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62 lines
2.2 KiB
C#
62 lines
2.2 KiB
C#
using Dalamud.Bootstrap.SqexArg;
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using System;
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namespace Dalamud.Bootstrap
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{
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public sealed partial class GameProcess : IDisposable
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{
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/// <summary>
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/// Recovers a key used in encrypting process arguments.
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/// </summary>
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/// <returns>A key recovered from the time when the process was created.</returns>
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/// <remarks>
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/// This is possible because the key to encrypt arguments is just a high nibble value from GetTickCount() at the time when the process was created.
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/// (Thanks Wintermute!)
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/// </remarks>
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private uint GetArgumentEncryptionKey()
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{
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var createdTime = GetCreationTime();
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// Get current tick
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var currentDt = DateTime.Now;
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var currentTick = Environment.TickCount;
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// We know that GetTickCount() is just a system uptime in milliseconds.
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var delta = currentDt - createdTime;
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var createdTick = (uint)currentTick - (uint)delta.TotalMilliseconds;
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// only the high nibble is used.
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return createdTick & 0xFFFF_0000;
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}
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/// <summary>
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/// Reads command-line arguments from the game and decrypts them if necessary.
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/// </summary>
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/// <returns>
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/// Command-line arguments that looks like this:
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/// /DEV.TestSID =ABCD /UserPath =C:\Examples
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/// </returns>
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public ArgumentBuilder GetGameArguments()
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{
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var processArguments = GetProcessArguments();
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// arg[0] is a path to exe(normally), arg[1] is actual stuff.
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if (processArguments.Length < 2)
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{
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throw new ProcessException($"There's only {processArguments.Length} process arguments. It must have at least 2 arguments.");
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}
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// We're interested in argument that contains session id
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var argument = processArguments[1];
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// If it's encrypted, we need to decrypt it first
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if (EncryptedArgument.TryParse(argument, out var encryptedArgument))
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{
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var key = GetArgumentEncryptionKey();
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argument = encryptedArgument.Decrypt(key);
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}
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return argument;
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}
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}
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}
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