Dalamud/docs/api/Dalamud.Game.ClientState.Actors.ActorTable.html
2020-06-05 16:12:48 +02:00

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<h1 id="Dalamud_Game_ClientState_Actors_ActorTable" data-uid="Dalamud.Game.ClientState.Actors.ActorTable" class="text-break">Class ActorTable
</h1>
<div class="markdown level0 summary"><p>This collection represents the currently spawned FFXIV actors.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><span class="xref">ActorTable</span></div>
</div>
<div classs="implements">
<h5>Implements</h5>
<div><span class="xref">System.Collections.Generic.IReadOnlyCollection</span>&lt;<a class="xref" href="Dalamud.Game.ClientState.Actors.Types.Actor.html">Actor</a>&gt;</div>
<div><span class="xref">System.Collections.Generic.IEnumerable</span>&lt;<a class="xref" href="Dalamud.Game.ClientState.Actors.Types.Actor.html">Actor</a>&gt;</div>
<div><span class="xref">System.Collections.ICollection</span></div>
<div><span class="xref">System.Collections.IEnumerable</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">System.Object.ToString()</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object)</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.GetHashCode()</span>
</div>
<div>
<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.MemberwiseClone()</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.Actors.html">Dalamud.Game.ClientState.Actors</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_Actors_ActorTable_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class ActorTable : IReadOnlyCollection&lt;Actor&gt;, IEnumerable&lt;Actor&gt;, ICollection, IEnumerable</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_ActorTable__ctor_Dalamud_Dalamud_Dalamud_Game_ClientState_ClientStateAddressResolver_.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.ActorTable.%23ctor(Dalamud.Dalamud%2CDalamud.Game.ClientState.ClientStateAddressResolver)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Actors_ActorTable__ctor_" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.#ctor*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_ActorTable__ctor_Dalamud_Dalamud_Dalamud_Game_ClientState_ClientStateAddressResolver_" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.#ctor(Dalamud.Dalamud,Dalamud.Game.ClientState.ClientStateAddressResolver)">ActorTable(Dalamud, ClientStateAddressResolver)</h4>
<div class="markdown level1 summary"><p>Set up the actor table collection.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ActorTable(Dalamud dalamud, ClientStateAddressResolver addressResolver)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">Dalamud.Dalamud</span></td>
<td><span class="parametername">dalamud</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">Dalamud.Game.ClientState.ClientStateAddressResolver</span></td>
<td><span class="parametername">addressResolver</span></td>
<td><p>Client state address resolver.</p>
</td>
</tr>
</tbody>
</table>
<h3 id="properties">Properties
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_ActorTable_Item_System_Int32_.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.ActorTable.Item(System.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Actors_ActorTable_Item_" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.Item*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_ActorTable_Item_System_Int32_" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.Item(System.Int32)">Item[Int32]</h4>
<div class="markdown level1 summary"><p>Get an actor at the specified spawn index.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">[CanBeNull]
public Actor this[int index] { get; }</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">index</span></td>
<td><p>Spawn index.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Actors.Types.Actor.html">Actor</a></td>
<td><p><a class="xref" href="Dalamud.Game.ClientState.Actors.Types.Actor.html">Actor</a> at the specified spawn index.</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_ActorTable_Length.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.ActorTable.Length%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Actors_ActorTable_Length_" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.Length*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_ActorTable_Length" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.Length">Length</h4>
<div class="markdown level1 summary"><p>The amount of currently spawned actors.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public int Length { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_ActorTable_GetEnumerator.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.ActorTable.GetEnumerator%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Actors_ActorTable_GetEnumerator_" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.GetEnumerator*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_ActorTable_GetEnumerator" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.GetEnumerator">GetEnumerator()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public IEnumerator&lt;Actor&gt; GetEnumerator()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Collections.Generic.IEnumerator</span>&lt;<a class="xref" href="Dalamud.Game.ClientState.Actors.Types.Actor.html">Actor</a>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="eii">Explicit Interface Implementations
</h3>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_ActorTable_System_Collections_Generic_IReadOnlyCollection_Dalamud_Game_ClientState_Actors_Types_Actor__Count.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.ActorTable.System%23Collections%23Generic%23IReadOnlyCollection%7BDalamud%23Game%23ClientState%23Actors%23Types%23Actor%7D%23Count%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Actors_ActorTable_System_Collections_Generic_IReadOnlyCollection_Dalamud_Game_ClientState_Actors_Types_Actor__Count_" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.System#Collections#Generic#IReadOnlyCollection{Dalamud#Game#ClientState#Actors#Types#Actor}#Count*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_ActorTable_System_Collections_Generic_IReadOnlyCollection_Dalamud_Game_ClientState_Actors_Types_Actor__Count" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.System#Collections#Generic#IReadOnlyCollection{Dalamud#Game#ClientState#Actors#Types#Actor}#Count">IReadOnlyCollection&lt;Actor&gt;.Count</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">int IReadOnlyCollection&lt;Actor&gt;.Count { get; }</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goaaats/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Actors_ActorTable_System_Collections_ICollection_CopyTo_System_Array_System_Int32_.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Actors.ActorTable.System%23Collections%23ICollection%23CopyTo(System.Array%2CSystem.Int32)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Actors_ActorTable_System_Collections_ICollection_CopyTo_" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.System#Collections#ICollection#CopyTo*"></a>
<h4 id="Dalamud_Game_ClientState_Actors_ActorTable_System_Collections_ICollection_CopyTo_System_Array_System_Int32_" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.System#Collections#ICollection#CopyTo(System.Array,System.Int32)">ICollection.CopyTo(Array, Int32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">void ICollection.CopyTo(Array array, int index)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Array</span></td>
<td><span class="parametername">array</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">index</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Game_ClientState_Actors_ActorTable_System_Collections_ICollection_Count" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.System#Collections#ICollection#Count">ICollection.Count</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">int ICollection.Count { get; }</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Game_ClientState_Actors_ActorTable_System_Collections_ICollection_IsSynchronized" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.System#Collections#ICollection#IsSynchronized">ICollection.IsSynchronized</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">bool ICollection.IsSynchronized { get; }</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Game_ClientState_Actors_ActorTable_System_Collections_ICollection_SyncRoot" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.System#Collections#ICollection#SyncRoot">ICollection.SyncRoot</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">object ICollection.SyncRoot { get; }</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Object</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Game_ClientState_Actors_ActorTable_System_Collections_IEnumerable_GetEnumerator" data-uid="Dalamud.Game.ClientState.Actors.ActorTable.System#Collections#IEnumerable#GetEnumerator">IEnumerable.GetEnumerator()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">IEnumerator IEnumerable.GetEnumerator()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Collections.IEnumerator</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="implements">Implements</h3>
<div>
<span class="xref">System.Collections.Generic.IReadOnlyCollection&lt;T&gt;</span>
</div>
<div>
<span class="xref">System.Collections.Generic.IEnumerable&lt;T&gt;</span>
</div>
<div>
<span class="xref">System.Collections.ICollection</span>
</div>
<div>
<span class="xref">System.Collections.IEnumerable</span>
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