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518 lines
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518 lines
24 KiB
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<title>Class SeStringUtils
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<article class="content wrap" id="_content" data-uid="Dalamud.Game.Chat.SeStringHandling.SeStringUtils">
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<h1 id="Dalamud_Game_Chat_SeStringHandling_SeStringUtils" data-uid="Dalamud.Game.Chat.SeStringHandling.SeStringUtils" class="text-break">Class SeStringUtils
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</h1>
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<div class="markdown level0 summary"><p>A utility class for working with common SeString variants.</p>
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</div>
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<div class="markdown level0 conceptual"></div>
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<div class="inheritance">
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<h5>Inheritance</h5>
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<div class="level0"><span class="xref">System.Object</span></div>
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<div class="level1"><span class="xref">SeStringUtils</span></div>
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<h5>Inherited Members</h5>
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<span class="xref">System.Object.ToString()</span>
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<span class="xref">System.Object.Equals(System.Object)</span>
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<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
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<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.Chat.SeStringHandling.html">Dalamud.Game.Chat.SeStringHandling</a></h6>
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<h6><strong>Assembly</strong>: Dalamud.dll</h6>
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<h5 id="Dalamud_Game_Chat_SeStringHandling_SeStringUtils_syntax">Syntax</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static class SeStringUtils</code></pre>
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</div>
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<h3 id="methods">Methods
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</h3>
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<span class="divider">|</span>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_SeStringUtils_CreateItemLink_Dalamud_Data_TransientSheet_Item_System_Boolean_System_String_.md&value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.SeStringUtils.CreateItemLink(Dalamud.Data.TransientSheet.Item%2CSystem.Boolean%2CSystem.String)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
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<span class="small pull-right mobile-hide">
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/SeStringUtils.cs/#L55">View Source</a>
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</span>
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<a id="Dalamud_Game_Chat_SeStringHandling_SeStringUtils_CreateItemLink_" data-uid="Dalamud.Game.Chat.SeStringHandling.SeStringUtils.CreateItemLink*"></a>
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<h4 id="Dalamud_Game_Chat_SeStringHandling_SeStringUtils_CreateItemLink_Dalamud_Data_TransientSheet_Item_System_Boolean_System_String_" data-uid="Dalamud.Game.Chat.SeStringHandling.SeStringUtils.CreateItemLink(Dalamud.Data.TransientSheet.Item,System.Boolean,System.String)">CreateItemLink(Item, Boolean, String)</h4>
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<div class="markdown level1 summary"><p>Creates an SeString representing an entire Payload chain that can be used to link an item in the chat log.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static SeString CreateItemLink(Item item, bool isHQ, string displayNameOverride = null)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<th>Type</th>
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<th>Name</th>
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<th>Description</th>
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</thead>
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<tbody>
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<tr>
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<td><a class="xref" href="Dalamud.Data.TransientSheet.Item.html">Item</a></td>
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<td><span class="parametername">item</span></td>
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<td><p>The Lumina Item to link.</p>
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</td>
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</tr>
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<tr>
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<td><span class="xref">System.Boolean</span></td>
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<td><span class="parametername">isHQ</span></td>
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<td><p>Whether to link the high-quality variant of the item.</p>
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</td>
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</tr>
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<tr>
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<td><span class="xref">System.String</span></td>
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<td><span class="parametername">displayNameOverride</span></td>
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<td><p>An optional name override to display, instead of the actual item name.</p>
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</td>
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</tr>
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</tbody>
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</table>
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<h5 class="returns">Returns</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</thead>
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<tbody>
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<tr>
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<td><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.SeString.html">SeString</a></td>
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<td><p>An SeString containing all the payloads necessary to display an item link in the chat log.</p>
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</td>
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</tr>
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</tbody>
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</table>
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<span class="small pull-right mobile-hide">
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<span class="divider">|</span>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_SeStringUtils_CreateItemLink_System_UInt32_System_Boolean_System_String_.md&value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.SeStringUtils.CreateItemLink(System.UInt32%2CSystem.Boolean%2CSystem.String)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<span class="small pull-right mobile-hide">
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/SeStringUtils.cs/#L23">View Source</a>
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</span>
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<a id="Dalamud_Game_Chat_SeStringHandling_SeStringUtils_CreateItemLink_" data-uid="Dalamud.Game.Chat.SeStringHandling.SeStringUtils.CreateItemLink*"></a>
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<h4 id="Dalamud_Game_Chat_SeStringHandling_SeStringUtils_CreateItemLink_System_UInt32_System_Boolean_System_String_" data-uid="Dalamud.Game.Chat.SeStringHandling.SeStringUtils.CreateItemLink(System.UInt32,System.Boolean,System.String)">CreateItemLink(UInt32, Boolean, String)</h4>
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<div class="markdown level1 summary"><p>Creates an SeString representing an entire Payload chain that can be used to link an item in the chat log.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static SeString CreateItemLink(uint itemId, bool isHQ, string displayNameOverride = null)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Name</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">System.UInt32</span></td>
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<td><span class="parametername">itemId</span></td>
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<td><p>The id of the item to link.</p>
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</td>
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</tr>
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<tr>
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<td><span class="xref">System.Boolean</span></td>
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<td><span class="parametername">isHQ</span></td>
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<td><p>Whether to link the high-quality variant of the item.</p>
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</td>
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</tr>
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<tr>
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<td><span class="xref">System.String</span></td>
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<td><span class="parametername">displayNameOverride</span></td>
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<td><p>An optional name override to display, instead of the actual item name.</p>
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</td>
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</tr>
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</tbody>
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</table>
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<h5 class="returns">Returns</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.SeString.html">SeString</a></td>
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<td><p>An SeString containing all the payloads necessary to display an item link in the chat log.</p>
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</td>
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</tr>
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</tbody>
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</table>
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<span class="small pull-right mobile-hide">
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<span class="divider">|</span>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_SeStringUtils_CreateMapLink_System_String_System_Single_System_Single_System_Single_.md&value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.SeStringUtils.CreateMapLink(System.String%2CSystem.Single%2CSystem.Single%2CSystem.Single)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
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<span class="small pull-right mobile-hide">
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/SeStringUtils.cs/#L111">View Source</a>
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</span>
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<a id="Dalamud_Game_Chat_SeStringHandling_SeStringUtils_CreateMapLink_" data-uid="Dalamud.Game.Chat.SeStringHandling.SeStringUtils.CreateMapLink*"></a>
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<h4 id="Dalamud_Game_Chat_SeStringHandling_SeStringUtils_CreateMapLink_System_String_System_Single_System_Single_System_Single_" data-uid="Dalamud.Game.Chat.SeStringHandling.SeStringUtils.CreateMapLink(System.String,System.Single,System.Single,System.Single)">CreateMapLink(String, Single, Single, Single)</h4>
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<div class="markdown level1 summary"><p>Creates an SeString representing an entire Payload chain that can be used to link a map position in the chat log, matching a specified zone name.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static SeString CreateMapLink(string placeName, float xCoord, float yCoord, float fudgeFactor = 0.05F)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Name</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">System.String</span></td>
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<td><span class="parametername">placeName</span></td>
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<td><p>The name of the location for this link. This should be exactly the name as seen in a displayed map link in-game for the same zone.</p>
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</td>
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</tr>
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<tr>
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<td><span class="xref">System.Single</span></td>
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<td><span class="parametername">xCoord</span></td>
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<td><p>The human-readable x-coordinate for this link.</p>
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</td>
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</tr>
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<tr>
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<td><span class="xref">System.Single</span></td>
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<td><span class="parametername">yCoord</span></td>
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<td><p>The human-readable y-coordinate for this link.</p>
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</td>
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</tr>
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<tr>
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<td><span class="xref">System.Single</span></td>
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<td><span class="parametername">fudgeFactor</span></td>
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<td><p>An optional offset to account for rounding and truncation errors; it is best to leave this untouched in most cases.</p>
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</td>
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</tr>
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</tbody>
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</table>
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<h5 class="returns">Returns</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.SeString.html">SeString</a></td>
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<td><p>An SeString containing all of the payloads necessary to display a map link in the chat log.</p>
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</td>
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</tr>
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</tbody>
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</table>
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<span class="small pull-right mobile-hide">
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<span class="divider">|</span>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_SeStringUtils_CreateMapLink_System_UInt32_System_UInt32_System_Int32_System_Int32_.md&value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.SeStringUtils.CreateMapLink(System.UInt32%2CSystem.UInt32%2CSystem.Int32%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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</span>
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<span class="small pull-right mobile-hide">
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/SeStringUtils.cs/#L60">View Source</a>
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</span>
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<a id="Dalamud_Game_Chat_SeStringHandling_SeStringUtils_CreateMapLink_" data-uid="Dalamud.Game.Chat.SeStringHandling.SeStringUtils.CreateMapLink*"></a>
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<h4 id="Dalamud_Game_Chat_SeStringHandling_SeStringUtils_CreateMapLink_System_UInt32_System_UInt32_System_Int32_System_Int32_" data-uid="Dalamud.Game.Chat.SeStringHandling.SeStringUtils.CreateMapLink(System.UInt32,System.UInt32,System.Int32,System.Int32)">CreateMapLink(UInt32, UInt32, Int32, Int32)</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static SeString CreateMapLink(uint territoryId, uint mapId, int rawX, int rawY)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Name</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">System.UInt32</span></td>
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<td><span class="parametername">territoryId</span></td>
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<td></td>
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</tr>
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<tr>
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<td><span class="xref">System.UInt32</span></td>
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<td><span class="parametername">mapId</span></td>
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<td></td>
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</tr>
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<tr>
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<td><span class="xref">System.Int32</span></td>
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<td><span class="parametername">rawX</span></td>
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<td></td>
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</tr>
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<tr>
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<td><span class="xref">System.Int32</span></td>
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<td><span class="parametername">rawY</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h5 class="returns">Returns</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.SeString.html">SeString</a></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<span class="small pull-right mobile-hide">
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<span class="divider">|</span>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_SeStringUtils_CreateMapLink_System_UInt32_System_UInt32_System_Single_System_Single_System_Single_.md&value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.SeStringUtils.CreateMapLink(System.UInt32%2CSystem.UInt32%2CSystem.Single%2CSystem.Single%2CSystem.Single)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<span class="small pull-right mobile-hide">
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/SeStringUtils.cs/#L86">View Source</a>
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</span>
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<a id="Dalamud_Game_Chat_SeStringHandling_SeStringUtils_CreateMapLink_" data-uid="Dalamud.Game.Chat.SeStringHandling.SeStringUtils.CreateMapLink*"></a>
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<h4 id="Dalamud_Game_Chat_SeStringHandling_SeStringUtils_CreateMapLink_System_UInt32_System_UInt32_System_Single_System_Single_System_Single_" data-uid="Dalamud.Game.Chat.SeStringHandling.SeStringUtils.CreateMapLink(System.UInt32,System.UInt32,System.Single,System.Single,System.Single)">CreateMapLink(UInt32, UInt32, Single, Single, Single)</h4>
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<div class="markdown level1 summary"><p>Creates an SeString representing an entire Payload chain that can be used to link a map position in the chat log.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static SeString CreateMapLink(uint territoryId, uint mapId, float xCoord, float yCoord, float fudgeFactor = 0.05F)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Name</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">System.UInt32</span></td>
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<td><span class="parametername">territoryId</span></td>
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<td><p>The id of the TerritoryType for this map link.</p>
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</td>
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</tr>
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<tr>
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<td><span class="xref">System.UInt32</span></td>
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<td><span class="parametername">mapId</span></td>
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<td><p>The id of the Map for this map link.</p>
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</td>
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</tr>
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<tr>
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<td><span class="xref">System.Single</span></td>
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<td><span class="parametername">xCoord</span></td>
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<td><p>The human-readable x-coordinate for this link.</p>
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</td>
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</tr>
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<tr>
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<td><span class="xref">System.Single</span></td>
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<td><span class="parametername">yCoord</span></td>
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<td><p>The human-readable y-coordinate for this link.</p>
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</td>
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</tr>
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<tr>
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<td><span class="xref">System.Single</span></td>
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<td><span class="parametername">fudgeFactor</span></td>
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<td><p>An optional offset to account for rounding and truncation errors; it is best to leave this untouched in most cases.</p>
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</td>
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</tr>
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</tbody>
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</table>
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<h5 class="returns">Returns</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><a class="xref" href="Dalamud.Game.Chat.SeStringHandling.SeString.html">SeString</a></td>
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<td><p>An SeString containing all of the payloads necessary to display a map link in the chat log.</p>
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</td>
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</tr>
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</tbody>
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</table>
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<span class="small pull-right mobile-hide">
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<span class="divider">|</span>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Chat_SeStringHandling_SeStringUtils_TextArrowPayloads.md&value=---%0Auid%3A%20Dalamud.Game.Chat.SeStringHandling.SeStringUtils.TextArrowPayloads%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<span class="small pull-right mobile-hide">
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/SeStringUtils.cs/#L137">View Source</a>
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</span>
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<a id="Dalamud_Game_Chat_SeStringHandling_SeStringUtils_TextArrowPayloads_" data-uid="Dalamud.Game.Chat.SeStringHandling.SeStringUtils.TextArrowPayloads*"></a>
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<h4 id="Dalamud_Game_Chat_SeStringHandling_SeStringUtils_TextArrowPayloads" data-uid="Dalamud.Game.Chat.SeStringHandling.SeStringUtils.TextArrowPayloads">TextArrowPayloads()</h4>
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<div class="markdown level1 summary"><p>Creates a list of Payloads necessary to display the arrow link marker icon in chat
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with the appropriate glow and coloring.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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|
<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static List<Payload> TextArrowPayloads()</code></pre>
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</div>
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<h5 class="returns">Returns</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
|
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<tr>
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<td><span class="xref">System.Collections.Generic.List</span><<a class="xref" href="Dalamud.Game.Chat.SeStringHandling.Payload.html">Payload</a>></td>
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<td><p>A list of all the payloads required to insert the link marker.</p>
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</td>
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</tr>
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</tbody>
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</table>
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</article>
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<a href="https://github.com/goaaats/Dalamud/blob/master/Dalamud/Game/Chat/SeStringHandling/SeStringUtils.cs/#L14" class="contribution-link">View Source</a>
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