
</table>
<h3 id="properties">Properties
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_SeString_Payloads.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.SeString.Payloads%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Chat_SeStringHandling_SeString_Payloads_" data-uid="Dalamud.Game.Chat.SeStringHandling.SeString.Payloads*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_SeString_Payloads" data-uid="Dalamud.Game.Chat.SeStringHandling.SeString.Payloads">Payloads</h4>
<div class="markdown level1 summary"><p>The ordered list of payloads included in this SeString.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public List&lt;Payload&gt; Payloads { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Collections.Generic.List</span>&lt;<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html">Payload</a>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_SeString_TextValue.md&amp;value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.SeString.TextValue%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Chat_SeStringHandling_SeString_TextValue_" data-uid="Dalamud.Game.Chat.SeStringHandling.SeString.TextValue*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_SeString_TextValue" data-uid="Dalamud.Game.Chat.SeStringHandling.SeString.TextValue">TextValue</h4>
<div class="markdown level1 summary"><p>Helper function to get all raw text from a message as a single joined string</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string TextValue { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><p>All the raw text from the contained payloads, joined into a single string</p>
</td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
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<a id="Dalamud_Game_Chat_SeStringHandling_SeString_Append_" data-uid="Dalamud.Game.Chat.SeStringHandling.SeString.Append*"></a>
<h4 id="Dalamud_Game_Chat_SeStringHandling_SeString_Append_Dalamud_Game_Chat_SeStringHandling_Payload_" data-uid="Dalamud.Game.Chat.SeStringHandling.SeString.Append(Dalamud.Game.Chat.SeStringHandling.Payload)">Append(Payload)</h4>
<div class="markdown level1 summary"><p>Appends a single payload to this SeString.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SeString Append(Payload payload)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html">Payload</a></td>
<td><span class="parametername">payload</span></td>
<td><p>The payload to append.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.SeString.html">SeString</a></td>
<td><p>This object.</p>
</td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Game_Chat_SeStringHandling_SeString_Append_Dalamud_Game_Chat_SeStringHandling_SeString_" data-uid="Dalamud.Game.Chat.SeStringHandling.SeString.Append(Dalamud.Game.Chat.SeStringHandling.SeString)">Append(SeString)</h4>
<div class="markdown level1 summary"><p>Appends the contents of one SeString to this one.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SeString Append(SeString other)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.SeString.html">SeString</a></td>
<td><span class="parametername">other</span></td>
<td><p>The SeString to append to this one.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.SeString.html">SeString</a></td>
<td><p>This object.</p>
</td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Game_Chat_SeStringHandling_SeString_Append_System_Collections_Generic_List_Dalamud_Game_Chat_SeStringHandling_Payload__" data-uid="Dalamud.Game.Chat.SeStringHandling.SeString.Append(System.Collections.Generic.List{Dalamud.Game.Chat.SeStringHandling.Payload})">Append(List&lt;Payload&gt;)</h4>
<div class="markdown level1 summary"><p>Appends a list of payloads to this SeString.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SeString Append(List&lt;Payload&gt; payloads)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Collections.Generic.List</span>&lt;<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html">Payload</a>&gt;</td>
<td><span class="parametername">payloads</span></td>
<td><p>The Payloads to append.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.SeString.html">SeString</a></td>
<td><p>This object.</p>
</td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Game_Chat_SeStringHandling_SeString_Encode" data-uid="Dalamud.Game.Chat.SeStringHandling.SeString.Encode">Encode()</h4>
<div class="markdown level1 summary"><p>Encodes the Payloads in this SeString into a binary representation
suitable for use by in-game handlers, such as the chat log.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte[] Encode()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span>[]</td>
<td><p>The binary encoded payload data.</p>
</td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Game_Chat_SeStringHandling_SeString_Parse_System_Byte___" data-uid="Dalamud.Game.Chat.SeStringHandling.SeString.Parse(System.Byte[])">Parse(Byte[])</h4>
<div class="markdown level1 summary"><p>Parse a binary game message into an SeString.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static SeString Parse(byte[] bytes)</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span>[]</td>
<td><span class="parametername">bytes</span></td>
<td><p>Binary message payload data in SE's internal format.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.SeString.html">SeString</a></td>
<td><p>An SeString containing parsed Payload objects for each payload in the data.</p>
</td>
</tr>
</tbody>
</table>
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