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48 lines
1.6 KiB
C#
48 lines
1.6 KiB
C#
using System;
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namespace Dalamud.Game;
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/// <summary>
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/// The address resolver for the <see cref="Framework"/> class.
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/// </summary>
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public sealed unsafe class FrameworkAddressResolver : BaseAddressResolver
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{
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/// <summary>
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/// Gets the base address of the Framework object.
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/// </summary>
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[Obsolete("Please use FFXIVClientStructs.FFXIV.Client.System.Framework.Framework.Instance() instead.")]
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public IntPtr BaseAddress => new(FFXIVClientStructs.FFXIV.Client.System.Framework.Framework.Instance());
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/// <summary>
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/// Gets the address for the function that is called once the Framework is destroyed.
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/// </summary>
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public IntPtr DestroyAddress { get; private set; }
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/// <summary>
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/// Gets the address for the function that is called once the Framework is free'd.
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/// </summary>
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public IntPtr FreeAddress { get; private set; }
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/// <summary>
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/// Gets the function that is called every tick.
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/// </summary>
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public IntPtr TickAddress { get; private set; }
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/// <inheritdoc/>
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protected override void Setup64Bit(SigScanner sig)
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{
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this.SetupFramework(sig);
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}
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private void SetupFramework(SigScanner scanner)
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{
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this.DestroyAddress =
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scanner.ScanText("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B 3D ?? ?? ?? ?? 48 8B D9 48 85 FF");
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this.FreeAddress =
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scanner.ScanText("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B D9 48 8B 0D ?? ?? ?? ??");
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this.TickAddress =
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scanner.ScanText("40 53 48 83 EC 20 FF 81 ?? ?? ?? ?? 48 8B D9 48 8D 4C 24 ??");
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}
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}
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